Implemented - Elite Harvesters | Star Wars Galaxies Restoration

Implemented Elite Harvesters

This idea/suggestion has been flagged as Implemented so it has (or will be) implemented into the game in some capacity. More information can be found in the post from the development team.
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Proposal
Bring in all elite harvesters as live
Justification
They were in live and not a stretch to be brought in here. Would just like all options as an architect available to me and to anyone collecting resources.
Motivation
To increase variety an architect can craft and less hassle upon placing harvesters. You could place one instead of three.
Looking to have the full line of elites brought in to R3. Would be a great option for many folks and less nuisance placing as lairs and such would be less of an issue. Keep same footprint as a heavy and the three lots as they were.
 
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They were not part of the original game, and we already have way more resources floating around the game than we could ever need. Plus we already get extra resources via a manufactured global bonus, which we also dont need. It makes medium harvesters = heavies in output. If there is one thing this game doesnt need, is more harvesters and 4x more resources flooding the market. This would not benefit architects in any way. Non crafter players already exploit the harvester system by getting harvesters and just selling the resources, or supply their alt crafter characters. Thats all well and fine, but to let those same players access to even more resource farm would only damage the market even more. Flooding the game with even more resources does not help anything.

The economy is already borked, we do not need elite harvesters making it even worse. The R3 team needs to be thinking about scaling things down, not up.
 
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have them cap at 42 BER up their power and credit use to make them exactly 3x a heavy for all i care. I would rather deal with 3 elites than 9 heavies as a nice QoL improvement
 
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They were not part of the original game, and we already have way more resources floating around the game than we could ever need. Plus we already get extra resources via a manufactured global bonus, which we also dont need. It makes medium harvesters = heavies in output. If there is one thing this game doesnt need, is more harvester and and more resources flooding the market. This would not benefit architects in any way. Non crafter players already exploit the harvester system by getting harvesters and just selling the resources, or supply their alt crafter characters. Thats all well and fine, but to let those same players access to even more resource farm would only damage the market even more. Flooding the game with even more resources does not help anything.

The economy is already borked, we do not need elite harvesters making it even worse. The R3 team needs to be thinking about scaling things down, not up.
I don't think anyone ever knows what you're talking about. So now 'non crafters' are exploiting because they spend power and credits harvesting resources to sell to people who need them? This makes no sense.
 
I don't think anyone ever knows what you're talking about. So now 'non crafters' are exploiting because they spend power and credits harvesting resources to sell to people who need them? This makes no sense.
Well it wouldnt make sense to you because you have no clue how to balance an economy, which you have demonstrated on multiple occasions. Anyway, just cast your vote and dont try to argue about something you are clueless about.
 
They were not part of the original game, and we already have way more resources floating around the game than we could ever need. Plus we already get extra resources via a manufactured global bonus, which we also dont need. It makes medium harvesters = heavies in output. If there is one thing this game doesnt need, is more harvesters and 4x more resources flooding the market. This would not benefit architects in any way. Non crafter players already exploit the harvester system by getting harvesters and just selling the resources, or supply their alt crafter characters. Thats all well and fine, but to let those same players access to even more resource farm would only damage the market even more. Flooding the game with even more resources does not help anything.

The economy is already borked, we do not need elite harvesters making it even worse. The R3 team needs to be thinking about scaling things down, not up.
Elites were in the live game. I used to make them. So I would know they existed.
They take three lots so instead of me placing 18 heavies I would use 6 of these. As Unfair2u Said, make them use more power and maintenance. That’s okay.
It wouldn’t change a whole lot and really I would think a QoL addition.
 
Do you understand anything I said in my original post?
i understood it but it really just looked like a lot of doomsaying as maxed elite harvs are capped at BER 44 which is 5% over 3 heavies
 
i understood it but it really just looked like a lot of doomsaying as maxed elite harvs are capped at BER 44 which is 5% over 3 heavies
If I could use a whiteboard in here to demonstrate to you visually what Im talking about, I would. As such, i just have to try and explain it with words best I can.
 
Elites were in the live game. I used to make them. So I would know they existed.
They take three lots so instead of me placing 18 heavies I would use 6 of these. As Unfair2u Said, make them use more power and maintenance. That’s okay.
It wouldn’t change a whole lot and really I would think a QoL addition.
No, they were not in the original game. They were added later, and it was a dumb addition.
 
Elites were in the live game. I used to make them. So I would know they existed.
They take three lots so instead of me placing 18 heavies I would use 6 of these. As Unfair2u Said, make them use more power and maintenance. That’s okay.
It wouldn’t change a whole lot and really I would think a QoL addition.
Definitely a huge QOL addition, as well as improving landscapes. Can place 6 harvesters in an area instead of 18? Hell yeah, that's just gonna look better, make me spend less time managing them, and still provide me the same amount (I know it was actually slightly higher BER than 3 heavies vs 1 elite but I'd be happy if the BER just matched 3 heavies and called it good) then I'm all for it.
 
Definitely a huge QOL addition, as well as improving landscapes. Can place 6 harvesters in an area instead of 18? Hell yeah, that's just gonna look better, make me spend less time managing them, and still provide me the same amount (I know it was actually slightly higher BER than 3 heavies vs 1 elite but I'd be happy if the BER just matched 3 heavies and called it good) then I'm all for it.
Hey i have a better idea, lets just get server admin power and spawn in all the resources we want instantly! I mean clearly that is what would make you happy.
 
Hey i have a better idea, lets just get server admin power and spawn in all the resources we want instantly! I mean clearly that is what would make you happy.
Did you even read what he wrote? 1 elite instead of 3 heavies with the same output, how does that equal to him wanting more resources for less effort in your world?
 
Did you even read what he wrote? 1 elite instead of 3 heavies with the same output, how does that equal to him wanting more resources for less effort in your world?
10 lots 10 elite harvesters = 30 heavy harvesters? What dont you get.
 
10 lots 10 elite harvesters = 30 heavy harvesters? What dont you get.
Except that, as Yarr pointed out, each elite takes up 3 lots. Combine that with ThunderVamp's suggestion of wiping out the 5% bump and it is a wash. The exact same mining capacity from the exact same lot size in fewer machines. Hard to come up with a more sensible solution.than that.
 
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Except that, as Yarr pointed out, each elite takes up 3 lots. Combine that with ThunderVamp's suggestion of wiping out the 5% bump and it is a wash. The exact same mining capacity from the exact same lot size in fewer machines. Hard to come up with a more sensible solution.than that.
“I know it was actually slightly higher BER than 3 heavies vs 1 elite but I'd be happy if the BER just matched 3 heavies and called it good" seems like you missed this part in the post you responded to. Drop the stawman arguments at deal with what people actually write..
 
Except that, as Yarr pointed out, each elite takes up 3 lots. Combine that with ThunderVamp's suggestion of wiping out the 5% bump and it is a wash. The exact same mining capacity from the exact same lot size in fewer machines. Hard to come up with a more sensible solution.than that.
Well if there is no difference, then we dont need them do we.
 
Well if there is no difference, then we dont need them do we.
Isn't the footprint of an elite the same as a heavy? I may be wrong, The reason I bring that up is with the higher yield in the same footprint, you'd also gain the advantage of being able to take better advantage of the highest deposit percent.
 
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