Remove Profession Requirements from weapons

Remove Profession Requirements from weapons
This idea/suggestion has been flagged as Implemented so it has (or will be) implemented into the game in some capacity. More information can be found in the post from the development team.
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Proposal
Weapons should have their profession restrictions removed, but leave it on those that absolutely require it for one reason or another.
Justification
This change will allow players to use weapons that they want without being forced into a specific build that they might not like.
Motivation
A lot of weapons in this game are without profession restrictions. Some players like to take certain lines from a profession when building their character without fully mastering it and at the same time use the weapon they want.
Players should be able to use/equip any weapon they want without going for a specific box that they might not even need for their desired build.

As an example let's say i want to use this really cool rifle, but it requires me to become a Master Squad Leader. As far as i know, this weapon has no real benefits and locking it behind a specifc profession seems unreasonable to me.
1673558769946.png

I do understand that there are some weapons that might need these restrictions. Like grenades for example, since they have special attributes:

1673559854894.png


This is a small QoL improvement, but i think it's pretty nice and it gives people more freedom in this game.
Please let me know what you think.

UPDATE:​

I've made a list with all weapon certifications (I THINK). This should help in eliminating them.

 
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This suggestion has been implemented. Votes are no longer accepted.
I would like to see this implemented to some degree, mirroring the intent behind the Player Voice flagged to adjust restrictions on Mandalorian Armor (https://swgr.org/post/remove-mando-armor-restrictions.69/). Personally, I'd love to see more Stun Batons out there.

The proposal is good but specifics will help greatly to determine which items are in scope for this change. Could you specify a list of weapons with requirements that you'd like to see adjusted?
 
I like some weapons (their stats) are limited to professions, skills and/or levels. However, I feel the skin of the weapon should be free to be moved around. So you are a rifleman but think a pistol looks cooler? Slap a pistol skin on your rifle to make it look like one, but still have the speed, damage etc of the rifle.

aestetics are fun and much easier to move around than possible rebalancing of weapons. have a look at https://swgr.org/post/be-able-to-equip-weapon-appearances-as-well-as-armour-and-clothing.1012/
 
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