Make Mustafar Looted Weapons Deconstructible and Recraftable

Make Mustafar Looted Weapons Deconstructible and Recraftable
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
My proposal is for the Mustafar looted items from the Cube as well as the Mustafar instances such as Droid Factory and the beetle cave deconstructible into a schematic for a weaponsmith to recraft them. But allow these weapons to maintain their skill mods.

For example:
The OR-5 DE-10 pistol comes with 30 Ranged General, 10 Opportune, and 18 Pistol Accuracy. Allow for these skill mods to stay on the pistol when it is recrafted.
Justification
Many Weaponsmiths are worried that they will lose significant business because people can go farm the Mustafar instances for good high end weapons. This would hurt the weapon market and make getting a good weapon require farming a dungeon as opposed to having a good one crafted.
Motivation
The Mustafar weapons are very powerful and invalidate many crafted weapons for many professions. This would put weaponsmiths out of business for high end crafts and this proposal should hopefully resolve that.
I appreciate all feedback and criticism
 
Though I do support the deconstruction of these weapons, i think a more fluid implementation would see that you are able to deconstruct the weapons for the skin that grants its usual base % bonus (assuming the weapon in question does grant such bonus), as well as for the core which carries the stat bonuses over to weapon creation. This way we can see a greater diveristy of top tier weapons by recycling the cores and crafting them into people's preferred weapon skins while also driving business to weaponsmithes. Selling these looted weapons and their schematics to weaponsmithes could become a lucrative market for combat characters to earn credits.
 
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While I'm good with the weapons being deconstructable and then recrafted with the bonus stats that they originally came with, these weapons are over-tuned.

It looks to me like the Mustafar weaponry did not have it's damage adjusted when it was put into the game to account for the damage nerf to crafted weaponry. Attached is a snapshot of what the damage ranges show on a weapon core still today, which would in fact still keep them ahead of the Mustafar weaponry were it not for the nerf. The other pic is the looted pistol that was shown in the discord. The numbers are pretty close. Just my opinion, but either the damage of Mustafar weapons should be reduced or the nerf to crafted weapon damage should be reverted.

The Mustafar weapons should certainly be good enough to be usable, damage and statistic wise, but at no point should they have higher damage numbers than a crafted weapon. As has been repeated before, unless it has changed, the vision was for crafted to remain king. With the way these are now, it is not so.
 

Attachments

  • WeaponCoreStats.png
    WeaponCoreStats.png
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  • MustafarLootedWeapon.png
    MustafarLootedWeapon.png
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upvoted, devs already said that once the new enhancements are fixed crafted should be equal if not better than these, however i would like to see these special weapons from the cube to be deconstructable not only because they suck right now but also to see these special weapons recrafted and customized with your desired stats, otherwise no one is going to ever use lava cannons and some other cool weps. And also add special effect procs to the heavy weps from the cube i.e: lava cannons and heavy rep flammers
 
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