- Joined
- Feb 3, 2022
- Messages
- 2
- Reaction score
- 0
- Proposal
- to have an accurate list compiled of what is available currently on the Resto 3 server. and to check/fix the broken abilities, and to add a way to get certain abilities without having to de-level.
- Justification
- makes researching and learning the abilities more accurate.
- Motivation
- being more informed of how the pet abilities work, and or don't work
First- does anyone know if there is a compiled list of which pet abilities can be learned and which ones cannot? I know some need the necklace from Mustafar, but Swgpet site is not entirely accurate. some of the creatures have abilities listed but they don't actually use those abilities.
Second- With regard to pet abilities, are some abilities only learnable from creatures that is random lair spawns? I have tried to learn some abilites, and have had no luck despite trying to learn them from every creature SwgPets has the ability listed for from mission terminals.
Third- I have found what seems to be several broken abilities. Charge, Spit seem to break my characters ability to use his abilities if they are turned on.
Fourth- Is there a way to change the abilities like Kick 1 so that a lvl 80 can learn it. i would need to de-level to about lvl 6-10 to learn it based off Swgpets. since the only creature that has the ability is the wild Falumasets on Naboo. not 100% on this next statement, but even if you went just CH from the start, i think you would be past the point of those mobs giving exp by the time you would be able to learn pet abilities. not quite sure though.
I would eventually like to have all the pet abilities learned, but i would not like to waste countless hours trying to learn abilities from creatures that i can't learn from.
Lastly i found a wierd issue with learning abilities from the same creatures as my pet. For example, i was using a Vesp to learn disease/enfeeble 3. I went to Lok picked up some vesp missions, out of 6 missions i was able to get enfeeble 3, but not disease 3. Yet during my 6th lair mission, i happened to see a Pharple nearby and it was green. so i went over hit creature knowledge, sent my pet in and had disease 3 learned in a few seconds. To me that makes no sense at all.
thanks!
Second- With regard to pet abilities, are some abilities only learnable from creatures that is random lair spawns? I have tried to learn some abilites, and have had no luck despite trying to learn them from every creature SwgPets has the ability listed for from mission terminals.
Third- I have found what seems to be several broken abilities. Charge, Spit seem to break my characters ability to use his abilities if they are turned on.
Fourth- Is there a way to change the abilities like Kick 1 so that a lvl 80 can learn it. i would need to de-level to about lvl 6-10 to learn it based off Swgpets. since the only creature that has the ability is the wild Falumasets on Naboo. not 100% on this next statement, but even if you went just CH from the start, i think you would be past the point of those mobs giving exp by the time you would be able to learn pet abilities. not quite sure though.
I would eventually like to have all the pet abilities learned, but i would not like to waste countless hours trying to learn abilities from creatures that i can't learn from.
Lastly i found a wierd issue with learning abilities from the same creatures as my pet. For example, i was using a Vesp to learn disease/enfeeble 3. I went to Lok picked up some vesp missions, out of 6 missions i was able to get enfeeble 3, but not disease 3. Yet during my 6th lair mission, i happened to see a Pharple nearby and it was green. so i went over hit creature knowledge, sent my pet in and had disease 3 learned in a few seconds. To me that makes no sense at all.
thanks!