Not Implemented - Community Programs - Make /cityban more effective a system | Star Wars Galaxies Restoration

Not Implemented Community Programs Make /cityban more effective a system

This idea/suggestion has been flagged as Not Implemented because of a lack of popularity, lack of interest, lack of feasibility, or other determination by the Development Team, so the suggestion will not be implemented. Once a suggestion has been flagged this way, the decision is final. Although the issue may be raised again in the future after a six month cooldown. A response explanation from the Development Team can be found in the thread.
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Proposal
1. Make city ban something that can be done at the terminal and does not require a targeting.
2. make city ban something substantial, currently cant use shuttle, cloner, should not be able to enter any building and even better NOT ABLE to ENTER CITY LIMITS.
an alternative to this is to have said player auto flag SF and attackable by malitia (whom do NOT flag SF )
Justification
Right now the current state of city ban is futile and ineffective.
Fix this.
Motivation
more control within the city for an ineffective city system
Recently we had city fee's raised and probably long over due, now lets revisit some other city features that could use enhancing.
My focus, City ban. Currently if im correct a troublemaker has to be targeted while we figure out where we placed the cityban ability and use it while they are within the city. What if the troublemaker drives off on his wheelie?
1. Make city ban something that can be done at the terminal and does not require a targeting.
2. make city ban something substantial, currently cant use shuttle, cloner, should not be able to enter any building and even better NOT ABLE to ENTER CITY LIMITS.
an alternative to this is to have said player auto flag SF and attackable by malitia (whom do NOT flag SF )

Right now the current state of city ban is futile and ineffective.
Fix this.
 
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Then you'll have cities blocking off access to content or even small starports by the way human nature works.
 
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This is way too overreaching , especially when there wasn't an example given of bad behavior, banning players from using the facilities , even buildings, that is ok i guess but banning players from even going in the city is going too far imo , potentially banning players with this type of proposed banning will just lead to petty vindictive behavior
 
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This is way too overreaching , especially when there wasn't an example given of bad behavior, banning players from using the facilities , even buildings, that is ok i guess but banning players from even going in the city is going too far imo , potentially banning players with this type of proposed banning will just lead to petty vindictive behavior
That is life though. If you dont want a player in your city its that players right to ban them from the city. Thats the point of a city ban, but if you have to visibly see the person to ban them it defeats the purpose of having a city ban. It is a players choice to ban anyone they want just like its a players choice to same faction hunt in bounties. There are natural consequences and if you do not want someone to use your facilities in your city it is that mayors choice to do as he wishes with his city.
 
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So its a BH issue and not a "bad behavior issue then" , because if it is a BH issue then suck it up and move on
and btw BH hunting same faction targets has been going on since the LIVE version of the game , nothing shocking there
 

PhilmorALF

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This is way too overreaching , especially when there wasn't an example given of bad behavior, banning players from using the facilities , even buildings, that is ok i guess but banning players from even going in the city is going too far imo , potentially banning players with this type of proposed banning will just lead to petty vindictive behavior

In terms of overreaching - I'm in total agreement. I've heard complaints of /cityban not being 'effective enough' - but to be honest the proposal to not let someone in city limits or any buildings is an insane suggestion.

This whole thing seems like a big change driven by issues with one or two people - that will probably have a bigger effect on creating a bunch of 'mini-ranches' for people to hide out from bounty hunters that are playing the game as intended and make it easy for the Council of Mayors to blacklist anyone who is good at what they do, or prevent those same people from shopping at their vendors when people ban people with no communication to the citizens in that city.

Personally I think the cityban is too much as it is. It should be in place to protect things like faction bases within cities from the opposing faction. I can agree with the OP that maybe flagging the people SF upon landing could be a good improvement - but I don't think that Non-SF Militia should just be able to attack them without being SF as well.

Cityban should not just be some blanket ban that lets a couple Mayors who throw down cities next to popular POIs start locking down sections of the map from people - especially not remotely from some terminal. If someone is doing something in the game that falls under some sort of harassment - then report them.

Just my perspective I guess - but I don't think we need to start policing things that are reportable with new in game mechanics that impact a number of other parts of the game.
 
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Sounds like someone got mad because of bhs and went with a super overreaching PV. I agree, however, with the militia being able to engage in a tef with banned outsiders, basically bring back city warn that would be a great mechanic and a perfect sandbox element for this game.
 
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As a reminder, Jedi is an opt-in PvP class that with high enough Visibility is hunted by player Bounty Hunters, including by those on the 'same side'. BH's may group together to improve their odds of success against a particular target. This is encouraged against Jedi targets, as Jedi are generally more powerful than a single BH.

This player voice is in bad-faith and exists purely out of spite. A specific Jedi was bounty hunted by other players (away from any player city), and is now trying to petition City Mayors to ban the Bounty Hunters in an attempt to blacklist them. A mayor being able to lock out other players from city limits is ridiculous and will obviously be abused, especially with the proposed increases to city size, like the others have said.
 

PhilmorALF

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Sounds like someone got mad because of bhs and went with a super overreaching PV. I agree, however, with the militia being able to engage in a tef with banned outsiders, basically bring back city warn that would be a great mechanic and a perfect sandbox element for this game.
I'd be down with this if it was something that could be done in the moment, was temporary, and not inherently tied to those who have already been city banned.
 
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Rinna

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It would be nice to be able to City Ban someone without them having to be targetable/within a certain distance. We had an experience a few months ago with someone who had a long, convoluted name griefing an event, and I had a heck of a time getting close enough for City Ban to work.

Additionally, it would be nice if mayors/militia could access a list of who has been City Banned from their town. As it stands, we cannot find this information via the terminal.

I'd also like to remind everyone that increasing the power of City Ban was already approved here: https://swgr.org/post/increase-city-ban-power.2367/page-2#post-8264
 
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I'd be down with this if it was something that could be done in the moment, was temporary, and not inherently tied to those who have already been city banned.
yea thats pretty much how city warn worked back in the day, and seems in line with what the OP suggested
 
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It would be nice to be able to City Ban someone without them having to be targetable/within a certain distance. We had an experience a few months ago with someone who had a long, convoluted name griefing an event, and I had a heck of a time getting close enough for City Ban to work.

Additionally, it would be nice if mayors/militia could access a list of who has been City Banned from their town. As it stands, we cannot find this information via the terminal.

I'd also like to remind everyone that increasing the power of City Ban was already approved here: https://swgr.org/post/increase-city-ban-power.2367/page-2#post-8264
i would like to point out that the approved PV you just linked is how city ban already works in the game, at least for terminals within city limits, not 100% sure about vendors tho
 

Rinna

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i would like to point out that the approved PV you just linked is how city ban already works in the game, at least for terminals within city limits, not 100% sure about vendors tho
It does not work with vendors.
 
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Aconite

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Thanks for your suggestion. We’re not going to implement this change because its blast radius is a bit too high. We’ve discussed re-adding /cityWarn to TEF someone in city limits which we’d be open to, but the point in requiring a player physically be present, and the point in still allowing them to enter the city limits, remains important to overall balance of these mechanics.
 
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