Heroic Jewelry Sets
Jewelery sets, or heroic jewerly is purchased from Sivarra Mecheaux in Mos Eisley Cantina (/way 3436 -4798)
Each set consists of two bracelets, two rings and a necklace.
Each set costs 6 tokens from each heroic (Axkva Min, Mos Espa, Droid Factory, Black Sun and Exar Kun) and a total of 500,000 credits (100,000 each piece)
Some sets have certain profession requirements.
Heroism
Stat mods on each piece:
- Opportune Chance: 30
- Ranged General: 30
- Melee General: 30
3 piece Bonus: 60 Endurance
4 piece Bonus: 90 Endurance, 90 Defense General
5 piece Bonus: 150 Endurance, 150 Defense General, 150 Toughness
Scoundrel
Required Profession: Master Smuggler
Stat mods on each piece:
Skill Mods on each piece:
- Pistol Accuracy While Moving: 20
- Concussion Shot Cooldown Reduction: 2
3 Piece Bonus: Gain the Pistol Whip attack. Pistol Whip is a melee-range attack that will cause a guaranteed knockdown of any target.
4 Piece Bonus: 30 second reduction to Pistol Whip cooldown. Gain the Pistol Whip attack. Pistol Whip is a melee-range attack that will cause a guaranteed knockdown of any target.
5 Piece Bonus: 60 second reduction to Pistol Whip cooldown. Gain the Pistol Whip attack. Pistol Whip is a melee-range attack that will cause a guaranteed knockdown of any target.
Gambler
Required Profession: Master Smuggler
Stat Mods on each piece:
Skill Mods on each piece:
- Lucky Attack Cooldown Reduction: 2
- Critical Chance Increase: 2
3 Piece Bonus: 1% Lucky Break Chance. When you have a Lucky Break, all your attacks will be guaranteed to hit and crit for 10 seconds.
4 Piece Bonus: 3% Lucky Break Chance. When you have a Lucky Break, all your attacks will be guaranteed to hit and crit for 10 seconds.
5 Piece Bonus: 5% Lucky Break Chance. When you have a Lucky Break, all your attacks will be guaranteed to hit and crit for 10 seconds.
Duelist
Required Profession: Master Bounty Hunter
Stat Mods on each piece:
Skill Mods on each piece:
- States Resistance: 5
- Shields Cooldown Reduction: 10
3 Piece Bonus: Gain the Dread Strike attack. Dread Strike drastically reduces your target's damage and healing for 15 seconds.
4 Piece Bonus: 30 second reduction to Dread Strike cooldown. Gain the Dread Strike attack. Dread Strike drastically reduces your target's damage and healing for 15 seconds.
5 Piece Bonus: 60 second reduction to Dread Strike cooldown. Gain the Dread Strike attack. Dread Strike drastically reduces your target's damage and healing for 15 seconds.
Flawless
Required Profession: Master Bounty Hunter
Stat Mods on each piece
Skill Mods on each piece
- Critical Shot Fast Attack Chance: 5
- Resist Snare: 10
3 Piece Bonus: Gain the Flawless Strike attack. Flawless Strike cannot Miss or be Blocked. Using Flawless Strike has a 25% chance to activate Flawless Bead 1 which reduces the chance that the next special attack will Miss or be Blocked by 25%.
4 Piece Bonus: Gain the Flawless Strike attack. Flawless Strike cannot Miss or be Blocked. Using Flawless Strike has a 25% chance to activate Flawless Bead 2 which reduces the chance that the next special attack will Miss or be Blocked by 50%.
5 Piece Bonus: Gain the Flawless Strike attack. Flawless Strike cannot Miss or be Blocked. Using Flawless Strike has a 25% chance to activate Flawless Bead 3 which reduces the chance that the next special attack will Miss or be Blocked by 100%.
Rampart
Required Profession: Master Commando
Stat Mods on each piece
Skill Mods on each piece:
- Heavy Weapon Accuracy While Kneeling: 15
- Riddle Armor Cooldown: 50
3 Piece Bonus: Gain the Position Secured ability, While in Position Secured, you must remain kneeling and gain 20% block chance and 50% block value.
4 Piece Bonus: Gain the Position Secured ability. While in Position Secured, you must remain kneeling and gain 20% block chance, 50% block value, and 10% Devastation chance which makes your maxiumum damage into your minimum.
5 Piece Bonus: Gain the Position Secured ability. While in Position Secured, you must remain kneeling and gain 20% block chance, 50% block value, 10% Devastation chance, and your Heavy Weapon DoTs will stack twice as fast.
Juggernaut
Required Profession: Master Commando
Stat Mods on each piece:
Skill Mods on each piece:
- Cluster Bomb Chance: 5
- Defense V Knockdown: 5
3 Piece Bonus: When snared, you will activate 'You'll Regret That', which will cause you to gain 1000 armor for 30 seconds.
4 Piece Bonus: When snared, you will activate 'You'll Regret That', which will cause you to gain 2000 armor for 30 seconds.
5 Piece Bonus: When snared, you will activate 'You'll Regret That', which will cause you to gain 3000 armor for 30 seconds.
Strider
Required Profession: Master Ranger
Stat Mods on each piece:
Skill Mods on each piece:
- Camouflage: 20
- Vanish Movement: -10
3 Piece Bonus: Gain the Decoy ability. Decoy creates a holographic image of yourself that will taunt all nearby enemies, and put you into stealth for a short duration.
4 Piece Bonus: 30 second reduction to Decoy cooldown. Gain the Decoy ability. Decoy creates a holographic image of yourself that will taunt all nearby enemies, and put you into stealth for a short duration.
5 Piece Bonus: 60 second reduction to Decoy cooldown. Gain the Decoy ability. Decoy creates a holographic image of yourself that will taunt all nearby enemies, and put you into stealth for a short duration.
Trapper
Required Profession: Master Ranger
Stat Mods on each piece:
Skill Mods on each piece:
- Resist Snare: 10 Stealth
- Trap Chance: 10
3 Piece Bonus: +25% Dire Root Chance while using Traps that affect movement. Dire Root cannot be prevented or dispelled through normal means. An NPC under this effect is mezmerized.
4 Piece Bonus: +50% Dire Root Chance while using Traps that affect movement. Dire Root cannot be prevented or dispelled through normal means. An NPC under this effect is mezmerized.
5 Piece Bonus: +100% Dire Root Chance while using Traps that affect movement. Dire Root cannot be prevented or dispelled through normal means. An NPC under this effect is mezmerized.
Predator
Required Profession: Master Creature Handler
Stat Mods on each piece:
Skill Mods on each piece:
- Swift Heal Beast Chance: 5
- Block Chance: 5
3 Piece Bonus: Your pet has learned from your example, and has a 5% chance to proc a special attack. This attack will depend on the professions you have learned.
4 Piece Bonus: Your pet has learned from your example, and has a 10% chance to proc a special attack. This attack will depend on the professions you have learned.
5 Piece Bonus: Your pet has learned from your example, and has a 15% chance to proc a special attack. This attack will depend on the professions you have learned.
Symbiotic
Required Profession: Master Creature Handler
Stat Mods on each piece:
Skill Mods on each piece:
- Weapon Accuracy: 20
- Swift Heal Beast Chance: 5
3 Piece Bonus: You are in tune with your pets, and have a 5% chance to proc a special attack. This attack will depend on the type of pet you have.
4 Piece Bonus: You are in tune with your pets, and have a 10% chance to proc a special attack. This attack will depend on the type of pet you have.
5 Piece Bonus: You are in tune with your pets, and have a 15% chance to proc a special attack. This attack will depend on the type of pet you have.
Hellfire
Required Profession: Master Squad Leader
Stat Mods on each piece:
Skill Mods on each piece:
- Area Effect Fast Attack: 3
- Defense V Knockdown: 5
3 Piece Bonus: Gain the Orbital Strike attack. Using Orbital Strike has a 5% chance to activate Superior Firepower which increases your Area of Effect damage by 100% for 20 seconds, and resets the cooldown for Charge.
4 Piece Bonus: Gain the Orbital Strike attack. Using Orbital Strike has a 15% chance to activate Superior Firepower which increases your Area of Effect damage by 100% for 20 seconds, and resets the cooldown for Charge.
5 Piece Bonus: Gain the Orbital Strike attack. Using Orbital Strike has a 25% chance to activate Superior Firepower which increases your Area of Effect damage by 100% for 20 seconds, and resets the cooldown for Charge
Veteran
Required Profession: Master Squad Leader
Stat Mods on each piece:
Skill Mods on each piece:
- Resist Snare: 10
- Paint Target Cooldown: 2
3 Piece Bonus: Gain the Ray Shield (Self) ability. Ray Shield (Self) will prevent all damage for a short duration.
4 Piece Bonus: Gain the Ray Shield and Ray Shield (Self) abilities. Ray Shields will prevent all damage for a short duration.
5 Piece Bonus: Gain the Ray Shield and Ray Shield (Self) abilities. Ray Shields will prevent all damage for a short duration. Reduce the cooldown of Ray Shield (Self) by two minutes.
First Responder
Required Profession: Master Doctor
Stat Mods on each piece:
Skill Mods on each piece:
- Swift-Heal Other: 3
- Healing Potency: 2
3 Piece Bonus: Gain the Revitalize ability. Revitalize will heal your group's action and mind, and reduce their costs for a short duration. Medic abilities have a 5% chance to activate Revitalize.
4 Piece Bonus: Gain the Revitalize ability. Revitalize will heal your group's action and mind, and reduce their costs for a short duration. Medic abilities have a 10% chance to activate Revitalize.
5 Piece Bonus: Gain the Revitalize ability. Revitalize will heal your group's action and mind, and reduce their costs for a short duration. Medic abilities have a 15% chance to activate Revitalize.
Pathologist
Required Profession: Master Doctor
Stat Mods on each piece:
Skill Mods on each piece:
- Cleanse Cooldown Reduction: 1
- Cleanse Speed: 50
3 Piece Bonus: Gain the Serotonin Boost ability. Serotonin Boost will remove a negative effect from you or an ally.
4 Piece Bonus: Gain the Serotonin Boost ability. Serotonin Boost will remove a negative effect from you or an ally. Reduce the cooldown of Serotonin Boost by 2 seconds.
5 Piece Bonus: Gain the Serotonin Boost ability. Serotonin Boost will remove a negative effect from you or an ally. Reduce the cooldown of Serotonin Boost by 5 seconds.
Plaguespreader
Required Profession: Master Doctor
Stat Mods on each piece:
Skill Mods on each piece:
- Medical Warfare Efficiency: 6
- Medical DoT Cooldown Reduction: 1
- Medical DoT Speed: 25
3 Piece Bonus: Gain the Contagion ability. Contagion will cause your next Poison or Disease DoT to continuously spread to nearby enemies.
4 Piece Bonus: Gain the Contagion ability. Contagion will cause your next Poison or Disease DoT to continuously spread to nearby enemies. 30 second reduction to Contagion cooldown.
5 Piece Bonus: Gain the Contagion ability. Contagion will cause your next Poison or Disease DoT to continuously spread to nearby enemies. 60 second reduction to Contagion cooldown.
Blackbar's DOOM
Required Profession: Master Doctor
Stat Mods on each piece:
Skill Mods on each piece:
- Medical Debuff Cooldown Reduction: 1
- Medical Debuff Speed: 25
3 Piece Bonus: +5% DOOM Chance when using a targeted medical DoT or Debuff attack. Blackbar's
DOOM (Diverse Organism Obliterating Malady) inflicts the target with ALL of the following: Hemorrhage, Traumatize, Shock, Electrolyte Drain, and Thyroid Rupture. After a time the target will begin to bleed heavily. Finally they are subject to rapid oxidation and burst into flames,
4 Piece Bonus: +10% DOOM Chance when using a targeted medical DoT or Debuff attack. Blackbar's DOOM (Diverse Organism Obliterating Malady) inflicts the target with ALL of the following: Hemorrhage, Traumatize, Shock, Electrolyte Drain, and Thyroid Rupture. After a time the target will begin to bleed heavily. Finally they are subject to rapid oxidation and burst into flames.
5 Piece Bonus: +15% DOOM Chance when using a targeted medical Dot or Debuff attack. Blackbar's DOOM (Diverse Organism Obliterating Malady) inflicts the target with ALL of the following: Hemorrhage, Traumatize, Shock, Electrolyte Drain, and Thyroid Rupture. After a time the target will begin to bleed heavily. Finally they are subject to rapid oxidation and burst into flames.
Assassin
Required Profession: Master Sniper
Stat Mods on each piece:
Skill Mods on each piece:
- Ambush Fast Attack Chance: 5
- Critical Chance Increase: 3
3 Piece Bonus: Gain the Finishing Shot ability. Finishing Shot will deal a large amount of extra damage to NPCs below 20% health or recently incapacitated players. If they are currently incapacitated, Finishing Shot will cause a deathblow.
4 Piece Bonus: 5 second reduction to Finishing Shot cooldown. Gain the Finishing Shot ability. Finishing Shot will deal a large amount of extra damage to NPCs below 20% health or recently incapacitated players. If they are currently incapacitated, Finishing Shot will cause a deathblow.
5 Piece Bonus: 15 second reduction to Finishing Shot cooldown. Gain the Finishing Shot ability. Finishing Shot will deal a large amount of extra damage to NPCs below 20% health or recently incapacitated players. If they are currently incapacitated, Finishing Shot will cause a deathblow.
Gunslinger
Required Profession: Master Pistoleer
Stat Mods on each piece:
Skill Mods on each piece:
- Quick Draw Chance: 4 Critical Hit
- Defense: 3
3 Piece Bonus: Gain the Fumble ability. Fumble will disarm your target, causing them to drop their weapon and be unable to attack for a short duration.
4 Piece Bonus: Gain the Fumble ability. Fumble will disarm your target, causing them to drop their weapon and be unable to attack for a short duration. 15 second reduction to Fumble cooldown.
5 Piece Bonus: Gain the Fumble ability. Fumble will disarm your target, causing them to drop their weapon and be unable to attack for a short duration. 30 second reduction to Fumble cooldown.
Dire Fate
Required Profession: Master Carbineer
Stat Mods on each piece:
Skill Mods on each piece:
- Carbine Accuracy While Standing: 10
- Rapid Fire Fast Attack Chance: 5
3 Piece Bonus: +25% Dire Snare Chance while using targeted attacks that snare. Dire Snare cannot be prevented or dispelled through normal means. An NPC under this effect is mezmerized.
4 Piece Bonus: +50% Dire Snare Chance while using targeted attacks that snare. Dire Snare cannot be prevented or dispelled through normal means. An NPC under this effect is mezmerized.
5 Piece Bonus: +100% Dire Snare Chance while using targeted attacks that snare. Dire Snare cannot be prevented or dispelled through normal means. An NPC under this effect is mezmerized.
Soldier
Required Profession: Novice Sharpshooter
Stat Mods on each piece:
Skill Mods on each piece:
- Armor Penalty Mitigation: 20
- Carbine Range Bonus: 3
- Pistol Range Bonus: 6
3 Piece Bonus: You are quick to adapt to new situations. Kneeling you gain a 5 second bonus to critical hit and defense. Going prone you gain a 5 second bonus to accuracy and defense. Standing you gain a 5 second bonus to movement and defense.
4 Piece Bonus: You are quick to adapt to new situations. Kneeling you gain a 10 second bonus to critical hit and defense. Going prone you gain a 10 second bonus to accuracy and defense. Standing you gain a 10 second bonus to movement and defense.
5 Piece Bonus: You are quick to adapt to new situations. Kneeling you gain a 15 second bonus to critical hit and defense. Going prone you gain a 15 second bonus to accuracy and defense. Standing you gain a 15 second bonus to movement and defense.
Tidstill
Required Profession: Teras Kasi Master
Stat Mods on each piece:
Skill Mods on each piece:
- Quick Combo Attack Chance: 5
- States Resistance: 5
3 Piece Bonus: 5% chance to activate the Timeless Step reactive effect. Timeless Step increases aggression against you, and drains the attacker's Mind and Force.
4 Piece Bonus: 10% chance to activate the Timeless Step reactive effect. Timeless Step increases aggression against you, and drains the attacker's Mind and Force.
5 Piece Bonus: 15% chance to activate the Timeless Step reactive effect. Timeless Step increases aggression against you, and drains the attacker's Mind and Force.
Razor
Required Profession: Master Fencer
Stat Mods on each piece:
Skill Mods on each piece:
- Body Hit Fast Attack Chance: 5
- One-handed Weapon Accuracy While Moving: 15
3 Piece Bonus: Gain the Razor Waltz ability. While in Razor Waltz, all of your attacks have an accuracy bonus and cause a stacking bleeding effect.
4 Piece Bonus: Gain the Razor Waltz ability. While in Razor Waltz, all of your attacks have an accuracy bonus and cause a stacking bleeding effect. 10 second bonus to Razor Waltz duration.
5 Piece Bonus: Gain the Razor Waltz ability. While in Razor Waltz, all of your attacks have an accuracy bonus and cause a stacking bleeding effect. 20 second bonus to Razor Waltz duration.
Pursuit
Required Profession: Novice Brawler
Stat Mods on each piece:
Skill Mods on each piece:
- Armor Penalty Mitigation: 20 Sprint
- Quick Cooldown Chance: 5
3 Piece Bonus: You gain the Pursuit ability. When you use Pursuit against a target, you gain a speed boost, accuracy bonus against them, and immunity from any snares they use against you.
4 Piece Bonus: You gain the Pursuit ability. When you use Pursuit against a target, you gain a speed boost, accuracy bonus against them, and immunity from any snares they use against you. 10 second bonus to Pursuit duration.
5 Piece Bonus: You gain the Pursuit ability. When you use Pursuit against a target, you gain a speed boost, accuracy bonus against them, and immunity from any snares they use against you. 20 second bonus to Pursuit duration.
Templar
Required Profession: Lightsaber Master
Stat Mods on each piece:
Skill Mods on each piece:
- Saber Dervish Fast Attack Chance: 5
- Critical Hit Defense: 3
3 Piece Bonus: You gain the Saber Reflect ability. Saber Reflect will reflect damage from any missed and deflected attacks back at the attacker.
4 Piece Bonus: You gain the Saber Reflect ability. Saber Reflect will reflect damage from any missed and deflected attacks back at the attacker. 30 second reduction to Saber Reflect cooldown.
5 Piece Bonus: You gain the Saber Reflect ability. Saber Reflect will reflect damage from any missed and deflected attacks back at the attacker. 60 second reduction to Saber Reflect cooldown.
Manipulator
Required Profession: Master Force Wielder
Stat Mods on each piece:
Skill Mods on each piece:
- Force Lightning Fast Attack Chance: 3
- Lightning Freeshot Chance: 5
3 Piece Bonus: You gain the Veil of Deception ability. Veil of Deception greatly diminshes the abilities of all enemies in a targeted area, reducing their accuracy and defense.
4 Piece Bonus: You gain the Veil of Deception ability, Veil of Deception greatly diminshes the abilities of all enemies in a targeted area, reducing their accuracy and defense. 10 second bonus to Veil of Deception duration.
5 Piece Bonus: You gain the Veil of Deception ability. Veil of Deception greatly diminshes the abilities of all enemies in a targeted area, reducing their accuracy and defense. 20 second bonus to Veil of Deception duration.
Sage
Required Profession: Master Force Healing
Stat Mods on each piece:
Skill Mods on each piece:
- DOT Resistance: 10
- Force Overheal Chance: 20
3 Piece Bonus: Gain the Luminous Heal ability. Luminous Heal heals your target and channels through them to heal all nearby allies until the power is diminished.
4 Piece Bonus: Gain the Luminous Heal ability. Luminous Heal heals your target and channels through them to heal all nearby allies until the power is diminished. 10 second reduction to Luminous Heal cooldown.
5 Piece Bonus: Gain the Luminous Heal ability. Luminous Heal heals your target and channels through them to heal all nearby allies until the power is diminished. 20 second reduction to Luminous Heal cooldown.
Bane
Required Profession: Master Force Enhancer
Stat Mods on each piece:
Skill Mods on each piece:
- Drain Force Fast Attack Chance: 5
- States Resistance: 5
3 Piece Bonus: You gain the Force Sever ability. Force Sever will reduce the target's maximum Force to 0 for a short duration.
4 Piece Bonus: You gain the Force Sever ability. Force Sever will reduce the target's maximum Force to 0 for a short duration. 10 second reduction to Force Sever cooldown.
5 Piece Bonus: You gain the Force Sever ability. Force Sever will reduce the target's maximum Force to 0 for a short duration. 30 second reduction to Force Sever cooldown.
Guardian
Required Profession: Master Force Defender
Stat Mods on each piece:
Skill Mods on each piece:
- Block Chance: 3
- Force Aura Duration: 1
3 Piece Bonus: Gain the Saber Intercept ability. Saber Intercept will redirect all attacks against a target to you for a short duration.
4 Piece Bonus: Gain the Saber Intercept ability. Saber Intercept will redirect all attacks against a target to you for a short duration. 30 second reduction to Saber Intercept cooldown.
5 Piece Bonus: Gain the Saber Intercept ability. Saber Intercept will redirect all attacks against a target to you for a short duration. 60 second reduction to Saber Intercept cooldown.
Captivator
Required Profession: Master Dancer
Skill Mods on each piece:
- Persuasion: 1
- Inspiration Pulse Increase: 1
3 Piece Bonus: Your flourishes have a 1% chance to trigger Captivation, granting everyone watching you a bonus to Persuasion.
4 Piece Bonus: Your flourishes have a 3% chance to trigger Captivation, granting everyone watching you a bonus to Persuasion.
5 Piece Bonus: Your flourishes have a 5% chance to trigger Captivation, granting everyone watching you a bonus to Persuasion.
Thriller
Required Profession: Master Musician
Skill Mods on each piece:
- Luck: 1
- Inspiration Pulse Increase: 1
3 Piece Bonus: Your flourishes have a 1% chance to trigger Thrilled, granting everyone watching you a bonus to Luck.
4 Piece Bonus: Your flourishes have a 3% chance to trigger Thrilled, granting everyone watching you a bonus to Luck.
5 Piece Bonus: Your flourishes have a 5% chance to trigger Thrilled, granting everyone watching you a bonus to Luck.
Tinkerer
Required Profession: Novice Artisan
Stat Mods on each piece:
Skill Mods on each piece
- Crafting Critical Success Bonus: 2
3 Piece Bonus: You have a 5% chance to proc a Free Craft after experimenting, which will allow you to retain the effects of Bespin Port
4 Piece Bonus: You have a 10% chance to proc a Free Craft after experimenting, which will allow you to retain the effects of Bespin Port.
5 Piece Bonus: You have a 15% chance to proc a Free Craft after experimenting, which will allow you to retain the effects of Bespin Port
Slicer
Required Profession: Novice Artisan
Stat Mods on each piece:
Skill Mods on each piece:
- Reverse Engineering Chance: 2
3 Piece Bonus: You have a 1% chance to proc Breakthrough when Reverse Engineering, which will raise the power level of the bit by an additional 12
levels.
4 Piece Bonus: You have a 2% chance to proc Breakthrough when Reverse Engineering, which will raise the power level of the bit by an additional 12 levels.
5 Piece Bonus: You have a 3% chance to proc Breakthrough when Reverse Engineering, which will raise the power level of the bit by an additional 12 levels