Thank you for your suggestion!
The timer is 30 seconds for two reasons:
- A primary concern raised about the implementation of ITVs was the ability to use them to flee from and/or avoid bounty hunters. Accordingly, the delay in time gives a bounty hunter the opportunity to interrupt a call of the ITV;
- The ITV is not intended to be a "get out of jail free" solution to being in a sticky situation where you could use it to avoid combat/death and thus death penalties like wounds and decay. As such, the timer maintains a balance in the risk/reward of the instantaneousness of travel perk when used.
There are 6 ways to get around:
- Use a vehicle
- Use a shuttle
- Use a ship
- Use an Instant Travel Vehicle
- Die and clone
Each has tradeoffs and benefits. You get to decide which one you use. In the last 2 days, 30% of logged-in players have used ITVs, so plenty are making use of them, and others can choose not to. ITVs were not intended to be an easy-to-use, freebie gift to traveling around quickly without cost, planning, or playing.
We give player cities more flexibility because it's their city, their choice
what to charge. If you don't want to pay it, don't travel there or get there another way. If no one ever travels there, they may lower it because they aren't generating any revenue from it, or if a lot of people travel there, they may raise it because their city is an in-demand travel point.
The Development Team is currently satisfied with where ITVs fit in the overall travel modality matrix and as such we will close this suggestion. We invite more feedback to ITV mechanics after they have been implemented and are in larger circulation/use over the next six months.
May The Force Be With You,
The SWG Restoration III Development Team