Proposed Battle Meditation Changes

Proposed Battle Meditation Changes
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Add a debuff to enemies that attack an active battle meditation user, scaling based off of number of enemies attacking.
Justification
Increase build diversity, incentivize more force sensitives to include this as part of their build instead of the status quo cookie-cutter build most use.
Motivation
Survivability is not strong enough nor is it competitive enough compared to other templates. Not many choose this profession/path, and the shortfall will become more obvious when the new and revised Force Ranking System is released.
Going forward, using and playing Jedi should continue to be a challenging, but rewarding experience. To encourage build diversity and not lock in the same mandatory trees and boxes for survival, I’m proposing an interesting and lore friendly change to the Battle Meditation ability within the Master Healer box:

Currently, BM provides 250 attack and defense bonus, as well as increased attack speed and mind regeneration in 30 second intervals for as long as the ability is active. However, BM is currently used at a detriment to the user, cutting their force regeneration by 75% of what it normally is, and providing no direct benefit to themselves.

The proposed change would be as follows. In lore, BM not only empowers an ally, but demoralizes an opponent. While BM is active, 1/2 the effects of the buff could debuff the NPC/Player attacking the user, and scale based how many targets are attacking. If less than 3, 1/2 the effect, if more than 2, the full effect, and if more than 4 or 5, then double or 1.5x the effect, all within the normal 30 second interval it currently is at.

This would be an interesting mechanic to see played out in PVE/PVP scenarios. It would stand to increase survivability of the user in situations where they are likely to draw aggression through their healing or be the most obvious target to dispatch.

All constructive feedback is welcome, please let me know what you think.
 
Full disclosure: I have not played Jedi.

However, have you checked out the changes and proposed changes on the Test Center? I know they are really looking at each and every facet of Jedi.
I doubt you will see much change from a PV before they have rolled those changes out to production.