Increase BH PVP payouts across the board.

Increase BH PVP payouts across the board.
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Currently bounty hunting feels solely like a game of sport. Factor in droids/ enhancers/ travel costs/ item durability/ blue balls (time) it's rarely cost efficient to be a BH. Would love to see operative bounties go up past the cost of droids. Would love to see Jedi value payouts increased since they can be very difficult to collect. I think all bounties put on the boards by players should be matched in credits by the game and I think Jedi bounty value based on visibility should increase.
Justification
Most operative bounties are placed at the minimum just to get them on the boards. They end up dying to BHs eventually anyway so people have a low inclination to place higher bounties. I'm just not sure that the payout should be less than that of an NPC. I'm not asking for anything crazy creditwise, just think that it would be nice to kill someone and also feel like you were being slightly productive. Jedis can get up there but its been a while since I've seen one get up above like 2 mil and that can take a lot of time and visibility. Most are quite a bit lower. Jedis are decidedly more difficult bounties and I think the feat of the takedown is currently undervalued. I think increasing bounty values will get more people to place bounties, as well as bigger bounties which in turn will cause more BHs to take player bounties which in turn lets BHs afford to sustain their hobby. I don't think the proposed increase is enough to touch the economy. It encourages bounty PvP, makes it make sense as a profession, may even be more lore-accurate and I dont think it will change anything about current Operative/Jedi play since everyone knows the bigger the bounty the bigger the....
Motivation
I'm a poor.
Cant make a living on "sending a message"
 
As for PvP bounties, you'll need to convince the "culture" to put more bounties up, since the credits on a particular mark are based purely on oth

I find those boring as hell, higher effort should = higher reward.
Basically you want to make a living as you put it by only having to do PvP bounties. I was responding to you based on this. Also the Ornj comment was just an example of things that have been mentioned about changes. There are other but it is not my PV so not my responsibilty to find them for you. Sorry but still down vote

And it could be a game breaking feature if the payouts got high enough and it is not really a QoL if you are doing it because you don't want to "make a living" with those "boring as hell" pve bounties.
 
Basically you want to make a living as you put it by only having to do PvP bounties. I was responding to you based on this. Also the Ornj comment was just an example of things that have been mentioned about changes. There are other but it is not my PV so not my responsibilty to find them for you. Sorry but still down vote

And it could be a game breaking feature if the payouts got high enough and it is not really a QoL if you are doing it because you don't want to "make a living" with those "boring as hell" pve bounties.
Yes I do....I just think they need to pay out more. Ah shucks, guess I need to go dig up some completely irrelevant quotes for my PV.

I'm open to ideas on structure, but I dont think increasing them to PvE bounty levels is going to come anything close to game breaking nor do I think adding to the already meager jedi bounties is going to seriously affect the economy...And I wrote that in the PV.

What exactly do you thing QoL means? If a player doesn't like doing PvE bounties but wants to make as much doing PvP bounties or have them pay what they are worth effortwise, would that not be a QoL change? So players have more options? Is making more money not QoL in and of itself?
 
Yes I do....I just think they need to pay out more. Ah shucks, guess I need to go dig up some completely irrelevant quotes for my PV.

I'm open to ideas on structure, but I dont think increasing them to PvE bounty levels is going to come anything close to game breaking nor do I think adding to the already meager jedi bounties is going to seriously affect the economy...And I wrote that in the PV.

What exactly do you thing QoL means? If a player doesn't like doing PvE bounties but wants to make as much doing PvP bounties or have them pay what they are worth effortwise, would that not be a QoL change? So players have more options? Is making more money not QoL in and of itself?
Well then you should havce written your PV a little better. You say increase and that could mean anything but here you are being more specific and saying raising it to PvE bounty levels. I would be fine with it going to about 70k. You say pvp but then say Jedi but forgot the smugglers. I think they could raise the smuggler payput to about 70k as well so we agree on that even though you were not talking about them.

As for your qol statement it is not meant to cater to every player because "they don't like doing..." Is making more money not qol - no it is not though it seems so to you since you are "poor". qol is to improve it for the community as a whole not just cater to an individual because they want more money or don't like running quests, You also say so players have more options when in fact it is only one class you are talking about.

The other piece is how are you going to get more player bounties? Unlike the pve bounties they are limited in number. I have seen times when I checked and there were no player bounties showing (either someone had them already or there just were not any).

Frankly if you had written your PV up along the lines that Fezix posted and added specifics like saying you would like to see it raised to pve bounty level (70kish) I would have understood it better and probably went along with th idea. But just tossing out half baked ideas means that people have to guess or read into it. You say "I think increasing bounty values" but what does that mean? I can read it to mean a little higher or a lot higher and since you said you are poor and want to make a living at only pvp bounties seems it means a lot higher (but what does a lot mean even) since you worded it that way and you know what you mean but others may not.

Basically sure I am good with them raising the bounty on pvp bounties to 70kish to start.
 
So see us bickering and arguing like spoiled children has led me to understand what you are really after and have swayed me to understand and see your point and agree with most of it. Weird how that works eh?
 
No PVs written as intended, you just cant read....."Would love to see operative bounties go up past the cost of droids." "I think all bounties put on the boards by players should be matched in credits by the game" .....I mean look at your 1st response acting like i'm talking about PvE bounties and loot tables....."Downvote. I make planty of creds with my BH doing the extremely dangerous bounties. While they can always update (again) the loot table maybe the credits are fine and pay out just fine." Its wild how you're trying to call me out when you just toss out poorly thought out response after response.

Poor or not my Qol goes up if I make more money doing what I find fun in the game, period......You have yet to tell me how this hurts the community?? And it definitely would benefit a group of players within that community. Other BH QoL goes up if they can do what they want to make credits. Even if its just one profession(forgive me for trying to narrow scope) That class would still have more options?? and ITS STILL A QOL IMPROVEMENT LOL.

I'm not trying to get more player bounties....nor does it say anything about that in the post.....

The specifics are there, but ive also said multiple times now to the point of ad nauseum that i'm open to structure changes..... The big issues are the 20k bounty min bounties and the tiny jedi bounties getting a QOL injection to add a level of productivity for the hunter.....And that is also in there for the critical readers out there...

Thanks for agreeing but I'm pretty glad you downvoted this, its probably the best case for the PV.
 
I think increasing bounty values will get more people to place bounties, - increasing aka getting more to place

It is not critical reading if it is just vague "raise it" . That can mean anything and since you want to get "critical I also told you I was responding to your comment I am poor, that is how the pve piece entered. Please tell me what is specific about no numbers anywhere or even a hint of what the number might be.

Who really cares, this is gettng way beyond your PV. I agree with your main points now that they are specific and not just "increase them".
 
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Sounds reasonable to me, I believe the payout of doing pvp bounties at its current state for the operative bounties i do run me anywhere from -20k to -200k depending on the stim D's Neuro's Enhancers how many droids if their planet jumping etc. Making them equivalent to PvE bounty would be a huge QoL change and could definitely offset the costs and atleast make the sport fun. Can't tell you how many bounties you track right into a house. So now no pay and lost droids. I don;y think whate Jack is asking for is game breaking. Upvote
 
I think increasing bounty values will get more people to place bounties, - increasing aka getting more to place

It is not critical reading if it is just vague "raise it" . That can mean anything and since you want to get "critical I also told you I was responding to your comment I am poor, that is how the pve piece entered. Please tell me what is specific about no numbers anywhere or even a hint of what the number might be.

Who really cares, this is gettng way beyond your PV. I agree with your main points now that they are specific and not just "increase them".
Yes I think knowing that your bounty is going to have an extra value added to it by the game increases the chance a player places a bounty.

Did you ever do word problems as a kid maybe? 1st the cost of droids is able to give the reader an idea that the increase is not supposed to be crazy big. 2nd and most importantly doubling is a specific expression so when I say the amount is matched by the game...that's what i'm talking about. Its important to understand that I wanted the increase to be dependent on that of the original player bounty placed. I don't know the specific coded per credit increase based on vis accrual so all I can do there is speculate....but I was aware enough to know that a flat doubling of that increase in regards to jedi bountys could indeed be game breaking so I did not apply specifics to that part of the PV and offered an alternative.

I kind of care, at least enough to put in a PV and defend it. I've been trying to keep us on course here, and I stand by the original PV.
 
Ideas are fine, you just have to keep in mind why things are the way they are. Now if your idea was to keep space only bounties from showing on the boards unless the target is actually in space so you don't waste droids on bounties you can't attack, I'd make multiple accounts to upvote that
 
ok, increase the bounty payout for PvP missions. But if you fail the bounty you have to pay 100% of its value as a credit sink because you failed.
 
ok, increase the bounty payout for PvP missions. But if you fail the bounty you have to pay 100% of its value as a credit sink because you failed.
Ouch. Funny thing is for the MUS quests you pay 18k upfront and if you fail the quest you don't get it back.
 
I don't pvp much but when I do and I die I never felt any incentive to add to the system generated bounty. I think it would be cool if you put a bounty on someone you got some proof of kill similar to the jedi collection. Like put a 100k bounty on someone and when it's collected you get some proof of bounty like broken pistol, rifle, helmet etc, or 250k bounty you get a bloody finger, eye, ear.
 
I don't pvp much but when I do and I die I never felt any incentive to add to the system generated bounty. I think it would be cool if you put a bounty on someone you got some proof of kill similar to the jedi collection. Like put a 100k bounty on someone and when it's collected you get some proof of bounty like broken pistol, rifle, helmet etc, or 250k bounty you get a bloody finger, eye, ear.
I would upvote that. Nice idea.