- Joined
- May 28, 2021
- Messages
- 27
- Reaction score
- 22
- Justification
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Currently the Inciting Incident resets every 28-31 days. This has been the reset frequency for some time now.
There is also the possiblity to roll an 'impossible' inciting incident, such as:
-Move an item in a house on Dathomir (you can't have a house on Dathomir).
-Die on Mustafar (Mustafar isn't in the list of planets for the Inciting Incident).
Many players are changing the way they play and enjoy the game to try and achieve their Inciting Incident.. I feel more frequent rolls would help people relax a bit more and let it happen naturally knowing that they don't have to wait such a long period of time.
Standing at a Startport for a while you will see just how many people are planet hopping and doing emotes / spams in the chat to try and Incite and you can see that they are burning theirselves out - reducing the window to incite would relax this behaviour from people in my opinion.
- Motivation
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Many players are frustrated at the current variables of the Inciting Incident. It is a wonderful and unique idea but has some room for improvement.
More frequent Inciting Incidents also means more people discussing the theory behind it as well which is a popular topic on the Discord Channels which tends to get out of hand at times - more theories means there is less chance for the topic to derail.
- Proposal
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I propose to have the frequency of the resets to increase at a faster pace than every 28-31 days (let's call it a month).
I think a frequency of one week would be much more ideal from the perspective of a player. A month is too long , especially in cases where it's possible to roll an 'impossible' inciting incident, especially if you do that multiple times in a row.
Having Mustafar absent from the Inciting Incident script is also a bit of a mis-sight. Some players primarily do things on Mustafar and it is a shame that you cannot unlock on there as it is not only a cool place to unlock on but also it has a lot of content there.
In addition, improvements to the inciting incident script to not return an imposible roll at all would feel much well received from the players of Restoration.
Here are my views on some areas of improvement for the current Inciting Incident implementation.
I feel this would help people (myself included!) take a more relaxed reception to the Inciting Incident knowing that the time between resets is less frequent , especially in cases where you might roll an 'impossible' Incite.
In addition, the 'impossible' Incites also deserves some notice - opening up Mustafar is a good first step but also reworking the script to have more rules in it to not provide them at all would be perfect but these steps can probably happen at different stages. i.e get Mustafar in first and then look to improve the logic further (which takes time to develop).
I feel this would help people (myself included!) take a more relaxed reception to the Inciting Incident knowing that the time between resets is less frequent , especially in cases where you might roll an 'impossible' Incite.
In addition, the 'impossible' Incites also deserves some notice - opening up Mustafar is a good first step but also reworking the script to have more rules in it to not provide them at all would be perfect but these steps can probably happen at different stages. i.e get Mustafar in first and then look to improve the logic further (which takes time to develop).