Open - GCW - Faction Bases Rework - Concept | Star Wars Galaxies Restoration

Open GCW Faction Bases Rework - Concept

This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Joined
Aug 18, 2022
Messages
71
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75
Proposal
Bases now level up and all start out as a Forward Outpost (Rank 1). Over time, bases will level up and upgrade to a Field Hospital, Tactical Centre and finally a Detachment HQ (Rank 80). All of which offer new and fun functionality.

Levelling Up Your Base
  • Time: For everyday the base remains intact, XP is granted.
  • Personnel: any factionally aligned player can assign themselves to a specific base (similar to the way declaring city residence works). This not only promotes group play/investment, it also increases the daily XP gain and awards greater amounts for higher ranking players.
  • Missions: complete Faction Missions from the base to gain additional XP.
  • Protect: successfully defend the base from attackers
  • Buff: entertain the troops (entertainer)

Level 1 to Level 20
Forward Outpost
  • Improved ground mission terminal with greater credit and GCW payout. See player voice: Faction Terminals Rework
  • Base Repair Terminal - a crafting mini game to repair damaged bases.

Level 21 to Level 40
Field Hospital
  • An additional faction specific Doctor Buff. Can only be applied by Doctors buffing from inside the base.
  • Automatic wound healing when inside.

Level 41 to Level 60
Tactical Centre
  • Landing Zone (Faction Only).
  • Various Crafting Bonuses.
  • Ability for ranked players to call in NPC reinforcements to defend a base.

Level 60 to Level 80 (Max)
Detachment HQ
  • PvP mission terminal
  • Starship Travel Terminal (Faction Only)
  • Recruit Faction Pets
  • Faction Insurance Terminal (Free to Insure)

Attacking Enemy Bases

This process remains relatively unchanged, except for a few tweaks.

Bases have a vulnerability window as before however, terminals used to set the base to self-destruct would no longer be tied to a profession.
Justification
Adding new and engaging ways for players to take part in the GCW.
Motivation
Faction bases are a bit tired and this rework could freshen them up and give players more reason to use them. It would also be a unique base busting system for Restoration.
A concept to help improve GCW participation and give players real reason and excitement to place and defend factional bases.