Open - GCW - PvP - Artisan - Melee - Make all Battlefield Reward Melee Weapons Energy Damage & Add a 2-Handed Energy Weapon | SWG Restoration

Open GCW PvP Artisan Melee Make all Battlefield Reward Melee Weapons Energy Damage & Add a 2-Handed Energy Weapon

This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.

Banth

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Justification
1. This change gives melee players more of choice of weapons which have a damage bonus applied.

2. This will allow Swordsman to choose to use a 2-Hander with Energy type damage.
Motivation
1. There are currently no melee weapons with a damage bonus % that have a damage type of energy.

2. Currently, every other type of melee weapon benefits from the choice of having energy weapons except for 2-Handers.
Proposal
1. The melee weapons given from the battlefield reward vendor should be energy damage.

2. Change the damage type of Vibro Axe to Energy from Kinetic. Not only does this make sense lore wise, it provides uniformity with the other weapons, namely Vibro Blade, Vibro Knuckler and Vibro Lance, which all are Energy type damage.
1. Damage type tends to only matter in PvP so it makes sense to apply this change to Battlefield rewards.

2. Give 2-Handers a basic, craftable energy weapon.
 

Aconite

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idk I feel like the move is making damage type actually matter in all regards instead otherwise what’s the point in having it at all
 
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Banth

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idk I feel like the move is making damage type actually matter in all regards instead otherwise what’s the point in having it at all
Would be great if it did matter in PvE. Same with element type.
 
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idk I feel like the move is making damage type actually matter in all regards instead otherwise what’s the point in having it at all
If the kinetic psg idea was added or psgs were removed it would add massive diversity to all weapon choices. However removing psgs would take away a big bonus of being melee so I would caution that choice for sure.
 

Kazhar

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idk I feel like the move is making damage type actually matter in all regards instead otherwise what’s the point in having it at all
I agree and the best move for that are kinetic psgs, but regardless melee energy weapons bypass psg so these will always be meta. I think making melee weapons energy from the battlefield vendor makes the most sense for pvp weapons. Same for ranged ones making them kinetic unless you add the kinetic psgs.
 
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I agree and the best move for that are kinetic psgs, but regardless melee energy weapons bypass psg so these will always be meta. I think making melee weapons energy from the battlefield vendor makes the most sense for pvp weapons. Same for ranged ones making them kinetic unless you add the kinetic psgs.
Perhaps this would change when Jedi are around? Recon armor might be a little more main stream and perhaps then kinetic melee weapons would be good? But either way I agree with what you said as well.