- Joined
- Jun 4, 2021
- Messages
- 78
- Reaction score
- 65
- Justification
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Some feedback ideas for fixing/updating commando (Which are already stated in Phase planning) that are recommended from
- Motivation
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Current state of Commando only really has use with the DoTs that they provide
- Proposal
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- Commando Heavy Weapons cannot get pupped, take tissues/shards, or damage slice
Allow these weapons to have the same potential of damage like all other classes
- Riddle armor is a 10 stack skill but unrealistic due to Commando Speed to stack along with "It Burns" or "Burn Down!", also a poor armor break
A non-stack skill that armor breaks associated for Commando - something similar for like a ranged swordsman type armor breake
- Overkill Shot has a 10s load time with no additional damage or usefulness
Either reduicing the load time for this skill or finding a way to make a 10s use time worth the skill's use
- Stand Fast does have the 60% resist but at 20s dura and 15 minute cooldown, it's useless as well - a stance or native damage reduction would be better. Using Synthsteak would be more effective
Perhaps a stance would be better suited or something that would balance instead of reduction of damage every 15 minutes?
- Grenades or consumable commando weapons have no pro/con use since it's a 10 speed weapon with no debuffs or reasonable damage i.e. dot stacking, blinding, snaring, concussion, etc. - Grenade cooldown is 30 seconds
Any changes to make grenades actually worth the time to craft - maybe a high risk, high reward where if the thrower is within range, you would be damaged
- Commando Heavy Weapons cannot get pupped, take tissues/shards, or damage slice
- Commando Heavy Weapons cannot get pupped, take tissues/shards, or damage slice
- Riddle armor is a 10 stack skill but unrealistic due to Commando Speed to stack along with "It Burns" or "Burn Down!", also a poor armor break
- Overkill Shot has a 10s load time with no additional damage or usefulness
- Stand Fast does have the 60% resist but at 20s dura and 15 minute cooldown, it's useless as well - a stance or native damage reduction would be better. Using Synthsteak would be more effective
- Grenades or consumable commando weapons have no pro/con use since it's a 10 speed weapon with no debuffs or reasonable damage i.e. dot stacking, blinding, snaring, concussion, etc. - Grenade cooldown is 30 seconds