Species | Star Wars Galaxies Restoration

Species

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  • There are 10 playable species available on Restoration, with more to come in Publish 1.2.

    Species Comparison​

    All greyed out skill mods are either not working or irrelevant. Combat related skill mods such as accuracy or defense, although working, are insignificant when compared to the values that a typical character has when fully geared and buffed. Special species abilities may be useful in certain situations but have short durations and long cooldowns.
    SpeciesSkill ModsAbilitiesArmour/ClothingOther
    BothanCamouflage +15
    Cover +15
    ---
    HumanArtisan Experimentation +15 (***Note)
    Leadership +10
    ---
    IthorianCreature Taming Bonus +10
    Defense Vs. Dizzy +10
    Defense Vs. Stun +10
    Melee Defense +10
    Advanced Assembly +10
    Chassis Assembly +10
    Power Systems +10
    Shields Assembly +10
    -
    • Armour
      • Ithorian
      • Factional
      • Deathtrooper
      • Katarn
      • R.I.S.
    • Clothing
      • Ithorian
      • Sturdy Boots
    -
    Mon CalamariAlertness +15
    Weapon Assembly +10
    Structure Assembly +10
    ---
    RodianDefense Vs. Blind +15
    One-handed Weapon Accuracy +10
    Two-handed Melee Accuracy +10
    Weapon Assembly +10
    ---
    SullustanCreature Harvesting +10
    Trapping +10
    Booster Assembly +10
    Engine Assembly +10
    Weapon Systems +10
    ---
    TrandoshanCreature Harvesting +10
    Melee Defense +10
    Unarmed Accuracy +10
    Unarmed Speed +5
    Unarmed Damage +15
    Regeneration:
    Modify Health regeneration by 20%
    Modify Action regeneration by 20%
    Duration: 5 minutes
    Cooldown: 1 hour
    Boots and gloves are wearable but will be invisible-
    Twi'LekDancing Enhancement +15
    Musical Enhancement +5
    -Access to Twi'Lek exclusive headwearAble to speak Lekku which can only be understood by other Twi'Leks and Smugglers
    WookieeCreature Taming Bonus +10
    Rescue +10
    Trapping +10
    Warcry +10
    Wookiee Roar:
    Modify Accuracy by 40 points
    Modify Melee Damage by 40 points
    Modify Defense by -40 points
    Duration: 5 minutes
    Cooldown: 1 hour
    • Armour
      • Wookiee
      • Factional
      • Deathtrooper
      • Katarn
      • R.I.S.
    • Clothing
      • Wookie Garb
    Only species that are able to craft and wield Bowcasters
    ZabrakAnti-Shock +5
    Defense Vs. Dizzy +10
    Defense Vs. Intimidate +10
    Defense Vs. Stun +10
    Equilibrium:
    Nonfunctional
    Vitalize:
    Modify Health by 20%
    Modify Action Regeneration by -20%
    Modify Mind Regeneration by -20%
    Duration: 5 minutes
    Cooldown: 1 hour
    --

    Human Artisan Experimentation Bonus​

    This bonus is the only species bonus that has a potentially significant impact to gameplay, specifically with regards to crafting. An Artisan Experimentation +15 bonus gives Human crafters an extra Experimentation point to work with, giving them a small but noticeable advantage when crafting Artisan schematics that have three or more Experimentation lines. Aspiring crafters (especially Chefs) will want to consider this choice carefully.
    Examples of such schematics include:
    • All Food and Drink in the Domestic Arts line of Artisan
    • Enzyme Extractors (Master Artisan)