- Joined
- May 28, 2021
- Messages
- 29
- Reaction score
- 7
- Proposal
-
Slings, Scabbards and Holsters:
An item (weapon type specific) that can be added to a weapon and is consumable as in, if removed it is destroyed.
Crafters Tool Bag:
A tool bag requiring master crafting professions for storing a crafters tools.
- Justification
-
Slings, Scabbards and Holsters:
This item could even come in the form of a skill attachment and use a slot. These items in real life are a primitive technology. We don't need the pretty addition of our toons with a sword on our belt or a carbine in a single-point sling, Just the effect of removing "weapon hindrance" when not in combat.
Crafters Tool Bag:
Like most crafters here my backpack is half filled with tools and harvesters. just a 15–20-unit, inventory specific to tools and harvesters, that has a separate inventory and regardless of how many items are in it, it takes 1 inventory slot (can only carry 1) would be a huge help to all crafters. Currently in game there is a craft able "Doctors Bag" (now useless) that did this for Doctors and CMs back when they had to craft their medicines and poisons so it seems the mechanic for this type of item may already be in place.
Both could be some love given to Tailors (they need it)
- Motivation
-
Slings, Scabbards and Holsters:
Weapon Hindrance Sucks! Especially when not in combat. Stacked with armor Hindrance it really.... really sucks.
Crafters Tool Bag:
Crafters need more storage and inventory than any profession to produce our most needed things. A small inventory increase just for crafters seems fair and could be an economic boost for those who craft the item.
1)Add crafted slings, scabbards and holsters to attach to weapons.
2)Add crafters Tool bags
2)Add crafters Tool bags