- Proposal
- Increase the payout for collecting a Jedi's bounty to a minimum of 2m.
- Killing a BH reduces a Jedi's bounty by 500k.
- Justification
- Jedi bounties are typically going to be split collection between 2 or 3 players. Splitting 2m allows Bounty Hunters make more reasonable credits for the effort from Jedi hunting.
- The dead Jedi collection items are worth 200-500k
- Incentivizes more players to take Jedi bounties and will more often result in more varied scenarios than dedicated 3v1.
- Jedi are rewarded for fighting BH by being able to clear their bounty by killing a total of 4 bounty hunters. Effectively 2 BH attacks. All possible BH attack wave combinations:
[1,1,1,1]
,[1,1,2]
,[2,2]
,[1,3]
[2,3]
,[1,1,3]
,[1,2,2]
,[1,1,1,2]
,[1,1,1,1,1]
[3,3]
,[2,2,2]
,[1,2,3]
,[1,1,2,2]
,[1,1,1,3]
,[1,1,1,1,2]
,[1,1,1,1,1,1]
- Motivation
- Currently the only way a Jedi bounty gets built up into the millions is if the Jedi is good at running. (Force Run 3, Stasis, Gunship, etc). This paradoxically rewards Jedi for running away as having a higher bounty makes it harder for a group of BH playing together to all get the same bounty since more casual BH are willing to take a higher paying bounty mission.
These changes do not remove or affect the option of the Jedi running but adds an incentive for a Jedi to stay and fight instead of only being rewarded for running away.
These seem relatively simple changes when compared with the roadmapped Bounty Hunter / Inquisitor / Jedi with progression systems. This would help the current state of play until that overhaul is complete.