- Proposal
- Give Combat Medic Crafted Stims and Poisons
- Justification
- Combat medic is supposed to be able to heal the group. Currently, this is not the case, heals are too small with long cooldowns
- Motivation
- Currently, Combat Medic feels completely underpowered in virtually any fight.
This is in no way intended as a rant, just giving an idea of where I'm coming from.
On live, I played a Combat Medic from day one. I prided myself on being able to keep my group up and going in a PvE setting. There are any number of ways to make the Combat Medic more effective both offensively and defensively.
My perspective is ONLY from a PvE perspective as I do not PvP. I'm fine with completely different mechanics for PvP and PvE. My perception is that with the current mechanics, if a combat medic can apply his/her debuffs against another player One on One, the enemy will at the very least be extremely frustrated. Against a MOB with 10 to 30k health, forget it.
As the combat medic is in Restoration right now, I cannot heal myself against two Patriots. All of my offensive abilities are for individual targets only. The DoTs tick ever six seconds, with both DoTs applied to a target I get something along the lines of 1400 damage every six seconds on a single target (~233 dps), meanwhile the target is hitting me often and hard enough, that I spend the time between those ticks trying to keep myself alive.
My suggested solutions?
*crafted area stims that offer significant heals
*crafted area poisons that genuinely hurt
I know we had these preCU, I honestly do not remember what we did during CU but I do not remember feeling so understrength.
On live, I played a Combat Medic from day one. I prided myself on being able to keep my group up and going in a PvE setting. There are any number of ways to make the Combat Medic more effective both offensively and defensively.
My perspective is ONLY from a PvE perspective as I do not PvP. I'm fine with completely different mechanics for PvP and PvE. My perception is that with the current mechanics, if a combat medic can apply his/her debuffs against another player One on One, the enemy will at the very least be extremely frustrated. Against a MOB with 10 to 30k health, forget it.
As the combat medic is in Restoration right now, I cannot heal myself against two Patriots. All of my offensive abilities are for individual targets only. The DoTs tick ever six seconds, with both DoTs applied to a target I get something along the lines of 1400 damage every six seconds on a single target (~233 dps), meanwhile the target is hitting me often and hard enough, that I spend the time between those ticks trying to keep myself alive.
My suggested solutions?
*crafted area stims that offer significant heals
*crafted area poisons that genuinely hurt
I know we had these preCU, I honestly do not remember what we did during CU but I do not remember feeling so understrength.