Restore the Money Helper Cube

Restore the Money Helper Cube
Proposal
Revert the Money Helper from a necklace back to its original cube form.
Current game mechanics no longer require maintaining Creature Handler to use a non-combat pet, removing the original reason for making it a wearable item. Returning the Money Helper to a cube would allow crafters to retain full 5-piece Heroic gear sets, free up an equipment slot, and provide a low-risk quality-of-life improvement aligned with current crafting progression.
Justification
The Money Helper was originally converted from a cube to a necklace to avoid forcing crafters to maintain Creature Handler, which at the time required sacrificing skill points and conflicted with many crafting builds. That limitation no longer exists.


With current mechanics allowing the use of non-combat pets without maintaining Creature Handler, the original justification for making the Money Helper a wearable item is no longer applicable. As a result, the necklace now creates an unnecessary equipment conflict rather than solving a gameplay issue.


Returning the Money Helper to a cube would remove this conflict, allow crafters to fully utilize 5-piece Heroic crafting gear sets, and restore the item to its intended role without affecting balance or progression. The change does not introduce new mechanics and simply aligns the item with the current state of the game.


For these reasons, reverting the Money Helper back to a cube is a reasonable, low-risk quality-of-life improvement for crafters.
Motivation
bring the Money Helper cube in line with current game mechanics and modern crafting setups. Since the original reason for converting the item into a necklace no longer applies, its current form creates an unnecessary limitation for crafters.


Many crafters now rely on full 5-piece Heroic gear sets as part of their crafting progression. Having the Money Helper occupy a wearable slot forces an avoidable trade-off between set bonuses and accessing the buff. Reverting the Money Helper back to a cube would remove this conflict and improve overall crafting quality-of-life without impacting balance.


This proposal is intended to modernize the item’s functionality and ensure it supports, rather than restricts, current crafting playstyles.
When the Money Helper was changed from a cube to a necklace, the decision made sense at the time. Maintaining Creature Handler required crafters to invest skill points that often conflicted with established crafting builds. Converting the Money Helper into a wearable item avoided forcing players to take an additional profession just to access the buff.


Since then, game mechanics have changed.


Players no longer need to maintain Creature Handler to use a non-combat pet, which removes the original constraint that justified converting the Money Helper from a cube into a necklace.


Additionally, many crafters — myself included — prefer to use full 5-piece Heroic gear sets for their crafting builds. The current Money Helper necklace directly competes with these sets, forcing crafters to give up set bonuses in order to access the buff.


Reverting the Money Helper back to a cube would:


  • Allow crafters to keep their full 5-piece Heroic sets intact
  • Restore consistency with the item’s original and more appropriate form
  • Avoid occupying a wearable equipment slot
  • Better align with current game mechanics and quality-of-life expectations
  • Not require crafters to invest skill points or alter their builds

Given the current state of the game and crafting gear progression, reverting the Money Helper back to a cube would be a reasonable, low-risk change and a meaningful quality-of-life improvement for crafters.