Open - Combat - Artisan - More Machine Than Man - A Cybernetic Proposal | Star Wars Galaxies Restoration

Open Combat Artisan More Machine Than Man - A Cybernetic Proposal

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Proposal
More Machine Than Man

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A Cybernetics Proposal



Lately I have been on a binge of ideas and one of them that always floated around was the ability for Droid Engineers to "Deconstruct" cybernetics and re-craft them for player use. This would allow the Droid Engineer to do things like give them sockets, improve their armor, and also even craft their own.

There are several unused appearances in the game, and the games shading files already allow each of the cybernetics to fully be colorable, and they even have .pal files attached to them. Here is a list of all available cybernetics in the game currently by pictures, which I placed below.

One thing I wanted to suggest as well, is adding new options and adding new sub-stats to the pieces.

Each crafted cybernetic would have the following sub-stats at least.
  • -X Force Power Regeneration
  • -X00 Force Power Max
This is due to the fact that cybernetics disconnect you from the living force, so each one you install dampens your ability to it.

Proposal Examples for current Cybernetics.

Cybernetic Burst Run Legs

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Passive: 10% Movement Speed.
Active: Cybernetic Burst Run
Substats:
  • -6 Force Power Regeneration
  • -600 Force Power Max
  • +20 Terrain Negotiation

Droid Engineer Options
Optional: Remove Active Skill to gain "+1 Socket [Armor]"
Experimentation: "+X% Movement Speed"
Experimentation: "+Force Regeneration Penalty Reduction (Minimum 2)"
Experimentation: "+Force Power Penalty Reduction (Minimum 200)"


Cybernetic Range Left Arm

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Passive: +5 Range Weapon Range
Active: Sure Shot
Substats:
  • -4 Force Power Regeneration
  • -400 Force Power Max

Droid Engineer Options
Optional: Remove Active Skill to gain "+1 Socket [Armor]"
Experimentation: "+X Weapon Range"
Experimentation: "+Force Regeneration Penalty Reduction (Minimum 1)"
Experimentation: "+Force Power Penalty Reduction (Minimum 100)"


Cybernetic Throwing Right Arm

RjDnvbT.png


Passive: +5% BURN DOT DAMAGE
Active: Advanced Fire Protection (Same as Miner's Necklace)
Substats:
  • -4 Force Power Regeneration
  • -400 Force Power Max
  • +25 Medical Warfare Efficiency
  • +25 Thrown Weapon Accuracy

Droid Engineer Options
Optional: Remove Active Skill to gain "+1 Socket [Armor]"
Experimentation: "+X% BURN DOT DAMAGE"
Experimentation: "+Force Regeneration Penalty Reduction (Minimum 1)"
Experimentation: "+Force Power Penalty Reduction (Minimum 100)"


Cybernetic Strength Left Arm

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Passive: +1 Melee Weapon Range (Affects Lightsabers)
Active: Cyborg Strength Buff
Substats:
  • -4 Force Power Regeneration
  • -400 Force Power Max
  • +25 General Melee Weapon Accuracy
  • +25 General Lightsaber Accuracy

Droid Engineer Options
Optional: Remove Active Skill to gain "+1 Socket [Armor]"
Experimentation: "+X% Melee/Lightsaber Weapon Damage"
Experimentation: "+Force Regeneration Penalty Reduction (Minimum 1)"
Experimentation: "+Force Power Penalty Reduction (Minimum 100)"

Another proposal I had was making an alternative version of each species which was fully cybernetic, sort of like the Cyborg race in SWTOR. I would ask the devs for species templates and take on the brunt of the work for this if It was approved.

One last idea I had was to add cybernetic respirators like Darth Malak and Darth Malgus had, of course these would be tied to the head and give benefits like poison absorb, but if you wanted my opinion on it...

Cybernetic Respirator

Passive:
10% DOT DAMAGE REDUCTION
Active: Advanced Protection (Same Buff as Mustafarian Injector; No Stack)
Substats:
  • -1 Force Power Regeneration
  • -100 Force Power Max

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Justification
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I have always thought that the cybernetic options were tied too closely to NPCs and while cool it seemed like they were always an afterthought, not really made for the game and added in more to attract new players. If I recall it was even advertised on the Kashyyyk Expansion box, and it certainly made me want to buy it back then too.

A lot of the options and substats are not only wrong, they dont' really fit starwars or the lore very well.
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Motivation
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I really love cybernetics and cyberpunk.

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Last edited:

Dagis

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Whilst I like the idea for more customisation for cyborg parts.

I do not agree with them not having negative effects for Jedi.

In all the movies you see examples of Jedi using the force and cybernetics; Luke Skywalker & Darth Vader are two great examples.

I wish to upvote the idea for customisation, but your additional restrictions seem to go against the idea of what swg / Star Wars represents.
 
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Whilst I like the idea for more customisation for cyborg parts.

I do not agree with them not having negative effects for Jedi.

In all the movies you see examples of Jedi using the force and cybernetics; Luke Skywalker & Darth Vader are two great examples.

I wish to upvote the idea for customisation, but your additional restrictions seem to go against the idea of what swg / Star Wars represents.
I am surprised to hear this as its extremely well known and documented cybernetics go against your force, the reason it didn't affect them much because it was literally only their hand. Which, as you can tell, if you just replaced your hand in my system suggestion especially using more power, it isn't a lot.

And also; your talking about the Chosen One AND the Chosen One's son. For examples of Force users, this is poor as they are VASTLY stronger than the average force user, which is what this would be balanced around.

However for people who cut off more and more its known to take away a lot.

The reason it didn't have as much of an actual effect on say "Darth Vader" was even though he had 50% less force power, he had so much more than the average Jedi that it didn't matter.

Droids can't use the force for a reason, it is based on your Midi-chlorian count, which every part of your body counts towards.

Lets say a normal Jedi has 20000 Force. Anakin had 150000. Even at 50% he still has 75,000 and now he is more experienced in the force and using the Darkside.

I know there are cybernetic hand slots, and they would drain way less force than an arm for example. However, it would have to be balanced around giving you less benefit.

One of the reasons why the Emperor was so disappointed in Vader was he had such potential which was lost, a reason why he constantly tries to replace him.

I suggest reading more, especially into the comics and such as it gives tons of insight into this topic as its extremely interesting.
 
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Dagis

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I am surprised to hear this as its extremely well known and documented cybernetics go against your force, the reason it didn't affect them much because it was literally only their hand. Which, as you can tell, if you just replaced your hand in my system suggestion especially using more power, it isn't a lot.

However for people who cut off more and more its known to take away a lot.

The reason it didn't have as much of an actual effect on say "Darth Vader" was even though he had 50% less force power, he had so much more than the average Jedi that it didn't matter.

Droids can't use the force for a reason, it is based on your Midi-chlorian count, which every part of your body counts towards.

Lets say a normal Jedi has 20000 Force. Anakin had 150000. Even at 50% he still has 75,000 and now he is more experienced in the force and using the Darkside.

I know there are cybernetic hand slots, and they would drain way less force than an arm for example. However, it would have to be balanced around giving you less benefit.
Erm darth vader is like only a torso and head?
 
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Erm darth vader is like only a torso and head?
He was THE CHOSEN ONE.

His force potential was ridiculous. Even as a torso and head, he has vastly more force power than the average Jedi. Also you forgot his arm.

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So about 50% body left.
 
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