Scout

Scout
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  • Starting Profession - No Requirements for Novice​



    Scout Skill Tree​

    Master Scout​
    Camouflage IV​
    Trapping IV​
    Harvesting IV​
    Survival IV​
    Camouflage III​
    Trapping III​
    Harvesting III​
    Survival III​
    Camouflage II​
    Trapping II​
    Harvesting II​
    Survival II​
    Camouflage I​
    Trapping I​
    Harvesting I​
    Survival I​
    Novice Scout​

    Novice Scout [15 skill points]
    Skill Mods
    Trapping +10
    Creature Knowledge +10
    Creature Harvesting +25


    Camouflage I - Fundamentals [2 skill points]
    1,000 Scouting Experience
    Skill Mods
    Terrain Negotiation +10
    Camouflage +5

    Camouflage II - Advanced Principles [3 skill points]
    2,500 Scouting Experience
    Skill Mods
    Camouflage +5
    Mask Scent +20

    Abilities
    Mask Scent

    Camouflage III - Harsh Environment Training [4 skill points]

    7,500 Scouting Experience
    Skill Mods
    Terrain Negotiation +20
    Mask Scent +20
    Camouflage +5

    Camouflage IV - Foundational [5 skill points]
    35,000 Scouting Experience
    Skill Mods
    Camouflage +5
    Mask Scent +30


    Trapping I - Makeshift Design [2 skill points]
    1,000 Scouting Experience
    Skill Mods
    Trapping +10

    Trapping II - Refined Design [3 skill points]
    2,500 Scouting Experience
    Skill Mods
    Trapping +15
    Creature to hit Bonus +5

    Trapping III - Martial Design [4 skill points]
    7,500 Scouting Experience
    Skill Mods
    Trapping +25
    Creature to hit Bonus +10

    Trapping IV - Elite Martial Design [5 skill points]
    35,000 Scouting Experience
    Skill Mods
    Trapping +25
    Creature to hit Bonus +10


    Harvesting I - Civilian Methodology [2 skill points]
    1,000 Scouting Experience
    Skill Mods
    Creature Knowledge +10
    Creature Harvesting +10
    DNA Harvesting +30
    Forage +10

    Abilities
    Extract DNA

    Harvesting II - Military Methodology [3 skill points]

    2,500 Scouting Experience
    Skill Mods
    Creature Knowledge +25
    Creature Harvesting +15
    DNA Harvesting +30
    Forage +10

    Harvesting III - Trandoshan Methodology [4 skill points]
    7,500 Scouting Experience
    Skill Mods
    Creature Knowledge +25
    Creature Harvesting +25
    DNA Harvesting +30
    Forage +10

    Harvesting IV - Unconventional Methodology [5 skill points]
    35,000 Scouting Experience
    Skill Mods
    Creature Knowledge +30
    Creature Harvesting +25
    DNA Harvesting +30
    Forage +10


    Survival I - Rudimentary Techniques [2 skill points]
    1,000 Scouting Experience
    Skill Mods
    Defense vs Stun +10

    Survival II - Advanced Techniques [3 skill points]
    2,500 Scouting Experience
    Skill Mods
    Defense vs Blind +10

    Survival III - Harsh Environment Techniques [4 skill points]
    7,500 Scouting Experience
    Skill Mods
    Defense vs Dizzy +10

    Survival IV - Special Techniques [5 skill points]
    35,000 Scouting Experience
    Skill Mods
    Defense vs Intimidate +10


    Master Scout [1 skill point]
    52,500 Scouting Experience
    Skill Mods
    Terrain Negotiation +10
    Camouflage +20
    Creature Harvesting +50
    Mask Scent +30
    Trapping +15
    Forage +10

    Abilities
    Enraging Spur ** AOE Damage, Stun


    You Gain Scouting XP By Harvesting Creature Resources Off Dead Creatures

    Right click on dead creature see example.
    zEWznHK.jpeg

    You can Alternately just type /harvest hide , meat or bone and it will do it without clicking just have it targeted.
    or make a macro button to auto harvest, note you can't harvest while in combat.

    It is Advised to level up Harvesting first because each tier you move up in this line you get more scout xp per Harvest.



    Original--MacMan, Current Version--Pathfinder