Move Artisan Experimentation To The Artisan Tree

Move Artisan Experimentation To The Artisan Tree
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Move all artisan assembly and experimentation to the artisan tree.
Justification
It doesn't make much sense to spread out artisan experimentation across so many novice boxes. Moving it to master artisan would give more incentive to take that.
Motivation
If you are into min/maxing and want as many artisan experimentation points as possible you are required to go with a pretty dumb template. Chef in particular is a profession that has quite a few very good recipes that take artisan experimentation.
Currently Artisan Experimentation is spread across 6 different trees mostly in the novice boxes of crafting professions. Novice Chef/Novice Armorsmith/Novice Shipwright/Novice Architect/Novice Tailor. Master Artisan grants no additional experimentation. Wouldn't it make sense to move all of this to Master Artisan?
 
I'm pretty sure this was something the Res3 team missed when converting NGE crafting code to their version of CU.
The solution is not to "move" artisan skill from other crafting professions into artisan, but to "remove" bonuses to artisan skill from other professions. 100 skill in artisan boxes should be all you can get, not 100 in artsan and xxx more in any other professions.
If anyone is interested, I can tell you why the NGE gave artisan skill to the other professions. But what is at issue is that the Res3 devs should have caught this and corrected it.
 
I feel these probably need to be reviewed because it doesn't make sense. Forcing you to specialize further into other trees if you wanted to make say Speeders. I would bug report this imo.