Nightmare loot table vs the rest.

Nightmare loot table vs the rest.
Proposal
Revamp Loot Tables for Nightmare Heroics

  • Increase drop rates for exclusive or high-tier loot (e.g., rare schematics, set gear, unique weapons).
  • Introduce guaranteed loot rolls for key slots per boss (at least one core item per run).
  • Move augmentations to secondary drops or add them as bonus rolls—not primary boss rewards.
Justification
Introduce Tiered Reward Scaling
  • The higher the difficulty, the better the loot quality and quantity.
  • Include exclusive vanity items, cosmetics, or titles to add prestige to Nightmare clears.

    Players should feel rewarded for taking on the most difficult content. Currently, Nightmare content is seen as a waste of time—not because it’s too hard, but because the rewards don’t justify the effort. By improving loot quality and structure, you not only restore the value of endgame content but also create a healthy, motivated PvE community that has real reasons to push for high-tier clears.
Motivation
Add a Weekly or Monthly Nightmare Loot Tracker

  • Players who complete a set of Nightmare runs can earn a guaranteed high-tier reward as extra incentive.

    Fixing this issue won’t just improve balance—it’ll revitalize the core of group content. Players want to be challenged, but they also want to feel that their time and coordination are respected and rewarded. Stronger loot tables, smarter reward design, and less reliance on augmentations as primary drops will go a long way in making the game feel fair, exciting, and worth playing at all levels.
Dear SWG Dev Team,


I’m writing to express growing frustration with the current loot system—specifically the imbalance between difficulty and reward in heroics, especially Nightmare content.


At the moment, it feels completely backwards. Easier content is often dropping better or equal loot compared to Nightmare-tier heroics. That makes no sense. Nightmare content demands better coordination, stronger builds, and significantly more time and effort. Yet the rewards don't reflect that challenge at all.


Worse still, augmentations are frequently the main loot drop from bosses—this should never be the case. Augments should be a bonus, not the primary reward for clearing difficult content. When players take down a Nightmare boss, they expect something meaningful: top-tier gear, unique items, or rare schematics—not just another augmentation we've seen drop a hundred times before.


If high-tier content doesn’t offer better or exclusive rewards, players naturally gravitate toward farming easier content with better loot efficiency. That’s not just unbalanced, it’s demotivating for those who actually want to push the game’s hardest challenges.


Please reconsider the loot tables and reward logic, especially for Nightmare heroics. Give us real reasons to chase endgame content. It will boost engagement, retention, and satisfaction across the community.


Thanks for your time and attention.


Best regards,
KASISILL
 
Loot could use a bit of tweaking but overall is fine , couple of points though
1. Rare Loot again is supposed to be just that RARE. if rare loot would drop in every single run then it would stop being rare and the market be flooded and would lose its value
2. You claim better loot can be obtained in easier levels , so why not just keep running easier difficulties , it's almost as if you found a better way to obtain rare loot
3. IF rare loot was plentiful from nightmare then chasing the carrot would cease to exist
 
Loot definitely to be looked at. Something does not feel right when you run an increased difficulty and get weapon pucks.

However, I don't like a system of guaranteed loot. Some of the items can and should be added to the heroic token vendor for purchase (example legendary schematic for 25 tokens from the instance that dropped it), but rare loot should be rare, and RNG should matter when getting a reward.