- Joined
- Apr 14, 2022
- Messages
- 53
- Reaction score
- 70
- Proposal
- My proposal is to give the Doctor profession more cleansing ability to remove debuffs from players, as well as allowing them to slowly heal battle fatigue, and lastly to provide them with group healing capabilities.
- Justification
- Doctor is currently a profession that only has single target healing and very inefficient cleansing power in group scenarios. This makes it difficult for Doctors to serve as defensive support healers and medics in a group setting whether that be PvE or PvP.
- Motivation
- The healing meta heavily revolves around Combat Medic whether that be PvE or PvP. These changes would allow for Doctor to serve a more useful, unique, and diverse purpose in group settings rather than they currently are which is mostly for farming and buffing in my opinion. They provide little group utility and buffing this could see full supporting medical builds more often that would make group content more interesting.
The following are my suggestion for additional abilities or at least an idea of what could be added. Credit for these go to @elchapodan
Extinguish
Extinguish
- rank 1 is single target, rank 2 and 3 are aoe up to 20m
- removes burning (tier dependent on enhancer/improved version, etc)
- group members relieved of burning are healed for {<250/500/1000 + healModifier> depending on tier of burning removed}
- leave normal and improved versions where they are, put new "Advanced" version in master box
- rank 1 is single target, rank 2 and 3 are aoe up to 20m
- group members relieved of disease healed for {<250/500/1000 + healModifier> depending on tier of disease removed}
- group members relieved of infect are healed for {<200/400/800 + healModifier>} action and {<20/50/100>} battle fatigue, depending on tier of infect removed
- leave normal and improved versions where they are, put new "Advanced" version in master box
- same duration as other doc buffs
- reduces battle fatigue gained by 15/30/50%
- Rank 1 in novice, Rank 2 in Doc x4xx, Rank 3 in MDoc
- aoe up to 20m
- cooldown is 1min
- action cost dependent on # of allies affected (caps at 10 allies)
- 3k base + healModifier
- Grants a -200 ranged and melee defense debuff on the doctor for 2 minutes
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