Visibility Scaling Adjustment

Visibility Scaling Adjustment
  • Thread starter Thread starter Ohmss
  • Start date Start date
  • Open Force Sensitive Combat 
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Make player characters not be counted as friendly jedi in a group for the purposes of Visibility Scaling until they have or gain visibility.
Justification
Currently players are additionally hampered with visibility for bringing additional jedi to groups to offset the benefits that a jedi brings. Making the application blanket to all jedi characters discourages group invitation of the character even when not bringing those benefits.
Motivation
This would allow a player who is not trying to min-max on a jedi character, by putting all skill points into Force Discipline trees, to be able to engage in group activity using other profession skills and encourage hybrid or role-play engagement without making things harder for the other overt jedi in the group.
Currently, all or nearly-all jedi I have seen play solely with the Force Discipline profession trees. While synergy encourages this, the current visibility system in place discourages profession experimentation or character roleplay for the average active force user that would actually exist at this time in the galaxy (e.g. Cal Kestis before being caught using force/saber).
 
you knew what you signed up when you hit the accept button to become a jedi , furthermore if you want to roleplay , you can roleplay a jedi without being a jedi for roleplay purposes of course :sneaky:
 
you knew what you signed up when you hit the accept button to become a jedi , furthermore if you want to roleplay , you can roleplay a jedi without being a jedi for roleplay purposes of course :sneaky:
While understanding the current limitations of the system going in, should we not accept them while still making our voice heard on suggestions for improvement to everyone's benefit? Is that not the reason for PlayerVoice? Do you see a downside to this suggestion that you have not yet mentioned? Or do you not have a tangible complaint besides "I don't like it"?
 
While understanding the current limitations of the system going in, should we not accept them while still making our voice heard on suggestions for improvement to everyone's benefit? Is that not the reason for PlayerVoice? Do you see a downside to this suggestion that you have not yet mentioned? Or do you not have a tangible complaint besides "I don't like it"?
Do you understand WHY the system is how it is though? Suggesting improvements is great but usually better when someone understands why it is how it is first and goes from there.

According to the lore in this game's time and age, Jedi are almost nonexistent and are hunted, hated, and shunned by the vast majority of the population. The life of those who choose the way of the Force should be perilous, and they must be extremely careful to avoid being noticed as Jedi.From this lore perspective, the Jedi's first goal should be to remain hidden and minimize any rumors about their presence. Havjng a group of them is obviously going to attract even more attention as a nest of those vipers Jedi are seen. That is just one downside. I have no doubt others will mention more.

FYI this is what was written about the system:

As we gathered community feedback about the Jedi ecosystem, two important points were universally salient among the community: Based on the timeline of the game and the overall world, Jedi shouldn’t be “out and about” and should be “rare to encounter.” Consequently, this required creating a system that balanced the desire to play Jedi and protect the verisimilitude of the game world, and lead to the design of our Ecosystem Mechanics
 
Do you understand WHY the system is how it is though? Suggesting improvements is great but usually better when someone understands why it is how it is first and goes from there.

According to the lore in this game's time and age, Jedi are almost nonexistent and are hunted, hated, and shunned by the vast majority of the population. The life of those who choose the way of the Force should be perilous, and they must be extremely careful to avoid being noticed as Jedi.From this lore perspective, the Jedi's first goal should be to remain hidden and minimize any rumors about their presence. Havjng a group of them is obviously going to attract even more attention as a nest of those vipers Jedi are seen. That is just one downside. I have no doubt others will mention more.

FYI this is what was written about the system:

As we gathered community feedback about the Jedi ecosystem, two important points were universally salient among the community: Based on the timeline of the game and the overall world, Jedi shouldn’t be “out and about” and should be “rare to encounter.” Consequently, this required creating a system that balanced the desire to play Jedi and protect the verisimilitude of the game world, and lead to the design of our Ecosystem Mechanics
This suggestion changes nothing about that except that the group would not be recognized to be full of jedi until they showed themselves to be jedi. Nothing would change in a group of jedi doing jedi things. Nothing changes lore-wise, if anything it makes the system more logically acting within the world. No one cared that Obi-Wan was in the cantina until he pulled out a saber.
 
i would also point you to read why the system is in place and the reasoning behind it , i am sure some of the server's Bounty Hunters would disagree with this idea
 
i would also point you to read why the system is in place and the reasoning behind it , i am sure some of the server's Bounty Hunters would disagree with this idea
This should change nothing about Jedi showing up on bounty boards for doing Jedi things, nor decrease the speed once they are active. It does give them more control over when they make themselves active, which is logical and lore-fitting. It may make them do something like MForce Healer/MDoc and not bring out their force abilities until they HAD to. Wouldn't that be lore fitting as well? If it decreases the total population of Jedi JUST doing Jedi things and making them marginally rarer on the bounty boards because they have more control over when they expose... okay? How many feeder fish do BH want in the pond?
 
Maybe reword this. Are you saying the scaling for number of Jedi in the group up to 4 should be changed so it only applies to those Jedi in the group that have gained vis while in the group? Cause this says immediate vicinty even:


It is important to note, that visibility gain scales based on the number of friendly/aligned Jedi in your immediate vicinity. A friendly/aligned Jedi is a Jedi that you can heal and/or buff. This scaling is maximized at four friendly/aligned Jedi.

  • For every friendly/aligned Jedi, visibility gain is doubled up to four Jedi

The visibility scaling formula is as follows:

visibility gained = visibility from activity * 2 ^ (number of friendly Jedi)
 
Wouldn't that be lore fitting

Not really. If you have say 3 "Jedi" in a group any of them attracting attention as Jedi is bad for all of them. The Empire and Inquisitors along with BH are what just not going to "chat" with all the members? Really if you want to go down this road it should be the vis applies to everyone in the group be they Jedi or just Jedi collaboraters/sympathizers.
 
Maybe reword this. Are you saying the scaling for number of Jedi in the group up to 4 should be changed so it only applies to those Jedi in the group that have gained vis while in the group? Cause this says immediate vicinty even:


It is important to note, that visibility gain scales based on the number of friendly/aligned Jedi in your immediate vicinity. A friendly/aligned Jedi is a Jedi that you can heal and/or buff. This scaling is maximized at four friendly/aligned Jedi.

  • For every friendly/aligned Jedi, visibility gain is doubled up to four Jedi

The visibility scaling formula is as follows:

visibility gained = visibility from activity * 2 ^ (number of friendly Jedi)
All that would change is the criteria of when someone would be qualified as a "friendly Jedi."

My assumption as it works now:
Example: Person 1, 2, and 3 join in a group and all three have Jedi abilities and zero visibility. Scaling immediately acts as if there are three friendly Jedi in the group and vis is gained accordingly from the get-go.

My proposal:
Example: Person 1, 2, and 3 join in a group and all three have Jedi abilities and zero visibility. Scaling is currently 0. Person 1 gains visibility from jedi ability/saber, scaling is now acting as if there is one Jedi in the group. Person 2 then pulls out a lightsaber in front of a humanoid and gains vis, scaling is now acting as if there are two Jedi in the group and vis gain is doubled. Person 3 is MForce Heal but also MDoc and has been healing just using Doc abilities and has no jedi buffs. The group will scale vis as having two Jedi in the group until Person 3 does something that gives them vis.

Example 2: Person 1, 2, and 3 join in a group and all three have Jedi abilities. Person 1 and 2 have zero vis. Person 3 has 2000 vis coming into the group. The visiblity will scale as if there is one jedi in the group until Person 1 and 2 do something that gives them vis, and scaling will increase accordingly.
 
What I posted is the criteria straight from the wiki and why I asked if ypu understood. Here it is again : https://swgr.org/wiki/visibility/

It is important to note, that visibility gain scales based on the number of friendly/aligned Jedi in your immediate vicinity. A friendly/aligned Jedi is a Jedi that you can heal and/or buff. This scaling is maximized at four friendly/aligned Jedi.

  • For every friendly/aligned Jedi, visibility gain is doubled up to four Jedi

The visibility scaling formula is as follows:

visibility gained = visibility from activity * 2 ^ (number of friendly Jedi)
 
Wouldn't that be lore fitting

Not really. If you have say 3 "Jedi" in a group any of them attracting attention as Jedi is bad for all of them. The Empire and Inquisitors along with BH are what just not going to "chat" with all the members? Really if you want to go down this road it should be the vis applies to everyone in the group be they Jedi or just Jedi collaboraters/sympathizers.
I think group-sheltering jedi mechanics would be an interesting mechanic to delve into, cool idea, but not what's being addressed here.

An analogy would be (as the system works now): Four guys are walking down the road together. Bystander sees one of them pull out a lightsaber. "OMG! Three Jedi!"

If visibility scaled to group size, regardless of Jedi status, the way it works now would be logical. That would be "Look at those four guys! One of them is a Jedi!" But as scaling works now, why is it automatic that all three are visible as soon as one is?
 
Well since you just found out how it works I will say as I pointed out already it brings attention to all of you and the Empire will want to chat with all of you. You are bringing attention to everyone instead of hiding. But carry on. Maybe reach out and ask why it is this way and could it be (coding wise) changed even? You keep saying group but that is not what it says though it may mean that.