Rogue Armor

Rogue Armor
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This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Add in the Rogue armor, being either something that smugglers unlock like the original wiki says, or just another set of armor the crafters are able to make. Heck, just adding it into the game would be pretty cool in general.
Justification
There is no smuggler armor, it's cool, it shouldn't be that hard to implement
Motivation
It would just be another set of recon armor to spice up the options available to the playerbase.
latest
So I was just poking armor the armor page on the swg fandom wiki looking for a set of recon armor to get my new smuggler character, when I noticed that the page listed a profession lock recon for smugglers. I just posting this to try and see what it would take to get it implemented in restoration. Visually it looks very similar to tantel, just a little more beefy looking.
 
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Reactions: Maximilian
It actually is Tantel exactly. In the NGE every class got issued a set of starter armor once they hit level 22 or so. Defense-wise they were uniformly trash but it was better than nothing and provided a couple stat boosts to boot. Bounty Hunters, Commandos, and Officers got composite armor; Smugglers and Medics got Tentel; Spies got padded armor; and Jedi got the next level of padawan robes.
 
I know its like the Tantel armor, but it still has differences in appearance. You're probably right in that it is probably trash, but it's still something that shouldn't be that hard to implement into the server, or that much of a game changer and I don't really see a reason on why it shouldn't be added. Just something to add in to spice up the options for looks and quality of life