We've already been told AFK player to player benefits like this aren't an issue because they don't offer any system generated benefit (XP). So I'm not sure what the issue is with an AFK doc. You want it to be harder to get wounds healed and buffed? It's already difficult.
Okay I kind of agree with that statement. To answer your question about do I want to make it harder, I feel like it won' t make it harder, once the population goes back to normal numbers which I predict will occur when 1.0 comes out. I believe you'll actually have players who will dedicate themselves to the profession because it can be a means of a revenue stream in game.
Also - you are proposing that one person at a time essentially can be buffed. So when a spin group comes around.. they have to find a doctor and stand in line to be buffed one at a time, instead of just getting the entire group buffed at once.
This is a good point, you could very well have the dialog have the ability do an entire group as well, since its not individually based, and then you could heal wounds for the entire group, and buff everyone at the same time, either way it would require the requestor to agree on what the doctor has put as options.
There is a BIG difference between Doc and Entertainer. Docs have 6 buffs that everyone wants..every time. An entertainer has to choose the buff their customer wants based on what their customer is about to go do....and it's different each time. You can't automate that (as of now).
Again very good point, in this case you potentially extend the time on this, and that would make it more like an Ent buff, which I think is more advantages for a group of players, and so they don't have to keep going back to get doc buff every 30 minutes and or require to have one in group.
Also - a doc is already geared as a out of combat support character and CM is clearly a better healer in combat. If you don't believe me take only a Doc specced char with no combat professions to fight some Dantari and see how it works out - ha.
I agree with this statement too, Combat Medic is a better healer of course. ( I was a Master Combat Medic/Master Doctor) so I understand where you are coming from with that statement.
I just think that if adjust it like the following
Poison Resist Buff
Fire Resists Buffs
Bleed Resist Buffer
There be some others I have not though off.
Longer duration buffs.
Increase the percentage of upgrade on heals and other specials from the currently crafted items for Combat Medic.