Open - Science - New Player Experience - Increase solo (non-grouped) XP gain from healing yourself in combat | Star Wars Galaxies Restoration

Open Science New Player Experience Increase solo (non-grouped) XP gain from healing yourself in combat

This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.

Dagis

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Proposal
Increased solo (non-grouped) xp gain from healing yourself in combat
Justification
To better help newer players and solo players level medical based abilities from combat, due to quests not granting medical xp upon completion
Motivation
To provide more options for the acquiring of medical xp to better experience for newer and solo players
To provide more options for the acquiring of medical XP to better improve the experience for newer players.

Medical XP is challenging and frustrating experience to gain for new players, due to no quests provide medical XP and to earn medical XP solo, you still need to kill the creature / npc your fighting which makes the XP gain slow and unrewarding.

This suggestion is an idea to improve the levelling experience for newer players wishing to learn Medic / Doc & CM based skills.
 
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Trayus

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I think this is a great idea for making leveling medic classes to be more friendly towards varied playstyles as some people prefer leveling by questing and adventuring over spins.
 
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I think this is a good idea. I'm a big proponent of the PV for Combat Medic XP in another thread.

I, too, like adventuring and soloing, so it is difficult to grind the Medic XP without a group.
 
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I'd love to see medic missions or quests, but until that can happen, I'd say this is probably the best solution.
 
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