Not Implemented - Outdoors - Enzymes loot toggle | Star Wars Galaxies Restoration

Not Implemented Outdoors Enzymes loot toggle

This idea/suggestion has been flagged as Not Implemented because of a lack of popularity, lack of interest, lack of feasibility, or other determination by the Development Team, so the suggestion will not be implemented. Once a suggestion has been flagged this way, the decision is final. Although the issue may be raised again in the future after a six month cooldown. A response explanation from the Development Team can be found in the thread.
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Proposal
Have a toggle implemented similar to the chronicle loot toggle
Justification
frustrating to constantly have a full inventory due to it being jammed full of Enzymes
Motivation
to not have a full inventory everytime you hunt any creatures?
Unsure if anyone else gets annoyed when their inventory gets completely jammed pack of these things, wouldn't it be nice to simply not have that happen.
 
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I did this as a PV before, but in the context of a global repeatable collection loot toogle not just for enzymes


however I think this PV is a bit different..
I think the drop rate for enzymes anyway should be reduces and perhaps their chance of higher % is increased to compensate, and perhaps only level >80 mobs should drop them as well
 
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It needs to be a toggle like collections. I would also accept flagged as junk and able to be sold to the junk dealer ;)
 

Pansuri

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It needs to be a toggle like collections. I would also accept flagged as junk and able to be sold to the junk dealer ;)
Yeah even if it’s only a small amount of credits. Better than having to delete them all by hand
 
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Up Voted however you should be able to keep any above a % you set. If I want only 89% enzymes and above and a toggle for this is added this function would be very convenient.

The only problem I could see is the time investment. Your idea is so good, maybe something less drastic as this i can see leading to a loot filter altogether.

Alternative, if simple to implement:
"Enzyme Case" container that holds 100, due to the mass amounts looted. Could default all enzyme loot to those container(s), does not count against capacity. Cost can be the same as a travel pack or double.

Players would be happy to delete and buy the crap outta these. We already do it and delete a full pack. This makes great sales and a new product for artisans.

This method also keeps in-tact the need for a collector to sift through their collected enzymes as a character in-game interaction.
 
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No one is being forced to auto loot.
I agree with you here. I don't auto loot as I like to be selective. Even if I am farming 10 million hide or running up and down the rancor cave. I am still selective.
 
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i get auto loot doesn't have to be active agreed, but when you loot way more enzymes proportionate to chronicle loot and that has an option to toggle? Hell even giving an option to sell to junk dealer would be better than how it is currently.
 

Aconite

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This has been proposed before and we’ve declined to make this change; we are declining it again. Enzyme loot is part of the formula that fills inventory at a specific pace, we don’t wish to make any changes to the mix of items or the pacing of inventory fill at this time.
 
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