Open - Other - lvl 80 change | Star Wars Galaxies Restoration

Open Other lvl 80 change

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Proposal
would be to grant lvl 80 when the player has a mastered class and 4 combat branches, and not only if 2 classes are mastered
Justification
here I would like to be a master of creatures, 2 columns in rifl and 2 columns in combat medic, I would only be lvl 76 with a few skill points left :(
Motivation
here I would like to be a master of creatures, 2 columns in rifl and 2 columns in combat medic, I would only be lvl 76 with a few skill points left :(
hi, a idea would be to grant lvl 80 when the player has a mastered class and 4 combat branches, and not only if 2 classes are mastered
(or propose a special master column that gives an lvl +4) only to be able to use the objects lvl 80.
example here I would like to be a master of creatures, 2 columns in rifl and 2 columns in combat medic, I would only be lvl 76 with a few skill points left :(
I hope to be clear, because English is not my original language:)
 
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I got a full build, Mpike, Mbrawler, TK x1xx, Swords xx44, doc 4xxx. Gets me to 73. Getting 80 from it would be nice, hard to lie about it, but besides some high end jewelry not really sure what I am missing that matters. The ~200 health from 73-80 isn't going to be a deal breaker compared to me giving up TK honed CoB would be.
 
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do not hesitate to vote +1, my solutions may not be the right ones, but can lead to the path of a change in the direction :) Thank you
 
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There's clearly a reason why SOE did what they did when changing from Pre-CU to CU by implementing levels and drawbacks with builds to prevent people from picking up and stacking every possible thing like Pre-CU.

The only change I think that should happen is Master Brawler / Medic / Marksman should be a 1 skill point and grant the same levels as a mastered Elite Profession.
 
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there are plenty of reasons for many things, good, not so good, and not good at all that SOE we do ... that is what we are trying to correct:)
 
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this also joins, a can, the idea of giving lvl to artists and crafters, the need for a balance
 

skyyyrdev

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Back in the day players below lv 80 were viable. Recently in game my level 80 got wrecked by a level 73 player. Level is not everything.
 
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There's clearly a reason why SOE did what they did when changing from Pre-CU to CU by implementing levels and drawbacks with builds to prevent people from picking up and stacking every possible thing like Pre-CU.

Pretty much everything SOE did on SWG was reactionary rather than planned, and imho it was never truly a finished game. They started with a concept that Lucas decided to run with despite it not being ready, then had to patch problems on the fly while still releasing new content. This promptly caused more issues, which Lucas ignored while demanding even more content, and eventually WoW with a Star Wars skin. Once Lucas finally figured out that their new shiny toy had scratches and scuffs, they moved on to the next big thing and left SOE more or less holding the bag.

Did the game need balance? Yes, no game should have any one build that can solo the highest bosses, however that's hard to prevent with a classless system. Did they intend to create crafters who couldn't leave the city to collect their own mats without being face planted, or in the case stated, fighters that can't reach cap? I really don't think so, and as far as I know there was and is no precedent for it. Crafters regularly ran their own missions to gather resources and schematics in SOE's Everquest and reached cap like everyone else. I think that SOE simply just gave up after their backers left and made what money they could off of what they had, broken system or no.

Having said all that, if they haven't already, imho the devs here need to figure out which way they want to take this to fix the problems but without following SOE's rocky path. Personally, my main is going to be in the same boat as the OP. I wanted Scout/Ranger, which could get me to 80, but with parts of ranger broken I decided to take a column from a different profession, which only gets me to 76. I'm probably missing something here but, maybe basing the system off the number of boxes ticked and the number of Masters allowed, in combination with skill points, might be a viable option?
 
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There's clearly a reason why SOE did what they did when changing from Pre-CU to CU by implementing levels and drawbacks with builds to prevent people from picking up and stacking every possible thing like Pre-CU.

The only change I think that should happen is Master Brawler / Medic / Marksman should be a 1 skill point and grant the same levels as a mastered Elite Profession.
Im not sure what you are talking about. pre Sony you could only master one profession and get far into another one but never be able to master it. R3 is incredibly generous with skill points as it is, allowing people to master multiple professions. However, they could make adjustments to the combat level values of some skills to make it easier to reach level 80 for everyone so we dont have to follow only certain strict skill paths to get there.
 
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So, Let me get this straight. You can only reach level 80 in SWG Restoration 3? There is no way to go beyond 80?
 
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Levels are based on the amount of XP spent to get your boxes. They matter in PvE, but boxes matter much more in PvP. If your build isn't getting you to 80 then you need to get more expensive boxes - if 80 is your goal. If kicking player ass is your goal, then your actual boxes matter much more.
 
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Back in the day players below lv 80 were viable. Recently in game my level 80 got wrecked by a level 73 player. Level is not everything.
If we could get some clear/concrete numbers on what changes. From my understanding most of the PvP players say getting to level 80 isn't needed for PvP. But PvE players say it's much much more needed, as in PvE you can face higher then lvl 80* creatures and not being level 80 yourself supposedly applies some more dmg/accuracy buffs/debuffs.

I personally am fine with how the system works currently, but some clarification on the numbers could help.
 

skyyyrdev

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You gain some stats from leveling, but again being level 80 doesn't make you better than a lower level player that has a specific build. They can claim anything they want but I personally have a character below 80 that can tank in PvE very well.
 
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Also miss out on some higher level jewlery, a big factor will be what level is required for some of the mustifar loot/rewards if they happen to have a higher level required to use