Open - Social - Give Entertainers Financial Viability | SWG Restoration

Open Social Give Entertainers Financial Viability

This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.

Ayy

Joined
Sep 14, 2022
Messages
34
Reaction score
43
Proposal
I would like to propose that a 20-point inspiration can be given by a Master Entertainer with EITHER Master Dancer OR Master Musician.

Return Image Design requirements to normal.

This would allow Entertainers to take on a secondary profession.
Justification
Entertainers are the only profession beholden to the NGE system and thus we are locked so simply being Entertainers. We have no viability outside of the class for the ground game and no real secondary means in which to make credits.
Motivation
By allowing Entertainers to be more than simply Ents, more players will be encouraged to have Entertainers and Entertainers themselves will be able to get away from the feast or famine economy that we're prone to being victims of by being wholly reliant on a tip.
Entertainers are the lifeblood of this game and this server, we offer a 20-point that makes or breaks the game for all players regardless of what they're doing. Entertainers even need each other, as we cannot get rested XP without watching another Entertainer. When the Mos Eisley Cantina is empty - it doesn't matter if there's an Ent anywhere else, we're ALWAYS called for.

Overall, this server may have a seemingly solid number of ents but how many of those are guild-only ents or personal personal buff bots? How many actually main an Ent to buff for the community or even take passion in their profession anymore?

Not many.

That needs to change. As one of the most unique classes in any game, we deserve more.
 
Joined
Apr 28, 2023
Messages
48
Reaction score
13
As I've argued before, Entertainers are the -only- profession that requires master of 2 advanced professions to function.
Not the semantics of "well you need 2 combat classes to do end game/pvp!" Which is a load of bologna.

You can mix/match all day long with the combat professions. Right now, you are either master dancer + master musician or you are useless. Most ents either do dance or music 90-95% of the time. So this isn't something outlandish.


You can even argue to take the current point skill points that give allow you to get 20 point buffs between mdancer/musicisan boxes divided it by two, put half in mdancer/musician box and say the other half in master entertainer as an alternative, but make buffs still cap at 20 so there is no advantage to being both in this system.

Oh but combat ents!

Yes? Even taking one of these skills and dump the rest into combat you are probably going to be able to squeeze to 60-65 range, max. Not gamebreaking whatsoever. Outside of like, Mdoc - most ents would more thna likely run a crafter profession for their second profession. So a "hybrid" or "multiclass" ent isn't going to be some gamebreaking upheavel/change. It just gives the flexibility that -every- other profession has.

But ent utility!

Yeah outside of a camp, you still have to be in a theater/cantina to get full buff even with master dancer/musician right now, so this is a moot argument.

Right now, there is really zero reason to deny this to entertainers who just want some flexibility to not be locked into a single track and one location type. If someone has a counter argument, we'd be more than happy to hear it.

Most often this argument is "shot down" by people who don't even play entertainers, so some constructive remarks would be appreciated.
 
Joined
Oct 22, 2023
Messages
1
Reaction score
0
As someone who does not play ents at all, I think OP has a valid concern that merits strong consideration.

It seems odd to require both professions just to maximize the single Inspiration mechanic.... as if the entertainer profession was left largely unchanged from NGE. Do the devs have an existing plan for how to properly bifurcate the class? If not, why not just leave them as a single unified advanced class? As it stands, it seems as though they could use some love.

If nothing else, consider making the core gameplay loop more engaging for individuals who choose to play the class as a main. Surveyors get a little minigame that pops up while surveying every now and then, why not let Ents have the same? You could tie in a small credit reward for a successfully completed check, call it the venue paying the entertainer.

Taking that a step further, make entertainer missions more interesting: completing a mission grants the entertainer an X minute buff that lasts as long as they stay in the assigned cantina/theatre. The buff grants a chance that the entertainer gets paid a small fee whenever someone watches them at the venue / whenever the ent provides an inspiration buff / it enables the mini-game described above. Ideally, the assignable locations from an ent mission terminal could take into account planetary/city populations so ents aren't getting sent to the arse end of nowhere and have no chance to proc the benefits of the buff (or if they do, they get some kind of bonus reward to avoid just flipping the missions until you get a location you like).

Final thought: redacted, as it seems to be a hot-button topic that derails the primary conversation.
 
Last edited:

PhilmorALF

Galactic Senator
Joined
Jul 16, 2021
Messages
162
Reaction score
188
I'm all about giving Master Dancer or Master Musician the ability to give 20pt buffs independently - but you have to scale things to make having Master Musician AND Master Dancer better (max duration, tick speed, etc..). Why would we have two professions that are exactly the same in terms of benefit but aren't better together?
 
  • Like
Reactions: Banth
Joined
May 28, 2021
Messages
28
Reaction score
51
Age
30
Location
South Florida
It seems odd to require both professions just to maximize the single Inspiration mechanic.... as if the entertainer profession was left largely unchanged from NGE. Do the devs have an existing plan for how to properly bifurcate the class? If not, why not just leave them as a single unified advanced class? As it stands, it seems as though they could use some love.

If nothing else, consider making the core gameplay loop more engaging for individuals who choose to play the class as a main. Surveyors get a little minigame that pops up while surveying every now and then, why not let Ents have the same? You could tie in a small credit reward for a successfully completed check, call it the venue paying the entertainer.

Taking that a step further, make entertainer missions more interesting: completing a mission grants the entertainer an X minute buff that lasts as long as they stay in the assigned cantina/theatre. The buff grants a chance that the entertainer gets paid a small fee whenever someone watches them at the venue / whenever the ent provides an inspiration buff / it enables the mini-game described above. Ideally, the assignable locations from an ent mission terminal could take into account planetary/city populations so ents aren't getting sent to the arse end of nowhere and have no chance to proc the benefits of the buff (or if they do, they get some kind of bonus reward to avoid just flipping the missions until you get a location you like).

Final thought: re-implement battle fatigue. It was a core mechanic that made visiting an ent not only a positive, but actually required. If you really wanted to make things spicy and made battle fatigue a fairly strong effect, and let ent M/Ds fully function in camps, you just created a desire to bring them along on extended hunting/PVP operations.
Hard downvote on BF, it plagued the server (especially pvp) for long enough
 

PaladinTelreyne

Galactic Senator
Joined
Apr 14, 2022
Messages
39
Reaction score
47
My biggest issue with this change is that this would allow something like Master Doctor/Master Entertainer/Master Musician which would mean that players can dedicate 1 character to being completely 100% self reliant in their buffing and wound clearing. I foresee this as having the opposite effect as all or most the doc bots will just end up grabbing Master Ent/Master Musician or Dancer for their templates.
 
  • Like
Reactions: Cawdeen

shintufelper

Galactic Senator
Joined
Mar 5, 2023
Messages
59
Reaction score
23
I'm all about giving Master Dancer or Master Musician the ability to give 20pt buffs independently - but you have to scale things to make having Master Musician AND Master Dancer better (max duration, tick speed, etc..). Why would we have two professions that are exactly the same in terms of benefit but aren't better together?
Ya, this could be a real issue giving them separate identities. If we want to accomplish the goal in the easiest way possible, we could just halve the skill point cost of all Musician and Dancer boxes. Let them have both, and not have to change the underlying mechanics, but give them the additional build freedom they want.
 
Joined
Jun 12, 2022
Messages
39
Reaction score
28
My biggest issue with this change is that this would allow something like Master Doctor/Master Entertainer/Master Musician which would mean that players can dedicate 1 character to being completely 100% self reliant in their buffing and wound clearing. I foresee this as having the opposite effect as all or most the doc bots will just end up grabbing Master Ent/Master Musician or Dancer for their templates.
I think that established players having a doc/ent alt stashed away for personal use might damage the income potential of being an Ent in the cantina even further. Brand new players wandering into the cantina with no one in it is something that surely already happens but I'm wondering if it would happen more frequently after this change if folks just buff up in their house.

I'm sure there are ways around this though. Perhaps using duration.
 
Last edited:

Ayy

Joined
Sep 14, 2022
Messages
34
Reaction score
43
I think that established players having a doc/ent alt stashed away for personal use might damage the income potential of being an Ent in the cantina even further. Brand new players wandering into the cantina with no one in it is something that surely already happens but I'm wondering if it would happen more frequently after this change if folks just buff up in their house.

I'm sure there are ways around this though. Perhaps using duration.
Honestly, people do that with guilds and alts now, it doesn't hurt us. To be able to do this on one character would certainly free up slots for a lot of people.

Most of the dedicated entertainers and those who'd like to be but aren't because it is such a demanding class, enjoy the social aspect of it. I think we'd see the opposite effect.
 
  • Like
Reactions: Pansuri
Joined
Apr 28, 2023
Messages
48
Reaction score
13
My biggest issue with this change is that this would allow something like Master Doctor/Master Entertainer/Master Musician which would mean that players can dedicate 1 character to being completely 100% self reliant in their buffing and wound clearing. I foresee this as having the opposite effect as all or most the doc bots will just end up grabbing Master Ent/Master Musician or Dancer for their templates.
But buffing as an ent would stil require ent module camp, theater, or cantina. Otherwise its extremely limited. And you can't do both simulatenously. How many people already have a <insert pocket character here>? If people want to have their own buffbot character let them. We have a title right now for it. lol
 
  • Like
Reactions: Ayy
Joined
Apr 28, 2023
Messages
48
Reaction score
13
Honestly, people do that with guilds and alts now, it doesn't hurt us. To be able to do this on one character would certainly free up slots for a lot of people.

Most of the dedicated entertainers and those who'd like to be but aren't because it is such a demanding class, enjoy the social aspect of it. I think we'd see the opposite effect.
100% this. Most ents would likely roll their own crafter as a second class, which this change would allow them to do. Cantinas dead? Work on something crafted related. K'ira down? Oh I can stop playing if their is no queue and give you a doc buff if you want. List goes on.
Making the argument is "but pocket characters" is a strawman because people literally already do this.
 
  • Like
Reactions: Ayy
Joined
Oct 16, 2023
Messages
8
Reaction score
2
I think this is a good idea. Currently being master of only dancer OR musician means no one wants your 14 point buffs so you're forced to pair with others, some of whom don't split the tips at all, the result being you can't make any money.

The result being you then have to be 100% entertainer and cant do any other activities with that character which isn't true of combat or crafting classes
 
Last edited: