Open - Skill requirement on weaponsmith schematics | SWG Restoration

Open Skill requirement on weaponsmith schematics

This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Joined
Feb 4, 2022
Messages
1
Reaction score
0
Justification
Weaponsmiths should know what the requirements are for a weapon before they make it, not after. The impact will be significantly less frustration.
Motivation
I just spent an hour gathering materials and crafting an E5 Carbine for my character that I can't use (and nobody will ever want to use), since it apparently requires Master Squad Leader. The only place that lists any skill requirements for the weapon is after the experimentation phase and on the finished product. By this point all of the resources have already been wasted. No website I can find shows such a requirement either. I just wasted a bunch of very specific resources and the only ranged weapon powerup I've gotten so far.
Proposal
Put any skill requirements (Smuggler, Master Squad Leader, etc.) on the description of the weapon in the schematic.
No skill requirements show on the weapon schematics, just the finished product. I don't know if this applies to other crafting professions as well.
 
Joined
May 28, 2021
Messages
202
Reaction score
131
I'd love this, its a huge pain to have to make them all and then reference your examples to know what the restrictions on a schematic are. I'm not sure how doable it is, the information display on weapons is already chaotic and unstructured, but I'd love it.
 
Joined
Aug 14, 2021
Messages
9
Reaction score
3
I was looking to make this same post and see it has already been done. Not sure if there is a way to revive this but /bump!
 
Joined
Jun 8, 2021
Messages
27
Reaction score
20
I'll go one further and say just remove these arbitrary profession requirements entirely and just have a level requirement for weapons. There's nothing unique about any of them to have a requirement.
 
Joined
May 28, 2021
Messages
57
Reaction score
20
i mean you can always add to the weaponsmith wiki page which has quite a few of them already but yeah it would be nice to have them displayed somewhere in game prior to construction