Adding Tissues to Tailor

Adding Tissues to Tailor
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Enable tailor BE tissues.

Update BE tissues to reflect Resto stats.


Reference: https://phendrena.wordpress.com/star-wars-galaxies-tailoring-catalogue/be-clothing-enhancements/
Justification
Helps new BE get established by having something they can sell before end game pets.

Gives Tailor gameplay utility.
Motivation
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I am a simple tailor.
Tailor has a latent cross-class system with BE where stats can be embedded into clothing. I'd really like to see this enabled because it gives Tailor some much needed gameplay utility beyond fashion.
 
This has been discussed and ideas floated. So far nothing has been decided/coded by the devs.
This PV lacks a real code change that can be debated, or implemented. You need to offer specifics, not a general call to "do something".
The issue is, we can't add BE tissues that would compete with what SEA makers craft. The tissues would be too cheap and wipe out the more complex SEA crafting. The BE tissue would have to be for something different.
 
That is not an issue for 2 reasons:
1. SEA can be applied to tissued clothing.
2. Other than Tensile Resistance, they have no overlap with Resto SEA exotics.
 
Specifics, give something concrete.
As I said before, this idea, adding taylor tissues, has been discussed, and general consensus seems to be favorable. We don't have it yet because of two reasons, nothing specific has been proposed, or agreed on, and two, it doesn't seem to be a priority to the Resto devs. They choose to use their time on other things.
 
I think for this one specifically it's better to ask for the idea and not specifics. Upvoted.

Some times if you add specifics it can make the idea worse and be downvoted because people don't like the stats suggested, but just saying they should add stats and bio-engineering to tailor is a good idea.

I think it personally would be cool to add lesser exotics to the list and create your own.
 
They are in the reference link in my OP.

Synth Cloth (SC) Tissues – Non-Combat:​

  • Enhanced Myoflex (musician/dancer healing skill)
  • Active Biosensors (wound/injury treatment)
  • Active Tranquilizers (taming wild/vicious creatures)

Reinforced Fibre Panel (RFP) Tissues – Combat:​

  • Coagulant Agents (bleeding defence)
  • Fear Release (warcry/intimidation bonus)
  • Scent Neutralization (camouflage/maskscent bonus)
  • Mimetic Circuitry ( cover bonus)
  • Tensile Resistance (melee/stun defence bonus)

So basically you did this on another server and want the above to be applied here as well?