- Proposal
- A food tissue that influences multiple food stats should be added to BE. It could be implemented as 2, 3 or all 4 stats the big difference being how many new schematics need to be made to cover the combos and heavy, medium and light. BE can keep the single stat tissues as is and just have the multi ones max effectiveness lowered by like 25% and minimum effectiveness by 50% (maybe more cuz 29% on perfect assembly) .
- Justification
- When food tissue are used they are almost always nutrition. Rather than nerf nutrition or try to buff the other tissues, just make tissues able to have multiple desired stats but to a lesser degree.
- Motivation
- It would add some extra depth to food, making choices when crafting and buying food a little more meaningful. Also adding the tissue could make some odd foods such as flameout actually viable for use.
I think it would be a good addition to BE food tissues and could always be added into base BE or introduced as some kind of reward.