- Proposal
- Change all Experimentation and Assembly to be able to be put on regular SEAs, and not just exotics.
- Justification
- The primary justification is in shipwrights currently needing 7 suits to cover all their various experimentation and assembly categories. Additionally this will allow multimaster artisans to have a single suit to cover all their professions. By allowing the stats in regular SEAs, every crafter build should only need one suit.
- Motivation
- Currently, shipwright is disadvantaged in needing many suits, but having 'suits' consist of 3 pieces when there are so many other SEA slots available is wasteful as those other slots provide no direct benefit. This change also eliminates needs for multiple suits for someone like a Master AS/WS.
It is the stated intention of the devs that experimentation caps at +20 for all professions except Artisan. It is unclear whether this cap is enforced as a hard cap, or just by the inability to reach +30 currently. If it is a hard cap, this change is a simple change. If the cap is enforced by the availability of the stat, then either a hard cap would need to be created or another idea would need to be proposed to solve the SW specific multisuit issue, as well as simplify suiting for all other crafters.
The same consideration would need to be given to Assembly as well, with a cap placed so that the multisuiting is not needed to be optimal.
The math:
Between armor, shirt, and weapon; there are 12 SEA slots, for a total of 36 +s. Currently an experimentation is +8, and an assembly is +11.
SW: Needing 3x+8s for +24(to get +2) across 7 SW categories consumes 21/36 SEAs. Distributing the last 15 between +11 assembly evenly results in +22 to each assembly(for whenever SW assembly does something) and one slot leftover. Final result: +24 experimentation, +22 assembly.
General Artisans Suit: With experimentation hardcapped the suit would only use 15 slots to reach +24/+132. Using another 15 slots would allow +24/+132 in a second artisan profession as well(AS/WS suit for example), with room for 6x+8s for +48 Artisan Experimentation(uncapped).
The same consideration would need to be given to Assembly as well, with a cap placed so that the multisuiting is not needed to be optimal.
The math:
Between armor, shirt, and weapon; there are 12 SEA slots, for a total of 36 +s. Currently an experimentation is +8, and an assembly is +11.
SW: Needing 3x+8s for +24(to get +2) across 7 SW categories consumes 21/36 SEAs. Distributing the last 15 between +11 assembly evenly results in +22 to each assembly(for whenever SW assembly does something) and one slot leftover. Final result: +24 experimentation, +22 assembly.
General Artisans Suit: With experimentation hardcapped the suit would only use 15 slots to reach +24/+132. Using another 15 slots would allow +24/+132 in a second artisan profession as well(AS/WS suit for example), with room for 6x+8s for +48 Artisan Experimentation(uncapped).
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