Chassis Improvements for Classic X-Wing, Classic TIE Interceptor, Kihraxz and KSE Firespray

Chassis Improvements for Classic X-Wing, Classic TIE Interceptor, Kihraxz and KSE Firespray
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
This prefix is applied by a Galactic Senator when they are officially sponsoring a post for consideration by the Development Team.

Trayus

Galactic Senator
Proposal
We suggest adjusting the chassis mods for the crafted X-Wing, TIE Interceptor, Kihraxz and KSE Firespray to make them more interesting and viable within the current meta.
Justification
The X wing, Tie Interceptor and Kihraxz are in a poor spot since the launch of ROTW since SOE added variants with much higher mass making them obsolete. KSE Firespray has always been a poor spot meta wise since the release of the ship by SOE due to it's unimpressive stats and large hitbox.
Motivation
To make the under utilized chassis in JTL more viable and interesting.

Classic X-Wing​


The classic X-Wing is completely outclassed by the Rage of the Wookiees variant, sharing identical specs but with roughly 80,000 less mass. This proposed update, inspired by adjustments seen on Legends server, would bring it closer to parity with other PvP ships in its mass class. Reducing it to two guns while increasing base maneuverability and sweet spot gives it a more iconic feel for PvP. The Advanced variant (and it's Imperial counterpart) would remain the best PvP/PvE all arounders on the server, while adding an interesting option for medium fighters for the Rebellion.

Current

CertMassBuild CostSpeed modAccel/Deccel.Pitch/Yaw/RollRotaton %Slide dampWeapons
X-WingMedium Fighter10
~102k
50k
90/95%
25/35
200/300/150
20/40/50
1.5
3 + 1m
Am

Proposed


CertMassBuild CostSpeed modAccel/Deccel.Pitch/Yaw/RollRotaton %Slide dampWeapons
X-WingMedium Fighter10
~102k
50k
95/100%
25/35
350/450/300
20/40/50
1.5
2 + 1m
Am




Throttle sweet spot change suggestion for the crafted X wing


Current Proposed
AD_4nXdoe2ub8DtE40Thj-Mc-fkNbKQNlz4mDgCm4NRkHIdYcQxTiBRMmImWI6vZ1k5TBvUcYDqLX1kH-upubYVuDIFamPejyJZohv6T9nXzyumRbRVNWpCZ3XMm4U1_2xpblp32bX5x
AD_4nXefvlx7gLncudVzd1kduRsid0tcCjISZGNOtYWwo-js5Tv5UcZjZ4zD2I2dcrG4iJROtctAup9F5jsCp9zw9h2WOed93I0haSGX0aL4B2Tb40-TKRHxRY1P2tRfofJMFShVZlI7aw


Tie Interceptor​

The TIE Interceptor currently struggles to remain competitive at only 51k mass, especially compared to its more powerful counterpart, the Royal Guard Interceptor (RGI). Directly mirroring the RGI is complicated by the fact that the RGI comes from a perfect deed, not as a crafted chassis. This proposal suggests increasing the Interceptor’s speed modifier beyond 1.0, enabling it to run an e6 to match an e8 or configure it as a lightly armored, high-speed w8 platform. It would remain fragile, but offer a distinct and compelling role in the Imperial TIE lineup.

Current

CertMassBuild CostSpeed modAccel/Deccel.Pitch/Yaw/RollRotaton %Slide dampWeapons
TIE InterceptorInterceptor10
~51k
50k
100%
40/60
300/300/150
5/80/80
1.6
1 + 1m
FC

Proposed


CertMassBuild CostSpeed modAccel/Deccel.Pitch/Yaw/RollRotaton %Slide dampWeapons
TIE InterceptorInterceptor10
~51k
50k
107%
40/60
300/300/150
5/80/80
1.6
1 + 1m
FC

Kihraxz​

Lastly, the Kirhaxz remains the forgotten fighter of SWG. With a meager 40k mass, it sees virtually no serious use. These proposed chassis modifications aim to make it a viable "challenge ship" for experienced pilots willing to experiment. An E6 engine paired with lighter-than-usual guns could open the door to creative and unconventional loadouts.

Current

CertCertMassBuild CostSpeed modAccel/Deccel.Pitch/Yaw/RollRotaton %Slide dampWeapons
KihraxzLight Fighter2
~41k
25k
100%
35
400/400/200
20/50/75
1.6
1 + 1m
FC

Proposed

CertMassBuild CostSpeed modAccel/Deccel.Pitch/Yaw/RollRotaton %Slide dampWeapons
KihraxzLight Fighter2
~41k
25k
110%
45
400/400/200
20/50/75
1.8
1 + 1m
FC


Suggested throttle sweet spot changes for Kihraxz;

Current Proposed
AD_4nXdt5Z2Wr0Lo8pDGlBNMynbpE2VNvi-JB46BUnibVjQbIul5tgaFy18yuaMYHUqfSsYKTM7fum50rWm-IQx2DotrTfJ8apW8ssnuy658dSQFkBOfsSnfnzKorwYx-WuBZ1rNsmFmBA
AD_4nXc_TRYaz_MlbAgBB2_Dqhmo2Hlb8v0wy27XKWuJVH7GG9_AsxfzFEi6oEw543JKia8-17nYEQhyFwNCuRJD5b4lIrIKEKrfIDzm_TzWBVsGSRJMkyY0PxTEC9JP0FvYSkQ16BJDtQ


And while it's not a ship effected by ROTW due to common consensus about it's poor state i'd like to touch up on the KSE Firespray as well;

KSE Firespray​


The Firespray has long been an iconic but underwhelming ship. These proposed changes aim to address its most common complaints while offering greater flexibility in loadout and configuration.

Separating each hardpoint into its own weapon would allow pilots who choose to install only two w0s in the chest guns to benefit from improved targeting. While the Firespray has less mass than a B-Wing, a creative pilot could still outfit it with four w7s for devastating effect.

Changing the hitbox from a sphere to a box would provide better evasive angles from the top and sides, while preserving the ship’s unavoidable weakness—its large frontal profile. Modifying the chassis stats would also allow it to execute sharper turns or joust and disengage effectively, setting up opportunities to unleash its dual missile launchers.

Current
CertMassBuild CostSpeed modAccel/Deccel.Pitch/Yaw/RollRotaton %Slide dampWeapons
KSE FiresprayHeavy Fighter18
~214k​
100k​
90%​
35/35​
100/100/50​
20/40/40​
1.6​
2 + 2m​
FC

Proposed
CertMassBuild CostSpeed modAccel/Deccel.Pitch/Yaw/RollRotaton %Slide dampWeapons
KSE FiresprayHeavy Fighter18
~214k​
100k​
94%​
40/45​
200/200/100​
20/50/60​
1.6​
4 + 2m​
FC

As something to note, all of these changes are reversable at zero cost to the player, unlike adjustments to mass. If down the line we find that these adjustments are not performing adequately, or are over tuned, we can revisit them easily.
 
Last edited:
I can pray. It is clear the interest for space improvements is here. Every night in discord I hear people talking about space and wanting improvements, changes, etc. SWG grouping, guild, rebel gcw, etc. These changes are very very good and would positively impact the game and give us more toys to play with.
 

Classic X-Wing


The classic X-Wing is completely outclassed by the Rage of the Wookiees variant, sharing identical specs but with roughly 80,000 less mass. This proposed update, inspired by adjustments seen on Legends server, would bring it closer to parity with other PvP ships in its mass class. Reducing it to two guns while increasing base maneuverability and sweet spot gives it a more iconic feel for PvP. The Advanced variant (and it's Imperial counterpart) would remain the best PvP/PvE all arounders on the server, while adding an interesting option for medium fighters for the Rebellion.

Current

CertMassBuild CostSpeed modAccel/Deccel.Pitch/Yaw/RollRotaton %Slide dampWeapons
X-WingMedium Fighter10
~102k
50k
90/95%
25/35
200/300/150
20/40/50
1.5
3 + 1m
Am

Proposed


CertMassBuild CostSpeed modAccel/Deccel.Pitch/Yaw/RollRotaton %Slide dampWeapons
X-WingMedium Fighter10
~102k
50k
95/100%
25/35
350/450/300
20/40/50
1.5
2 + 1m
Am




Throttle sweet spot change suggestion for the crafted X wing


Current Proposed
AD_4nXdoe2ub8DtE40Thj-Mc-fkNbKQNlz4mDgCm4NRkHIdYcQxTiBRMmImWI6vZ1k5TBvUcYDqLX1kH-upubYVuDIFamPejyJZohv6T9nXzyumRbRVNWpCZ3XMm4U1_2xpblp32bX5x
AD_4nXefvlx7gLncudVzd1kduRsid0tcCjISZGNOtYWwo-js5Tv5UcZjZ4zD2I2dcrG4iJROtctAup9F5jsCp9zw9h2WOed93I0haSGX0aL4B2Tb40-TKRHxRY1P2tRfofJMFShVZlI7aw


Tie Interceptor

The TIE Interceptor currently struggles to remain competitive at only 51k mass, especially compared to its more powerful counterpart, the Royal Guard Interceptor (RGI). Directly mirroring the RGI is complicated by the fact that the RGI comes from a perfect deed, not as a crafted chassis. This proposal suggests increasing the Interceptor’s speed modifier beyond 1.0, enabling it to run an e6 to match an e8 or configure it as a lightly armored, high-speed w8 platform. It would remain fragile, but offer a distinct and compelling role in the Imperial TIE lineup.

Current

CertMassBuild CostSpeed modAccel/Deccel.Pitch/Yaw/RollRotaton %Slide dampWeapons
TIE InterceptorInterceptor10
~51k
50k
100%
40/60
300/300/150
5/80/80
1.6
1 + 1m
FC

Proposed


CertMassBuild CostSpeed modAccel/Deccel.Pitch/Yaw/RollRotaton %Slide dampWeapons
TIE InterceptorInterceptor10
~51k
50k
107%
40/60
300/300/150
5/80/80
1.6
1 + 1m
FC

Kihraxz

Lastly, the Kirhaxz remains the forgotten fighter of SWG. With a meager 40k mass, it sees virtually no serious use. These proposed chassis modifications aim to make it a viable "challenge ship" for experienced pilots willing to experiment. An E6 engine paired with lighter-than-usual guns could open the door to creative and unconventional loadouts.

Current

CertCertMassBuild CostSpeed modAccel/Deccel.Pitch/Yaw/RollRotaton %Slide dampWeapons
KihraxzLight Fighter2
~41k
25k
100%
35
400/400/200
20/50/75
1.6
1 + 1m
FC

Proposed

CertMassBuild CostSpeed modAccel/Deccel.Pitch/Yaw/RollRotaton %Slide dampWeapons
KihraxzLight Fighter2
~41k
25k
110%
45
400/400/200
20/50/75
1.8
1 + 1m
FC


Suggested throttle sweet spot changes for Kihraxz;

Current Proposed
AD_4nXdt5Z2Wr0Lo8pDGlBNMynbpE2VNvi-JB46BUnibVjQbIul5tgaFy18yuaMYHUqfSsYKTM7fum50rWm-IQx2DotrTfJ8apW8ssnuy658dSQFkBOfsSnfnzKorwYx-WuBZ1rNsmFmBA
AD_4nXc_TRYaz_MlbAgBB2_Dqhmo2Hlb8v0wy27XKWuJVH7GG9_AsxfzFEi6oEw543JKia8-17nYEQhyFwNCuRJD5b4lIrIKEKrfIDzm_TzWBVsGSRJMkyY0PxTEC9JP0FvYSkQ16BJDtQ


And while it's not a ship effected by ROTW due to common consensus about it's poor state i'd like to touch up on the KSE Firespray as well;

KSE Firespray


The Firespray has long been an iconic but underwhelming ship. These proposed changes aim to address its most common complaints while offering greater flexibility in loadout and configuration.

Separating each hardpoint into its own weapon would allow pilots who choose to install only two w0s in the chest guns to benefit from improved targeting. While the Firespray has less mass than a B-Wing, a creative pilot could still outfit it with four w7s for devastating effect.

Changing the hitbox from a sphere to a box would provide better evasive angles from the top and sides, while preserving the ship’s unavoidable weakness—its large frontal profile. Modifying the chassis stats would also allow it to execute sharper turns or joust and disengage effectively, setting up opportunities to unleash its dual missile launchers.

Current
CertMassBuild CostSpeed modAccel/Deccel.Pitch/Yaw/RollRotaton %Slide dampWeapons
KSE FiresprayHeavy Fighter18
~214k​
100k​
90%​
35/35​
100/100/50​
20/40/40​
1.6​
2 + 2m​
FC

Proposed
CertMassBuild CostSpeed modAccel/Deccel.Pitch/Yaw/RollRotaton %Slide dampWeapons
KSE FiresprayHeavy Fighter18
~214k​
100k​
94%​
40/45​
200/200/100​
20/50/60​
1.6​
4 + 2m​
FC

As something to note, all of these changes are reversable at zero cost to the player, unlike adjustments to mass. If down the line we find that these adjustments are not performing adequately, or are over tuned, we can revisit them easily.

I will upvote to improve the chassis, but as I told Illesia making the Tie Interceptor just faster (and using an engine most players can't acquire or have) will not help it. This needs to be looked at a lot more, and consider current content. Not content just made around Precu.

I suggest just making it a copy of the RGI.

It's hitbox is way bigger than other interceptors for one, and even if another bigger ship like the Heavy X Wing for example gets a 110 E8 they will still be faster than someone using a 102 E6, making the speed boost rather pointless unless it's stupidly strong like 1.35

Now let's compare it to other smaller ships, N1/AWing; 65k mass, 1.0 Speed, Much Smaller.

They can get an E8 with 113 speed, at 1.0 that is 1130.

If you do what I heard before proposed and made the Tie Interceptor 1.05, it would take an E6 from 101 (Unicorn E6...)

1.07 x 101 = 106.05 which is 1080.7.

So basically a slower and a lot bigger version of the same ship, with less YPR potency because you have to use a E6 which I still don't have myself because high speed engines don't drop. It does not have the mass to use crafted stuff either.

So unless its around 1.2 to 1.25 speed, its not worth it to use. It's just a worst version of the RGI in every way, because an RGI can use a Nova and get 122 speed.

1.00 x 122 = 1220.

I know the intention is to improve it, but if you suggest only improving it's speed it would also need a hit box as small as the V Wings.

I frankly don't know anyone on the server right now who has an E6. But basically something has to give.

The V Wing has the smallest hitbox but sacrifices speed.
The A Wing is the standard.
If the Tie Int Has a way bigger hitbox, it should be the same mass and faster speed, or just be made to be a different ship entirely.

The Kihk just needs to be a Vaksai. The current game is balanced around ROTW ships, unless you plan on changing all the content and removing all stuff beyond T5. T6-10 was made with ROTW ships in mind, this is like making a class that is useless in heroics. Why waste dev time? Just buff the X Wing and Firespray and leave the other's alone unless they have more viable changes suggested.


From what I see here, the only two ships that will be usable are the X Wing and Firespray, which do need improvements. However, there is big bias in these balance changes.

Here is a TL;DR for those who don't know Engine Speeds.

About what you get, this is about the standard for most REs
Crafted Nova = 120-122 Speed, 37k Mass
E10 RE = 115, 35k mass
E8 RE = 110, 21k mass
Pre-nerf E6 RE = 101 (Speed to get 101 is no longer available.), 10k Mass.

These all have less and varying YPR too, E10 RE has the highest YPR, YPR is your turning/rolls.

The difference between 0.05 speed mod is about 10k mass, so if a ship is the same size but has 100k more mass giving it 0.05 speed is a lot different than giving a ship that has 40-50k mass that speed, you might as well be throwing a bucket in the ocean.

Your new X Wing with a 122 can be 1220 speed (sfc) and 1150 (sfo), I don't see a point to the other ships if they are going to be straight up worse then what you also proposed. I am also surprised you vastly improved it's YPR for a Medium Fighter, it already has way more YPR than most medium fighters and your making it almost as strong as the Arc https://swg.fandom.com/wiki/ARC-170 which has way more YPR than it deserves.

Why fly or suggest a ship if the others are going to be...
- 50-100 Less YPR
- 3x Less Mass.
- 90% the speed.
- Similar Hitbox.
 
Last edited:
I'm all for some adjustments to make these chassis relevant, but a lot of the details here are not what I would want so its a really mixed bag. Downside of having too many details in the PV.
 
My biggest suggestion that would improve all ships with odd waepon locations (KSE for example) is adding a gimbal effect to the mounts that make them fire more towards a central point. This doesnt have to be much, less than 10 degrees, and the guns would hit a fixed central point at say 400m.

This would equalise a lot of ships, as gun placement wouldnt mean as much.
 
My biggest suggestion that would improve all ships with odd waepon locations (KSE for example) is adding a gimbal effect to the mounts that make them fire more towards a central point. This doesnt have to be much, less than 10 degrees, and the guns would hit a fixed central point at say 400m.

This would equalise a lot of ships, as gun placement wouldnt mean as much.
All ships do this already, it just doesn't look like it. That is just visual and limitations of the swg engine.

It will always go for what your center dot is, even if the graphic doesn't look like it is.