Open - Remove Server Progression System and Release Mustafar Content | SWG Restoration

Open Remove Server Progression System and Release Mustafar Content

This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Joined
May 28, 2021
Messages
31
Reaction score
51
Justification
Restoration suffers from a lack of meaningful content. 1.0 was supposed to release Mustafar to alleviate this. The progression system was intended to pace the content and was supposed to give control over the progression rate to the player base. However this rate is set to where it is unrealistic for a community even at peak size to make meaningful progress. The progression system is a neat idea, but with the swings in population expected on a private server of a 20 year old game, even working properly it is more cumbersome to manage than it would be effective. I would like to think the community and even the admins themselves would prefer to focus on creating new content rather than managing the pace of old content.
Motivation
To end the gating of content that was present in the base game and make an attempt to give some of the player base a reason to log on.
Proposal
Remove the progression system
Restoration suffers from a lack of meaningful content. 1.0 was supposed to release Mustafar to alleviate this. The progression system was released with 1.0 and was intended to pace the content and give control of the progression rate to the player base. However this rate is set to where it is unrealistic for a community even at peak size to make meaningful progress. I have tracked the progression rate since it was implemented and gave updates on the progress on the discord. It was clear even after the first update that there were serious issues that have only became more apparent as the population has settled from the 1.0 boom.

Looking back, here are the updates that I gave in these posts:
10/1/2022 (~30 Days After 1.0): 9.03%
11/1/2022: 9.74%
1/4/2023: 12%
1/25/2023: 12.58%

Even at its peak rate, we were looking at almost a year until the next phase for Droid Army to be released in which we would have to start again to unlock the next dungeon in the progression. At current rate we're looking at the better part of a decade to unlock. This rate instills a feeling of hopelessness and doubt in the system.

Whether true or not, the prevailing sentiment is that this system is covering incomplete balancing of Mustafar content while telling the community they are in charge of unlocking the content. This undermines faith in the system and morale of the community more than just keeping the dungeons closed until they are ready.

The progression system is a neat idea, but with the swings in population expected on a private server of a 20 year old game, even working properly it is more cumbersome to manage than it would be effective. I would like to think the community and even the admins themselves would prefer to focus development time on creating new content rather than managing the pace of old content.

Restoration is the only server that I'm aware of that has actively removed content from the base game over its lifespan. I think that is a major criticism of Resto and pain point in the community. I believe this action can be a step towards moving past this.
 
Last edited:
Joined
May 28, 2021
Messages
41
Reaction score
34
I agree. Granted I’ve always loved the idea of progression system as having done this in WoW but we also had tens of thousands of players on every server and we just don’t have the numbers for that type of system here.
 
Joined
Jun 8, 2021
Messages
27
Reaction score
20
I like the idea of the progression system, but not the execution.

Repurpose the progression system to unlock unique rewards from special vendors, depending on the activity (with progression actually being meaningful), instead of unlocking content.
 
Joined
May 28, 2021
Messages
31
Reaction score
51
I like the idea of the progression system, but not the execution.

Repurpose the progression system to unlock unique rewards from special vendors, depending on the activity (with progression actually being meaningful), instead of unlocking content.
I agree in the sense that I'm fine with pacing of the content. Like Yarr said, Wow Classic did the same thing. I identify there's major differences between the two games that make comparisons messy but I ultimately feel the same way.

My main issue with a progression system as designed that the rate of progression would have to be variable based on community size and I don't think that's worth managing. If dungeons were released in tiers on a schedule or based on population activity metrics it would be a better way of pacing IMO. I think it's smart administration to save content for when things get stale and that could be a way of doing it. I just think direct control would be a less arbitrary and more honest way of managing the content without having to actively manage a process that is presumably community controlled.
 

TBone

Galactic Senator
Joined
Nov 16, 2021
Messages
16
Reaction score
12
Been 130 days since 1.0. Open up Droid Army now. For the next progression award the server 1% if Droid Army is completed that day by anyone. Time gates so next instance opens in 100 days minimum. We have to work together to make sure it gets done every day.
 
Joined
Dec 7, 2022
Messages
18
Reaction score
3
I'm with Banth. Progression system would be fun if tied to reward unlocks instead and obviously the gain values tweaked to make sense. An algorithm that factors in population at the moment of gain and tweaks values on the fly.
 
Joined
May 28, 2021
Messages
7
Reaction score
1
I completely agree. Not sure what even warrants the progression advancement, says to 'figure it out' essentially.
 
  • Like
Reactions: jacksabib