Not Implemented - PvP - Battlefields - Credit payouts | Star Wars Galaxies Restoration

Not Implemented PvP Battlefields - Credit payouts

This idea/suggestion has been flagged as Not Implemented because of a lack of popularity, lack of interest, lack of feasibility, or other determination by the Development Team, so the suggestion will not be implemented. Once a suggestion has been flagged this way, the decision is final. Although the issue may be raised again in the future after a six month cooldown. A response explanation from the Development Team can be found in the thread.
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Dagis

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Proposal
Upon competition of a battlefield, both winning and losing teams receive a pay-out.

I will not suggest an amount, but my thoughts are that the winning team receives 100% of pay out and losing team receives 50% of max pay out

for example if for completing a warzone the pay out is 60,000 credits, then each member of the winning team would receive a pay out out of 60,000 credits and the losing team would each receive 30,000 credits

(PLEASE NOTE THIS IS NOT A RECOMMENDATION OF PAY OUT AMOUNT - it is purely to provide an example)
Justification
As I am sure the majority of players are aware pvp is an expensive pass time, it costs not only the high end weapons, armour and sea's it also is very expensive in consumables which are in the forms of stims, foods & drinks, nades, buffs, moof mud, power ups, cm enhancers and insurance.

This idea is a means to try and mitigate that, as commented by Medic178 below, it isn't as such a way new way to earn additional cash.

This in it self has been a blocker for a long time to discourage new and old players from trying out and getting into pvp.

Also we have all seen how positive that adding a pay out for GCW bases been destroy has been at encouraging people to play and actively get involved, I would like to inject this enthusiasm into a great pvp experience in the game and draw more players que up and give it a try.
Motivation
Monetary gain has proven to be a great way to encourage new and old players into getting involved in the GCW, I just hope to tap into that and promote more play for the battlefields which in my opinion are much more fun and rewarding experience.
As folks here maybe aware I have been recently getting into battlefields, and whilst playing them noticed a couple of things which I think could be improved to encourage more player time investment from both new players and vets alike.

I have separated these into different category's so they can be discussed in isolation as I don't want one idea to be blocked but in turn prevent another been implemented.

This one is for Credit pay-outs for completing a battlefield
 
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Agreed, even without any specific amount for the payouts some sort of compensation at the very least to offset insurance/doc extensions in between matches would be an appreciated addition.

I do not agree, partially, with the premise of using this as incentive to participate in battlefields. However, maybe it could be used to offset the credit drain that BFs can be. This is especially apparent for the losing team, if they are respawning frequently, as each death costs roughly 15k+ followed by doc rebuffs which are 15k in between matches. Those costs do not seem like much but after a night of battlefields they can really start to add up. Which ultimately hinders enthusiasm to continue queuing, for many newer players.

I don't know if the change would be well received if it were considered a standalone income stream though. Which I know that is not what you are suggesting with this either, just pointing it out. This is an opinion based on prevailing discussions regarding other changes to battlefields as well, not a comment made in a vacuum.
 
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Aconite

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sorry I forgot to close this I’ve been laughing and kicking my feet ever since I read it
 
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