Open - Other - Missions on terminals only in the direction the player is looking to | Star Wars Galaxies Restoration

Open Other Missions on terminals only in the direction the player is looking to

This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
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Proposal
When you want to accept a mission, right now the direction is random. There is a possibility to remove the rng and add the direction of the player. For example: If the player is looking towards west, only missions to the west would be displayed.
Justification
This quality of life change would not affect the economy nor the balance. It will just save some time and reduces frustration and time you are not playing.
Motivation
I have seen it working on another server and it is just awesome. It reduces the annoying search for the correct target in the correct direction.
More love for Missions!
 
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it says what direction the mission is does it not?
 
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it says what direction the mission is does it not?
Ya but the proposal is that it will only give you missions of the direction you are looking at. So you look west and all missions are west.
 
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There is code out there where you can radial dial the terminal and choose which direction you want your missions.
This would probably be a lot easier to implement.
 
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Be nice if this was skilled tied, not just thrown out there. But it would probably add a qol for the server itself regardless. We all just keep refreshing until the RNG serves up what we want anyway. Creating all those potential missions must add some degree of database overhead.
 

skyyyrdev

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I could see the direction you’re facing having some drawbacks to players not used to such a mechanic and thinking it’s a bug. However I could see (like mentioned above) an option to choose a direction in the menu when searching for missions.
 
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Would be abused.
Place terminal near water/edge of map, force missions to spawn much closer than they should.
 
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Would be abused.
Place terminal near water/edge of map, force missions to spawn much closer than they should.
I would have to go back and check how it works on SWGEmu (appreciate the code is different so it might not be as simple on Resto) but I don't think it showed any missions if it couldn't spawn them (/it was near an unspawnable area/boundary). Like at New Perdition the terminals won't show missions to the West (because it can't spawn them in water) so if you selected West there it wouldn't generate any missions.
 

Dagis

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surely it would make more sense to just be able to select the direction you wish the mission to be shown in, via radial options?

On another server there was a ranger made module which would provide charges to be able to select direction of mission terminals, I personally felt it was a nice little touch which gave ranger a little more purpose.
 
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Dagis

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Would be abused.
Place terminal near water/edge of map, force missions to spawn much closer than they should.
You realise this can be done already? The original post suggestion is just a QoL improvement on the current system which only allows you to save time by having to refreshing the mission terminals less often.

I think its a decent idea