Open - Remove ground/space player bounty distinction | SWG Restoration

Open Remove ground/space player bounty distinction

This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Joined
May 31, 2021
Messages
23
Reaction score
16
Justification
It makes no sense that a Bounty Hunter can't attack their target, who they know have a bounty, just because they aren't in space.
The bounty is placed on the player, not their ship.
Motivation
Space bounties are a pain to hunt down due to the lack of accurate tracking and it's annoying to see the terminal filled with space bounties.
Someone with a space bounty can hang on to their bounty by not launching.
Proposal
Remove the distinction between ground and space bounties - If you've got a bounty, stay strapped or get clapped on the ground and in space.
I know I'm not the only one that would enjoy this change.
 
Joined
Jul 20, 2021
Messages
20
Reaction score
8
Id rather see the bounty go on the ship, and stay only in space. Afterall its a ship earning the bounty (who knows who flew it). Perhaps instead separate the ground and space bounties to dedicated terminals. That would also allow dedicated JTL players to not have to level up a combat toon for enjoying the space PvP.
 

sabz

Galactic Senator
Joined
Aug 25, 2021
Messages
28
Reaction score
22
tbh, this makes sense, when the pilot is on the ground, he should still have the active bounty on him. Yes makes it harder to claim the bounty if your not in space, but if the bounty is walking around to get a buff, those few minutes they should be vulnerable to land based BH?
 
  • Like
Reactions: Oomas
Joined
Jul 20, 2021
Messages
20
Reaction score
8
Personally I don't see an issue with it, but I do understand some might.
The way I see it is if you PvP (and get a bounty) you gotta be ready for the consequences.

I see Space (JTL) and ground PvP as two different gamestyles and appealing to two different playergroups.
 
Joined
Sep 16, 2022
Messages
26
Reaction score
2
Pvp is in a bad place and this will only improve things
 

RoHRemis

Galactic Senator
Joined
Sep 2, 2021
Messages
93
Reaction score
100
I disagree. Space doesn't require any combat levels or ground experience. This would only further discourage space PVP and contribute little to nothing to ground PVP
 

RoHRemis

Galactic Senator
Joined
Sep 2, 2021
Messages
93
Reaction score
100

You make a compelling argument with many great points.

I'll counter with this: Instead of complaining that you can't kill pilots on the ground, git gud at space.
 
  • Like
Reactions: Dom
Joined
May 31, 2021
Messages
23
Reaction score
16
You make a compelling argument with many great points.

I'll counter with this: Instead of complaining that you can't kill pilots on the ground, git gud at space.
I know that wasn't aimed at me and I was wondering when a comment like this would be made (I almost mentioned it myself in the original post)..
To clarify, this PV wasn't born as a result of some salty space fueled whining on my part, it's fair to say I'm a pretty good pilot and I'd have no issue at least putting up a fight 1v1 with anyone on this server, so from my point of view it isn't about not wanting (or being able) to fight people in space.
 

RoHRemis

Galactic Senator
Joined
Sep 2, 2021
Messages
93
Reaction score
100
"...it's annoying to see the terminal filled with space bounties."


I have heard this expressed a lot and it's not a good reason to make the change.

My suggestion has been to have more accurate tracking space. This should fix the first part of this sentence. "Space bounties are a pain to hunt down due to the lack of accurate tracking..."
 
Joined
Sep 16, 2022
Messages
26
Reaction score
2
You make a compelling argument with many great points.

I'll counter with this: Instead of complaining that you can't kill pilots on the ground, git gud at space.
All I hear is wah wah wah 😭 stop crying and hiding in space
 

RoHRemis

Galactic Senator
Joined
Sep 2, 2021
Messages
93
Reaction score
100
All I hear is wah wah wah 😭 stop crying and hiding in space
I acknowledge your request, but will respectfully decline.

I usually have a bounty on my ground character, which I play way more often.
 

Kazhar

Galactic Senator
Joined
May 28, 2021
Messages
86
Reaction score
101
tracking in space is a complete waste of time and yea these bounties flooding the bh terminal are really annoying indeed, but given that even cl1 crafters can be pilots claiming these bounties on the ground wouldnt be a good solution either
 
Joined
Nov 16, 2021
Messages
44
Reaction score
31
Well yeah, I totally get the frustration, and almost agree. But the crafter bounties need to be addressed, there's gotta be a better solution. Maybe we can add location-specific tracking?

I know space bounties can be off-putting because people have unicorn ships, but Remis has blown me up several times and as far as I know he doesn't have any crazy parts
 

RoHRemis

Galactic Senator
Joined
Sep 2, 2021
Messages
93
Reaction score
100
Well yeah, I totally get the frustration, and almost agree. But the crafter bounties need to be addressed, there's gotta be a better solution. Maybe we can add location-specific tracking?

I know space bounties can be off-putting because people have unicorn ships, but Remis has blown me up several times and as far as I know he doesn't have any crazy parts
Better tracking will help people that want to do bounties in space, but it won't help the "it's annoying to see bounties I can't clear"
 
Joined
Jun 8, 2021
Messages
15
Reaction score
10
Better tracking will help people that want to do bounties in space, but it won't help the "it's annoying to see bounties I can't clear"
Not a BH so not 100%, but don't all missions on the BH terminal share the same tab?

Could the space bounties just be filtered into a separate tab on the mission terminal (similar to how destroy/delivery missions are split) to solve this issue? That way players have the option of viewing these separately if they wish to do so and can avoid them completely if they don't want to take them. Might as well separate the PvP bounties as well from the PvE missions (if they aren't already).