(Unlock All Collector Slayers) vs Two At A Time Per Collector

(Unlock All Collector Slayers) vs Two At A Time Per Collector
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
(Unlock All Collector Slayers) vs Two At A Time Per Collector
Justification
All Server Firsts/Badges/Rewards have been awarded already.
Motivation
Current system is too "Grindy" and players get "Burned Out" with current system. Being able to unlock all at once would allow players to enjoy game experience better while being able to hunt in many locations and still be making progress towards finishing collections vs having to only kill two types over and over and potentially missing progress towards other slayers when they are not activated.
I propose for QOL that since the "Server Firsts" have already been completed and badges awarded for the Collector Creature Slayer's (example Womp Rats), that we enable all 4 Collectors to grant all their missions at the same time vs only 2 at a time. The current way that it is, is just way too "Grindy" and I believe that while we are out in the wild we could be killing creatures everywhere and getting progress towards completing Collections vs having to solely kill only 2 types per Collector and just becoming "Burned Out". The current system for it is just not fun at all and very discouraging. Another example of why to do this is, recently the QZ Collection Kills/Escorts/Defense have been reduced in numbers as well since the original number of runs required was very high/grindy and server firsts/badges had already been awarded so this didn't effect anything other than QOL. This is my proposal. I think not only including myself but many others would agree that this change is needed and welcomed.