Open - Space - Spaceship Maintenance, an Alternative to Fuel and Decay | Star Wars Galaxies Restoration

Open Space Spaceship Maintenance, an Alternative to Fuel and Decay

This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
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Proposal
Implement a space maintenance cost that accumulates while in flight(by time/utilization) and bills upon landing. The bill adds to a tab, allowing multiple launches without paying, but once the tab passes a certain amount the ship is impounded until the bill is paid off in full to the chassis dealer.
Justification
This change will serve as a credit sink for spacers, as well as an income source for any mitigating jobs(SW and entertainer at least). This alternative still allows spacers to engage in their content uninterrupted.
Motivation
The current discussion around alternatives to space fuel, has generated this variant of the idea. This alternative still aims to help control space income, as well as adding a cost to use equivalent to ground decay; and creating new avenues for interdependency.
This PV primarily intended to get feedback from the wider community on an alternative to the planned space fuel system which is pinned in the discord's #senate-space channel.

Please, if you oppose this, provide feedback, adjustments, or alternatives.

Other relevant PVs:
https://swgr.org/post/starship-fuel-system.597/
https://swgr.org/post/introduction-of-decay-to-space-components.674/

Possible options that require more directed feedback(not the core part of this PV, but could enhance the system):
-Entertainers could still have mitigating usage buffs.
-SWs could still produce either parts or consumables to reduce consumption.
-Starter ships could be exempt from this system.
-Tab limit could be dictated by pilot skill.
-Idle flight time could be excluded from accumulation of bills (afking, RPing, etc).
 
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Sorry, I can't get behind running a tab, gotta downvote this.
 
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Well, the next time someone asks me what I think will be the first time, but I cannot support this idea.

Not sure I like the idea of fuel but I don't know what the implementation plans are.

I've seen people complaining that pilots make X amount of credits/hour, etc. Frankly, the numbers are not in line with what I've seen or heard of from others.
 
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I have tp pay to repair my ships and parts every time they get damaged.... SONY didn't implement decay on space because of the cost of ships and parts. During LIve to Deed a Gunboat you paid 250k credits on Resto it is 1 million credits. These costs are after having to pay to get said ships built. So on Live that Gunboat cost around 500k and on Resto 2 million would mean you are a shipwright and made it yourself.

The people that come up with these crazy idea of bring reality into a FANTASY game... haven't done the math on How much you spend to go from Novice Pilot to Master. There are 6 ships yopu advance through and 10 levels of parts you purchase. Just counting the Starfighters a player spends millions of credits to get to master.
This table is assuming you pay just 1 credit per unit of mass to purchase these ships. This is an unrerralistic low ball on the cost.
Z-95 12300
Y-Wing 153750
Y-Wing LP 174250
X-Wing 102500
A-Wing 66625
B-wing 246000
Nova Courier 5000000
Incom Gunship 3000000
Total 8,755,425

Light Tie 12300
Tie 20500
Tie/In 80000
Tie Bomber 194750
Tie Interceptor 75000
Tie Advanced 66625
Tie Aggressor 123000
Tie Oppressor 173750
Decemator 5000000
YE-4 Gunship 3000000
Total 8,745,925

Scyk 12300
Dunelizard 160750
Kimogila 290000
Kihraxz 40750
Ixiyen 260000
Rihkxyrik 270000
Krayt 330000
YT-1300 5000000
Vigo Gunboat 3000000
Total 9,203,050
 
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I have tp pay to repair my ships and parts every time they get damaged.... SONY didn't implement decay on space because of the cost of ships and parts. During LIve to Deed a Gunboat you paid 250k credits on Resto it is 1 million credits. These costs are after having to pay to get said ships built. So on Live that Gunboat cost around 500k and on Resto 2 million would mean you are a shipwright and made it yourself.

The people that come up with these crazy idea of bring reality into a FANTASY game... haven't done the math on How much you spend to go from Novice Pilot to Master. There are 6 ships yopu advance through and 10 levels of parts you purchase. Just counting the Starfighters a player spends millions of credits to get to master.
This table is assuming you pay just 1 credit per unit of mass to purchase these ships. This is an unrerralistic low ball on the cost.
Z-95 12300
Y-Wing 153750
Y-Wing LP 174250
X-Wing 102500
A-Wing 66625
B-wing 246000
Nova Courier 5000000
Incom Gunship 3000000
Total 8,755,425

Light Tie 12300
Tie 20500
Tie/In 80000
Tie Bomber 194750
Tie Interceptor 75000
Tie Advanced 66625
Tie Aggressor 123000
Tie Oppressor 173750
Decemator 5000000
YE-4 Gunship 3000000
Total 8,745,925

Scyk 12300
Dunelizard 160750
Kimogila 290000
Kihraxz 40750
Ixiyen 260000
Rihkxyrik 270000
Krayt 330000
YT-1300 5000000
Vigo Gunboat 3000000
Total 9,203,050
That’s cool and all, but we have been given a choice between fuel, part decay, or I’m trying this proposal to get traction. We’re past the point of just saying ‘no’.

Specific number tuning is up to devs based on their supporting data for the state of the economy.
 

RoHRemis

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I have tp pay to repair my ships and parts every time they get damaged.... SONY didn't implement decay on space because of the cost of ships and parts. During LIve to Deed a Gunboat you paid 250k credits on Resto it is 1 million credits. These costs are after having to pay to get said ships built. So on Live that Gunboat cost around 500k and on Resto 2 million would mean you are a shipwright and made it yourself.

The people that come up with these crazy idea of bring reality into a FANTASY game... haven't done the math on How much you spend to go from Novice Pilot to Master. There are 6 ships yopu advance through and 10 levels of parts you purchase. Just counting the Starfighters a player spends millions of credits to get to master.
This table is assuming you pay just 1 credit per unit of mass to purchase these ships. This is an unrerralistic low ball on the cost.
Z-95 12300
Y-Wing 153750
Y-Wing LP 174250
X-Wing 102500
A-Wing 66625
B-wing 246000
Nova Courier 5000000
Incom Gunship 3000000
Total 8,755,425

Light Tie 12300
Tie 20500
Tie/In 80000
Tie Bomber 194750
Tie Interceptor 75000
Tie Advanced 66625
Tie Aggressor 123000
Tie Oppressor 173750
Decemator 5000000
YE-4 Gunship 3000000
Total 8,745,925

Scyk 12300
Dunelizard 160750
Kimogila 290000
Kihraxz 40750
Ixiyen 260000
Rihkxyrik 270000
Krayt 330000
YT-1300 5000000
Vigo Gunboat 3000000
Total 9,203,050
No one has to buy every ship along the way. The heavy TIE/Z95/Scyk will get you all the way to Ace
 
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I have tp pay to repair my ships and parts every time they get damaged.... SONY didn't implement decay on space because of the cost of ships and parts. During LIve to Deed a Gunboat you paid 250k credits on Resto it is 1 million credits. These costs are after having to pay to get said ships built. So on Live that Gunboat cost around 500k and on Resto 2 million would mean you are a shipwright and made it yourself.

The people that come up with these crazy idea of bring reality into a FANTASY game... haven't done the math on How much you spend to go from Novice Pilot to Master. There are 6 ships yopu advance through and 10 levels of parts you purchase. Just counting the Starfighters a player spends millions of credits to get to master.
This table is assuming you pay just 1 credit per unit of mass to purchase these ships. This is an unrerralistic low ball on the cost.
Z-95 12300
Y-Wing 153750
Y-Wing LP 174250
X-Wing 102500
A-Wing 66625
B-wing 246000
Nova Courier 5000000
Incom Gunship 3000000
Total 8,755,425

Light Tie 12300
Tie 20500
Tie/In 80000
Tie Bomber 194750
Tie Interceptor 75000
Tie Advanced 66625
Tie Aggressor 123000
Tie Oppressor 173750
Decemator 5000000
YE-4 Gunship 3000000
Total 8,745,925

Scyk 12300
Dunelizard 160750
Kimogila 290000
Kihraxz 40750
Ixiyen 260000
Rihkxyrik 270000
Krayt 330000
YT-1300 5000000
Vigo Gunboat 3000000
Total 9,203,050
Your price lists are not based on reality. No SW ever prices by mass. You price by cost of resources and the prevailing market.
If you bought those ships in my shop, you would end up paying a little over a million credits, not counting the gunship. Or do as Remis has suggested and pay 150k for a heavy starter ship instead.

But you're missing the point. The devs want pilots to have a cost to fly, in addition to any they have now. They are willing for part of that to go to SW and Ents, but they want pilots to pay more, bottom line.
 
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Your price lists are not based on reality. No SW ever prices by mass. You price by cost of resources and the prevailing market.
If you bought those ships in my shop, you would end up paying a little over a million credits, not counting the gunship. Or do as Remis has suggested and pay 150k for a heavy starter ship instead.

But you're missing the point. The devs want pilots to have a cost to fly, in addition to any they have now. They are willing for part of that to go to SW and Ents, but they want pilots to pay more, bottom line.
The devs need to leave well alone and that’s coming from a non-spacer.

The whole concept of messing with space in an effort to level the credit playing field vs ground feels risky and could cause people to leave the server.
 
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The devs need to leave well alone and that’s coming from a non-spacer.

The whole concept of messing with space in an effort to level the credit playing field vs ground feels risky and could cause people to leave the server.
The Devs have said time and again that any player that loves space should not play on restoration 3.
 

PhilmorALF

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The Devs have said time and again that any player that loves space should not play on restoration 3.
This is largely in part sarcasm. Please don't read too far into this - I know it is difficult sometimes because it gets meme'd pretty hard. Our space community is valued - regardless of how much certain people joke about it.

I know this is an alternative to space fuel discussion - but I'm not going to defend that and I'm not going to defend ideas like this any further as neither serves a benefit to the community as a whole. So, for what it's worth - my position is to leave space alone in terms of credit and time sinks - and that is what I will advocate for.
 
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How do space fees add an income to shipwrights? Are you working on the assumption that people will choose to spend a large amount of money on a new ship as opposed to paying the impound fee? I find that unlikely. I 'm in favor of decay to require ships being replaced, but I think that a look at the chassis dealer costs and ship economy on a whole is needed.
 
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How do space fees add an income to shipwrights? Are you working on the assumption that people will choose to spend a large amount of money on a new ship as opposed to paying the impound fee? I find that unlikely. I 'm in favor of decay to require ships being replaced, but I think that a look at the chassis dealer costs and ship economy on a whole is needed.
The SWs I talked with said they were doing fine and did not need another source of income. The only intended interaction with SW is efficiency optimizers. If you want an SW centric version of this check https://swgr.org/post/introduction-of-decay-to-space-components.674/ .
 
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This PV primarily intended to get feedback from the wider community on an alternative to the planned space fuel system which is pinned in the discord's #senate-space channel.

Please, if you oppose this, provide feedback, adjustments, or alternatives.

Other relevant PVs:
https://swgr.org/post/starship-fuel-system.597/
https://swgr.org/post/introduction-of-decay-to-space-components.674/

Possible options that require more directed feedback(not the core part of this PV, but could enhance the system):
-Entertainers could still have mitigating usage buffs.
-SWs could still produce either parts or consumables to reduce consumption.
-Starter ships could be exempt from this system.
-Tab limit could be dictated by pilot skill.
-Idle flight time could be excluded from accumulation of bills (afking, RPing, etc).
u sure can make a loot of money with space things the loot has more value, the decay system over all is in my eyes a more shitty system in space i find it ok if u have a good ship repair cost are realy high if u have better stuff on it (my rep cost is ship is fully wrecked are 18k creds)
theres no sense that a item decays over time like vehicels do at last at the rate they do, isnt just anyhow realistic u fly about 2-3 hours and then ur vehicle starts burning? hello? i say bullshit my opinon g