Scout | SWG Restoration

Scout

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  • Starting Profession - No Requirements for Novice​



    Scout Skill Tree​

    Master Scout​
    Exploration IV​
    Trapping IV​
    Hunting IV​
    Survival IV​
    Exploration III​
    Trapping III​
    Hunting III​
    Survival III​
    Exploration II​
    Trapping II​
    Hunting II​
    Survival II​
    Exploration I​
    Trapping I​
    Hunting I​
    Survival I​
    Novice Scout​

    Novice Scout [15 skill points]
    Skill Mods
    Trapping +10
    Camping +10
    Creature Knowledge +10
    Creature Harvesting +25

    Abilities
    Knockdown Recovery

    Schematic
    + Basic Camp Kit


    Exploration I - Fundamentals [2 skill points]
    2,000 Scouting Experience
    Skill Mods
    Terrain Negotiation +10

    Exploration II - Advanced Principles [3 skill points]
    6,000 Scouting Experience
    Skill Mods
    Burst Run Efficency +10
    Mask Scent +20

    Abilities
    Mask Scent

    Exploration III - Harsh Environment Training [4 skill points]
    12,500 Scouting Experience
    Skill Mods
    Terrain Negotiation +20
    Mask Scent +20


    Exploration IV - Alien Environment [5 skill points]
    25,000 Scouting Experience
    Skill Mods
    Burst Run Efficency +10
    Mask Scent +30


    Trapping I - Makeshift Design [2 skill points]
    1,000 Scouting Experience
    Skill Mods
    Trapping +10
    DNA Harvesting +20

    Abilities
    Enraging Spur
    Extract DNA

    Trapping II - Refined Design [3 skill points]
    5,000 Scouting Experience
    Skill Mods
    Trapping +15
    DNA Harvesting +20

    Trapping III - Martial Design [4 skill points]
    15,000 Scouting Experience
    Skill Mods
    Trapping +25
    DNA Harvesting +30

    Trapping IV - Elite Martial Design [5 skill points]
    70,000 Scouting Experience
    Skill Mods
    Trapping +25
    DNA Harvesting +30

    Hunting I - Civilian Methodology [2 skill points]
    2,000 Scouting Experience
    Skill Mods
    Creature Knowledge +10
    Creature Harvesting +10

    Hunting II - Military Methodology [3 skill points]
    6,000 Scouting Experience
    Skill Mods
    Creature Knowledge +25
    Creature Harvesting +15
    Creature To-Hit Bonus +5

    Hunting III - Trandoshan Methodology [4 skill points]
    12,500 Scouting Experience
    Skill Mods
    Creature Knowledge +25
    Creature Harvesting +25
    Creature To-Hit Bonus +10

    Hunting IV - Unconventional Methodology [5 skill points]
    25,000 Scouting Experience
    Skill Mods
    Creature Knowledge +30
    Creature Harvesting +25
    Creature To-Hit Bonus +10


    Survival I - Rudimentary Techniques [2 skill points]
    2,000 Scouting Experience
    Skill Mods
    Camping +15

    Schematic
    +Multiperson Camp Kit

    Survival II - Advanced Techniques [3 skill points]
    5,000 Scouting Experience
    Skill Mods
    Camping +20

    Schematic
    +Improved Camp Kit


    Survival III - Harsh Environment Techniques [4 skill points]
    12,500 Scouting Experience
    Skill Mods
    Camping +20

    Schematic
    +High Quality Camp Kit

    Survival IV - Special Techniques [5 skill points]
    25,000 Scouting Experience
    Skill Mods
    Camping +20

    Schematic
    +Field Base Kit

    Master Scout [1 skill point]
    xxxx Scouting Experience
    Skill Mods
    Terrain Negoiation +10
    Burst Run Efficency +5
    Camping +15
    Creature Harvesting +50
    Mask Scent +30
    Trapping +15

    Schematic
    +High Tech Field Base Kit



    --MacMan