- Feb 4, 2022
- Reaction score
Weaponsmiths should know what the requirements are for a weapon before they make it, not after. The impact will be significantly less frustration.
I just spent an hour gathering materials and crafting an E5 Carbine for my character that I can't use (and nobody will ever want to use), since it apparently requires Master Squad Leader. The only place that lists any skill requirements for the weapon is after the experimentation phase and on the finished product. By this point all of the resources have already been wasted. No website I can find shows such a requirement either. I just wasted a bunch of very specific resources and the only ranged weapon powerup I've gotten so far.
Put any skill requirements (Smuggler, Master Squad Leader, etc.) on the description of the weapon in the schematic.
No skill requirements show on the weapon schematics, just the finished product. I don't know if this applies to other crafting professions as well.