Variable incubation times based on hydro quality

Variable incubation times based on hydro quality
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Allow the hydro quality to influence how long each incubation session lasts.
Justification
With the introduction of the DE oil baths, this game mechanic already has a precedent. This also provides a sort of "slider" to allow BEs to create lower quality pets without having to sit through the full duration of a 60 point pet.
Motivation
The inspiration for this request was to allow BEs to create lower level pets at a lower price point and a shorter creation duration. This will also provide better access to mounts that can only come from sourced DNA. A low quality tulrus mount might only take a few hours rather than a few days.
The goal here isn't to fast track high quality 60 point pets, those use cases should remain untouched. The idea here is to provide more breathing room for BEs trying to create alternatives that don't require the top tier pets. A 30 or 40 point pet shouldn't take as long to incubate. Same with 0-10 point pets for BEs creating creature mounts. If the devs and the senate find this a worthy request, the details for how the quality would scale should largely be up to how easy it would be to work into the system.

That said, a simple tiered approach could look something like:
Hydro ValueTime reduction
19 - 200%
16 - 185%
13 - 1510%
10 - 1225%
6 - 950%
2 - 575%
0 - 190%

There's plenty of room for suggestion and I'd love to hear thoughts from other players.
Others mentioned there was a proposal regarding multiple incubators active at a time, so this proposal could be adjusted if such an idea was still in the works.
 
Last edited:
Just to flag this does have knock-on effects outside of mount creation, unless I’m misunderstanding. Lots of BE’s trying for mutations will typically use 8/12/16pts hydros on varying stages of pet creation. So if someone is using the 8-20-20 method they’d be getting a 50% incubation timer reduction on stage 2, is that right? Feels a bit undesirable imo and feels all sorts of complicated to develop, too.

I’d rather they just made Tulrus tameable (which I think is the only creature that requires BE to make a mount?) and focus on some other more substantial aspects of improving BE outside of the very niche mount making element, personally.
 
I do agree that there is no need for a mount or a low stat pet to take the same amount of time as a capped pet. Seems like a silly inconvenience for a tulrus mount to take a minimum of ~34 hours to complete, however, there is technically already a piece in place for these situations, which would be a capped functionality incubator (4 Functionality stat). The functionality stat reduces incubation cooldown, but not enough for situations like mounts. Since this is already in place, maybe using the motivation behind this PV to look into modifying the Functionality stat could be a path forward, which would presumably be less developer time.

It would also be helpful if we knew their vision for BE, or for them to reclarify their previous statement regarding multiple incubators since that was posted in December 2022. Given the complexity of the system and the amount of time that has passed with minimal BE acknowledgement or QoL since launch, it would be ideal to know where to aim our ideas at.
 
Just to flag this does have knock-on effects outside of mount creation, unless I’m misunderstanding. Lots of BE’s trying for mutations will typically use 8/12/16pts hydros on varying stages of pet creation. So if someone is using the 8-20-20 method they’d be getting a 50% incubation timer reduction on stage 2, is that right? Feels a bit undesirable imo and feels all sorts of complicated to develop, too.

I’d rather they just made Tulrus tameable (which I think is the only creature that requires BE to make a mount?) and focus on some other more substantial aspects of improving BE outside of the very niche mount making element, personally.
The time reduction would only apply to the session the lower value hydro was used on, so in the 8-20-20 scenario, the 50% adjustment would be applied to the first stage. If the purpose of that stage was to hit on a mutation, a failure would just be flushed as it is now. A successful mutation, in this case, would enjoy a reduction for stage 1 but the subsequent stages where they would use a 20 would still go the full duration. I really can't speak to the level of complexity it might add to the pet creation code, that's up for the devs to decide. The table above was just me spitballing a potential approach... there are many ways to accomplish this effect, should it pass the votes.
 
I do agree that there is no need for a mount or a low stat pet to take the same amount of time as a capped pet. Seems like a silly inconvenience for a tulrus mount to take a minimum of ~34 hours to complete, however, there is technically already a piece in place for these situations, which would be a capped functionality incubator (4 Functionality stat). The functionality stat reduces incubation cooldown, but not enough for situations like mounts. Since this is already in place, maybe using the motivation behind this PV to look into modifying the Functionality stat could be a path forward, which would presumably be less developer time.

It would also be helpful if we knew their vision for BE, or for them to reclarify their previous statement regarding multiple incubators since that was posted in December 2022. Given the complexity of the system and the amount of time that has passed with minimal BE acknowledgement or QoL since launch, it would be ideal to know where to aim our ideas at.
This would be a fair compromise in the event BEs could run more than 1 incubator at a time. I can't say that I've ever tried running a session on a capped functionality incubator though. Out of curiousity, how low does the base session time drop for an incubator with capped functionality?