Not Implemented - Space - Ship LUC; Ideas for AoA and Improving Ship Designs | Star Wars Galaxies Restoration

Not Implemented Space Ship LUC; Ideas for AoA and Improving Ship Designs

This idea/suggestion has been flagged as Not Implemented because of a lack of popularity, lack of interest, lack of feasibility, or other determination by the Development Team, so the suggestion will not be implemented. Once a suggestion has been flagged this way, the decision is final. Although the issue may be raised again in the future after a six month cooldown. A response explanation from the Development Team can be found in the thread.
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Proposal
This is a suggestion to improve underused ships and suggest changes to improve other ships as well. These can even be advanced versions of the ships and even rewards for AoA.

These changes are based on many factors, including the ships YPR, Speed, Gun Slots... ectect. (Including Lore Accuracy)

Neutral Faction:

Dunelizard:

- Increase Mass to 190k from 160k.
- Reduce Hitbox Size from 8.371 to 6.0.

Ixiyen:
- Increase Mass to 220k from 170k.
- Reduce Hitbox Size from 10 to 7.5.
- Increase Ordnance weapons to x3 from x2.
- Reduce Max Speed from 0.95 to 0.85.

Kimogila:
- Increase Mass to 260k from 210k.
- Reduce Hitbox Size; Recreate it as a Square from Circle.
- Reduce Max Speed from 0.92 to 0.85.

Krayt:
- Increase Mass to 310k from 210k.
- Reduce Hitbox Size; Recreate it as a Square from Circle.
- Reduce Max Speed from 0.92 to 0.85.

Rihkxyrk:
- Increase Mass to 220k from 190k.
- Reduce Hitbox Size; Recreate it as a Square from Circle.
- Increase Projectile weapons to x4 from x3.
- Reduce Max Speed from 0.97 to 0.9.
Factionless:

Arc-170:

- Increase Mass to 170k from 125k.
- Reduce Hitbox Size from 7.828 to 7.170.
- Reduce Acceleration from 400 to 250.
- Reduce Deceleration from 400 to 300.
- Reduce Yaw Rate from 400 to 250.
- Reduce Pitch Rate from 400 to 300.
- Reduce Roll Rate from 200 to 170.
- Reduce Max Speed from 0.97 to 0.9170. (S-Foils Closed)
- Reduce Max Speed from 0.97 to 0.85. (S-Foils Open)

KSE Firespray:
- Increase Mass to 250k from 210k.
- Reduce Hitbox Size from 10 to 8.0.
- Increase Yaw Rate from 100 to 240.
- Increase Pitch Rate from 100 to 180.
- Increase Roll Rate from 50 to 150.
- Increase Max Speed from 0.9 to 0.95.

V-Wing:
- Increase Hitbox Size from 2.931 to 3.75.
- Increase Max Speed to 1.0; foils open or closed.
(Essentially an Copy of A Wing)
Or to make it unique...

- Increase Hitbox Size from 2.931 to 3.45.
- Reduce Max Speed from 1.0 to 0.95. (S-Foils Closed)
- Reduce Max Speed from 9.5 to 0.9. (S-Foils Closed)

Naboo Starfighter:
- Decrease Hitbox Size from 4.126 to 3.75.
(Essentially an Copy of A Wing)
Or to make it unique...

- Decrease Hitbox Size from 4.126 to 3.6.
- Make Max Speed to 0.97.

Jedi Starfighter:
- Increase Hitbox Size from 2.8 to 3.5.
- Reduce Max Speed from 0.95 to 0.85.
Rebel Faction:

Z-95:

- Reduce Hitbox Size from 7.0 to 6.0.
(Same as other Heavys)

A-Wing (Optional):
- Increase Hitbox Size from 3.75 to 4.25.
- Increase Max Speed from 1.0 to 1.05.
(This is to be closer to lore)

Y-Wing:
- Increase Ordnance weapons to x2 from x1.
- Decrease Projectile weapons to x1 from x2.
- Reduce Max Speed from 0.9 to 0.85.

Y-Wing Longprobe:
- Increase Ordnance weapons to x3 from x2.
- Decrease Projectile weapons to x1 from x2.
- Reduce Max Speed from 0.9 to 0.85.

B-Wing:
- Increase Yaw Rate from 75 to 180.
- Increase Pitch Rate from 75 to 140.
- Increase Roll Rate from 50 to 100.
- Reduce Ordnance weapons to x2 from x1.
(Should be closer to a Heavy Fighter; I wanted long ships to like KSE to have better Yaw rotation.)
Imperial Faction:
Tie Bomber:

- Reduce Hitbox Size from 6.5 to 5.5.
- Increase Ordnance weapons to x3 from x2.
- Decrease Projectile weapons to x1 from x2.
- Increase Yaw Rate from 80 to 160.
- Increase Pitch Rate from 80 to 160.
- Increase Roll Rate from 40 to 120.
- Reduce Max Speed from 0.95 to 0.85.
(Still much easier to hit than the Y-Wing, but more maneuverable.)

Tie Interceptor (Regular):
- Increase Mass to 91k from 50k.
- Reduce Hitbox Size from 5.0 to 4.3.
- Increase Projectile weapons to x4 from x1.
- Remove Option for Shield.
- Remove Option for Ordnance.

Tie Interceptor (RGI):
- (Appearance Only) New Model based on old designs, only has twin blasters like regular tie.

Tie Advanced:
- Reduce Hitbox Size from 5.0 to 4.3.

Tie/LN (Not Heavy):
- Reduce Hitbox Size from 6.0 to 5.0.

Another idea I can propose is adjustments to quest rewards for factions.

SWG Space Quest Reward Item Adjustments
Incom "K-77" Shield Generator / Rendili Dual-Projector Shield Generator / Koensayer "DS-23" Reactor

Armor: 258.7/258.7
Hitpoints: 258.7/258.7
Drain: 2681.0
Mass: 6256.5
Front: 1148.5
Back: 1148.4
Rate: 4.37

Sienar Fleet Systems Light Military Grade Durasteel
Armor: 460.0/460.0
Hitpoints: 860.0/860.0
Mass: 2047.4

Mon Calimari "D-22" Droid Interface / SoroSuub "W-19" Droid Interface
Armor: 310.5/310.5
Hitpoints: 310.5/310.5
Drain: 600.0
Mass: 2624.8
Speed: 16.5
RE Lvl: 4

Taim & Bak "Ion Driver" / Cygnus "Starblaster" Disruptor / Hoersch-Kessel Military-Grade Blaster
Armor: 258.8/258.8
Hitpoints: 258.8/258.8
Drain: 2600.3
Mass: 5687.2
Damage: 913.5-1287.0
Vs. Shields: 0.625
Vs. Armor: 0.625
Energy/Shot: 6.0
Refire: 0.425

Sienar Fleet Systems Military Grade Droid Interface
Armor: 571.3/571.3
Hitpoints: 571.3/571.3
Drain: 600.0
Mass: 6555.1
Speed: 13.1

Qualdex Capacitator Battery Array / Rendili "K-Class" Weapon Capacitor / SoroSuub "V-1" Weapon Capacitor
Armor: 447.8/447.8
Hitpoints: 447.8/447.8
Drain: 1067.7
Mass: 8789.2
Energy: 767.1/767.1
Rate: 59.7

Incom Military-Grade Starfighter Engine / Cygnus "Megadrive" Starship Engine / MandalMotors "Inferno" Starfighter Engine
Armor: 555.4/555.4
Hitpoints: 555.4/555.4
Drain: 2099.9
Mass: 13765.6
Pitch: 63.2
Yaw: 63.2
Roll: 63.2
Top Speed: 95.3

Slayn & Korpil "Hypervortex" Reactor / Sienar Design Systems High-Output Reactor / SubPro Military-Grade Reactor
Armor: 958.9/958.9
Hitpoints: 618.9/618.9
Mass: 14420.7
Rate: 12299.7

Sienar Design Systems "Boltdriver"
Armor: 560.7/560.7
Hitpoints: 560.7/560.7
Drain: 2799.8
Mass: 21839.2
Damage: 1910-2953.6
Vs. Shields: 0.500
Vs. Armor: 0.500
Energy/Shot: 12.2
Refire: 0.340

Novaldex Low-Latency Droid Interface
Armor: 841.0/841.0
Hitpoints: 841.0/841.0
Drain: 600.0
Mass: 6380.4
Speed: 13.5

Republic Sienar Systems Special Durasteel
Armor: 1868.8/1868.8
Hitpoints: 1868.8/1868.8
Mass: 9839.6

Qualdex "Halcyon" Starfighter Boosters / MandalMotors "Q Series" Booster
Armor: 841.0/841.0
Hitpoints: 841.0/841.0
Drain: 600.0
Mass: 10207.8
Energy: 2395.8/2395.8
Recharge: 59.9
Consumption: 239.6
Acceleration: 43.9
Top Speed: 30.8

Haor Chall Military Grade Engine
Armor: 817.6/817.6
Hitpoints: 817.6/817.6
Drain: 2100.0
Mass: 34399.8
Pitch: 71.4
Yaw: 71.4
Roll: 71.4
Speed: 88.5
Justification
A lot of the ROTW expansion ships are silly, and need a rebalance as well as other tweaks. I also wanted to add back in the LUC patches that seem to be missing.

For the space rewards, I wanted to increase the overall viability for the weapons especially for the lower level and low damage weapons. Currently there is little to no reason to use them, but with low EPS you could make them stand out more, maybe actually usable due to their high drain.
Motivation
I have been soaking in these ideas for awhile, though I don't expect them to be popular, I really wanted to write them down to see how people feel.
This is what I can come up with on the top of my head given the math I have in-front of me, feel free to criticize the changes I suggested but know I take into account a lot of small things when I suggest them.
 
This suggestion has been closed. Votes are no longer accepted.
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Posting to downvote
I'm pretty much against all of it, though one or two of these might be something I could agree to.
 
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Posting to downvote
I'm pretty much against all of it, though one or two of these might be something I could agree to.
I was curious what you liked and disliked, my plan was to slowly change this PV and cut it down until I get something people like.

I was just going to strike through ideas because a lot of them were thrown at the wall last night.

A lot of these ideas are ones to brainstorm about, I never expect them to get implemented unless people agree, and a lot of them can also be negotiated too.

As silly as things might sound, I do have reasons for selecting the numbers I did, but things like making all bombers have 3 missiles I didn't expect to be popular.
 
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You had me with some reasonable hitbox changes and lost me at mass and hardpoints....
 
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You had me with some reasonable hitbox changes and lost me at mass and hardpoints....
I think I am going to copy this and redo this PV, as I have a lot of good feedback but its become something else entirely.

What did you like and dislike about it?

Did you like any of the weapon or YPR changes?

Did you like the rewards?
 
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I'm kind of surprised a red name hasn't closed this on the basis of how broad it is, too many proposals in one PV.
They really want to see one proposal per PV.

Also, what's the deal with the spoiler tags? They are not spoilers.
 
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I'm kind of surprised a red name hasn't closed this on the basis of how broad it is, too many proposals in one PV.
They really want to see one proposal per PV.

Also, what's the deal with the spoiler tags? They are not spoilers.
I like to use the tag to separate things to make them easier to read.
 

Aconite

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The fact that you’re using “ideas” (plural) and “silly” as reasoning in your main post should be clues that this is not the correct forum.

We’re not going to make sweeping changes like this from a PlayerVoice or without justification for each and every change. I suggest working with your Senator to see if there’s an opportunity to collaborate on maybe a spreadsheet of these suggested changes that can go through review and revision discussion in Discord and we can anchor the concepts to a specific design intention/solving a specific problem.

In general, PlayerVoice is intended for ideas that stand alone, by themselves encompass a complete change, have clear justification, and are particularized with cause and effect considerations.
 
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