Open - Artisan - Crafting Stations and Crafting food being more relevant | Star Wars Galaxies Restoration

Open Artisan Crafting Stations and Crafting food being more relevant

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Proposal
Make crafting stations values matter
Justification
this is just something I have noticed when crafting and while it is not a high priority by any means it is always good as a player when you know that using better food and or equipment actually make a difference in your product
Motivation
Have a noticeable difference in crafting with and without food buffs and in using poor versus a quality station
I would like to see numbers adjusted so that the quality of crafting stations and crafting food makes a difference. Fort example if you are at 150 assembly having more does nothing for you that I can see as the 150 guarantees a socket and a higher number does not seem to give you a higher chance of a crit on assembly . The crafting stations do not really seem to matter when making something if your station is a -5 or a capped 45 you still have a chance for failures that seem the same to me and no bonus for using the higher stations. I craft a lot and these are just some things that I have noticed that seem odd. I am sure it was the same way in the live version I just would like it so it seems to matter when using buffing food and better equipment etc.
 
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I'm not sure we have really solid data on the effects of the stations rather than just anecdotes, but I agree 100% with the premise.

I'm also sick of my master crafter with 15 point tool, and 44.9 point stations getting so many critical fails.
 

skyyyrdev

Retired Staff
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This sounds more like a bug than anything. I’ll reach out to our QA team and see what they can find out.