Player Cities | SWG Restoration

Player Cities

  • Views Views: 1,661
  • Last updated Last updated:
  • Player Cities


    A Player city is a type of city established and maintained by players. The mayor administers a player city through the city control panel in the archive room of the city hall.

    Requirements

    The steps to establishing a player city are:

    • Place a deed for a City Hall on a planet that has not reached:
    • Not closer than 1500m of another player city
    • The character with which you place the City Hall deed will automatically declare its residence as the City Hall.
    • Four additional characters must place a house within 150 meters of City Hall and declare residence within 24 hours.

    Rank Levels

    • City rank updates weekly, depending on when the city was founded and at the earliest city pulse thereafter (happens every few hours).
    • Upgrades can only happen one at a time, same with city downgrades
    • Player city rank is determined by citizenship and enables the following civic Structures:

    RankTitleCitizensRadiusEnabled civic Structures
    1Outpost
    5 declared​
    150 mSmall gardens
    2Village
    10 declared​
    200 mMedium gardens, Bank, Garage, Cantina
    3Township
    15 declared​
    300 mLarge gardens, Cloning facility, Hospital
    4City
    30 declared​
    400 mShuttleport, Theater
    5Metropolis
    40 declared​
    450 m

    The exact time for the city update can be determined from the City Terminal located in City Hall. Before taxation and city maintenance, the city rank and citizenship are validated. If the city has enough citizens to advance, the city is promoted. If the city does not have enough citizens to maintain its current rank, it is demoted. The Mayor is notified of any changes in city rank.

    Player city rank caps

    PlanetTotal cities allowedRank 3 or higherRank 4 or higher
    Corellia, Naboo, Tatooine201510
    Dantooine, Lok, Rori, Talus503020

    Terminal and Trainer Caps

    City RankMax TerminalsMax Trainers
    135
    2610
    3915
    41220
    51525

    Decorations

    Decorations can be placed in a city of any rank by the mayor. Placement and maintenance fees are paid by the city treasury. Decorations are statues, fountains, streetlamps, potted trees, and banners.

    Civic structures

    Civic structures can be placed in a city that meet the required city rank by the mayor. Maintenance fees are paid by the city treasury.
    StructureRank
    Bank2. Village
    Cloning3. Township
    Garage2. Village
    Small Garden1. Outpost
    Medium Garden2. Village
    Large Garden3. Township
    Shuttleport4. City
    Citizen-placed:ProfessionCity RankLots
    CantinaMaster Dancer/Master Musician2. Village5
    HospitalMaster Doctor/Master Combat Medic3. Township3
    TheaterMaster Dancer/Master Musician4. City3

    Commands

    • /grantZoningRights - This can be done by either the Mayor or Militia members. It can sometimes be done remotely, but often times it requires both parties to be inside the city, and the Mayor/Militia member needs to have the prospective citizen selected in order to work properly.
    • /installMissionTerminal - The mission terminal will be installed facing in the direction the Mayor is facing when the terminal is selected
    • /recruitSkillTrainer

    Specializations

    A specialization gives the city a bonus in some area for an increased cost in city maintenance. Different city specializations are available provided the city is of sufficient rank (minimum of Rank 3). A city can have only one specialization at a time and may only be changed once a week (to take effect with the next city update). Once a specialization is put into effect, it remains until the mayor changes or removes it.

    SpecializationBenefit
    Clone Labthe cost of clone insurance is reduced by 20%
    DNA Laboratory3 hours reduction per incubation session
    Encore PerformanceStoryteller items last an extra 12 hours
    Entertainment DistrictIncreased Entertainer buff duration (+30 min) and tick (+3)
    Improved Job Market15% bonus payout for missions accepted from terminals.
    Manufacturing Center10% bonus to prototype assembly results, reduced chance of failures
    Research Center15% bonus to the final result roll during the experimentation phase of Crafting
    Sample Rich20% bonus to sample sizes and a 10% bonus to extraction skill checks during resource collecting by handsampling.
    Outdoor EnhancementIncreases the number of Civic Structures and City Decorations that can be placed by 33%

    Buildable Planets

    Resources