Open - Other - Artisan - Expose harvester actions to commands | Star Wars Galaxies Restoration

Open Other Artisan Expose harvester actions to commands

This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
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Proposal
One or more of these things
  1. There is a command /ui action harvester that looks like it should open the harvester operate window, but does not. If it could do that it would be great!
  2. Add a command to open the Operate window if 1 is not it.
  3. Add a command to recover all the resources in a harvester.
  4. Move the 'operate' action in the radial from the sub menu to the top level so it can be selected with key strokes, or even the /ui action conversationResponse commands
Justification
When an important resource spawn hits, artisans and their contractors lay out large fields of harvesters. Several of the commands that are required to place them, manage them, and then recover them are exposed to the command window allowing minimal mouse to keyboard back and forth - or even macro sequences. The one part of the process that can't be involves opening the Operate window., and its child windows.
Motivation
Reduce the tediousness of laying and recovering harvester fields.
Make it easier to lay and remove harvester fields
 
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Retrieving resources is far too finicky. This suggestion would be great
 

Aconite

Executive Producer
Staff
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To make sure I understand, is the purpose of this request solely so that you can use a slash command to open the operate UI window, and not asking for commands that actually perform actions within the operate UI?
 

Dagis

Galactic Senator
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Hi have mined ridiculous amounts of resources and never had an issue overly. You can keybind adding maintence, power even packing them up and naming them. Including opening status window. I am not convinced that more dev time is required for this.

Personally my only irritation with harvesters currently is not all types show (by animation that they are turned on.) I would prefer some light indicator to highlight they are operating at a glance. But it certainly isn’t needed.