Change Combat Medic offensive skills to action use over mind.

Change Combat Medic offensive skills to action use over mind.
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
i propose that combat medic offensive abilities ranging from debuffs to DOT effects, be changed, so they tax the action pool rather than having a heavy mind cost.
Justification
New Combat medic skills such as Nerve gas, which is an offensive AOE ability, granting a bleed dot. Require action and a minimal mind cost. This allows for a more smoother synergy between offensive skills and heals. Yet other offensive skills tax the mind pool heavily.

Currently CM debuffs and DOTs require a heavy mind tax and because of this, A combat medic is left with 20% mind pool after a singular dps rotation of skills. This is too much and leaves little extra for the CM to heal any pressure.

Skills that tax the mind pool so heavily should not miss, its like heals missing or glancing.
Motivation
Changing the mind tax to action on the offensive skills, will allow the combat medic to be a more viable dps choice, currently players avoid using CM dots, because they are so weak its not worth risking the mind use with a miss.

This will modernize the class, without over compensating the recent reduction in strength
Change combat medic offensive skills, so they tax the action pool, not mind.


DOTS - MCM/MBH
 
There are conversations already being had about CM DOTs/Debuffs accuracies not being high enough to justify the cost of those abilities. It is difficult to balance because there was huge push back against CM DOT/Debuff accuracy pre-update. So yes, a better balance between CM Offensive accuracy and their costs can probably be struck.

But switching those abilities out of Mind and into Action is too NGE and would throw off the balance that already exists here, so I wouldn't expect those abilities to change in that regard.
 
Downvoted unless duration on CM dots/debuffs also gets tuned appropriately. 40+ seconds of incurable debuffs in this meta is stupid.