JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser .
Starting Profession - No Requirements for Novice
Scout Skill Tree
Exploration IV
Trapping IV
Hunting IV
Survival IV
Exploration III
Trapping III
Hunting III
Survival III
Exploration II
Trapping II
Hunting II
Survival II
Exploration I
Trapping I
Hunting I
Survival I
Novice Scout [15 skill points]
Skill Mods
Trapping +10
Camping +10
Creature Knowledge +10
Creature Harvesting +25
Abilities
Knockdown Recovery
Schematic
+ Basic Camp Kit
Exploration I - Fundamentals [2 skill points]
2,000 Scouting Experience
Skill Mods
Terrain Negotiation +10
Exploration II - Advanced Principles [3 skill points]
6,000 Scouting Experience
Skill Mods
Burst Run Efficency +10
Mask Scent +20
Abilities
Mask Scent
Exploration III - Harsh Environment Training [4 skill points]
12,500 Scouting Experience
Skill Mods
Terrain Negotiation +20
Mask Scent +20
Exploration IV - Alien Environment [5 skill points]
25,000 Scouting Experience
Skill Mods
Burst Run Efficency +10
Mask Scent +30
Trapping I - Makeshift Design
[2 skill points]
1,000 Scouting Experience
Skill Mods
Trapping +10
DNA Harvesting +20
Abilities
Enraging Spur
Extract DNA
Trapping II - Refined Design [3 skill points]
5,000 Scouting Experience
Skill Mods
Trapping +15
DNA Harvesting +20
Trapping III - Martial Design [4 skill points]
15,000 Scouting Experience
Skill Mods
Trapping +25
DNA Harvesting +30
Trapping IV - Elite Martial Design [5 skill points]
70,000 Scouting Experience
Skill Mods
Trapping +25
DNA Harvesting +30
Hunting I - Civilian Methodology [2 skill points]
2,000 Scouting Experience
Skill Mods
Creature Knowledge +10
Creature Harvesting +10
Hunting II - Military Methodology [3 skill points]
6,000 Scouting Experience
Skill Mods
Creature Knowledge +25
Creature Harvesting +15
Creature To-Hit Bonus +5
Hunting III - Trandoshan Methodology [4 skill points]
12,500 Scouting Experience
Skill Mods
Creature Knowledge +25
Creature Harvesting +25
Creature To-Hit Bonus +10
Hunting IV - Unconventional Methodology [5 skill points]
25,000 Scouting Experience
Skill Mods
Creature Knowledge +30
Creature Harvesting +25
Creature To-Hit Bonus +10
Survival I - Rudimentary Techniques [2 skill points]
2,000 Scouting Experience
Skill Mods
Camping +15
Schematic
+Multiperson Camp Kit
Survival II - Advanced Techniques [3 skill points]
5,000 Scouting Experience
Skill Mods
Camping +20
Schematic
+Improved Camp Kit
Survival III - Harsh Environment Techniques [4 skill points]
12,500 Scouting Experience
Skill Mods
Camping +20
Schematic
+High Quality Camp Kit
Survival IV - Special Techniques [5 skill points]
25,000 Scouting Experience
Skill Mods
Camping +20
Schematic
+Field Base Kit
Master Scout [1 skill point]
xxxx Scouting Experience
Skill Mods
Terrain Negoiation +10
Burst Run Efficency +5
Camping +15
Creature Harvesting +50
Mask Scent +30
Trapping +15
Schematic
+High Tech Field Base Kit
--MacMan