Tycho's Time Trials

Tycho's Time Trials
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  • This quest starts Tycho Celchu's questline from the Ace of Aces space content.

    To start this questline, speak with Tycho Celchu, who will be in one of the back rooms of the Idiot's Array lounge.
    /way corellia 6950 -5597 Tycho Celchu;

    Tycho Celchu challenges the player to beat their personal record for three types of missions. All of these missions are timed and will challenge the player's piloting ability, quickness, and ship quality.

    Important: You will need a Deep Space hyperspace chip in your flight computer/astromech in order to complete certain trials!

    Tycho's Trials​


    Tycho's questline consists of 9 timed missions, that are broken down to 3 missions per tier.
    • 3 duty missions
    • 3 circuit missions
    • 3 corvette missions
    The duty and corvette missions take place in Deep Space, while the circuit missions take place in various systems.

    Tiers​

    There are 3 tiers associated with each of the missions above. The number of waypoints, difficulty, and quantity of ships remains the same. The only thing that changes between the tiers for each missions is the amount of time provided to be complete that mission.

    TierName of QuestType of MissionAmount of Time Given
    CortosisFirst Ace ChallengeDuty Mission20 minutes
    CortosisSecond Ace ChallengeCircuit Mission35 minutes
    CortosisThird Ace ChallengeCorvette Mission12 minutes
    BeskarFourth Ace ChallengeDuty Mission15 minutes
    BeskarFifth Ace ChallengeCircuit Mission28 minutes
    BeskarSixth Ace ChallengeCorvette Mission8 minutes
    AurodiumSeventh Ace ChallengeDuty Mission11 minutes 45 seconds
    AurodiumEighth Ace ChallengeCircuit Mission23 minutes 30 seconds
    AurodiumNinth Ace ChallengeCorvette Mission5 minutes

    Trial 1 - Duty Mission​


    These trial missions consist of having to clear a duty of Tier 6 fighters in Deep Space in a provided amount of time, depending on the tier.
    • You will need a Deep Space hyperspace chip in your flight computer/astromech for this mission - it takes too much time to get to Deep Space through traditional means
    You may find a breakdown of the duty mission by using the table below.

    k = Tier 6 Kihraxz, s = Tier 6 Scyk, i = Tier 6 Ixiyen, f = Tier 6 KSE Firespray, ki = Tier 6 Kimogila, kr = Tier 6 Krayt, Y = Tier 6 YT-1300
    XXXMission 1Mission 2Mission 3Mission 4
    XXXWave 1Wave 2Wave 3Wave 1Wave 2Wave 3Wave 1Wave 2Wave 3Ace
    Cycle 1WIPWIPWIPWIPWIPWIPWIPWIPYY
    Cycle 2WIPWIPWIPWIPWIPWIPWIPWIPYYYY
    Cycle 3WIPWIPWIPWIPWIPWIPWIPWIPYYYYYY

    The Duty Mission Token rewards for this duty are as follows:
    • Cycle 1
      • WIP
    • Cycle 2
      • WIP
    • Cycle 3
      • WIP
    • Duty completion
      • 1,000 Duty Mission Tokens
    If you go over the timer you may still complete the duty mission, but you will not progress to the next quest in the tier.

    Trial 2 - Circuit Mission​


    These trial missions consist of having to navigate to various waypoints across multiple systems in a provided amount of time, depending on the tier.
    • You will not need a Deep Space hyperspace chip in your flight computer/astromech for this mission
    The order of systems that you will need to travel to are as follows:
    1. Corellia
    2. Naboo
    3. Tatooine
    4. Yavin
    5. Endor
    6. Dathomir
    7. Dantooine
    8. Kashyyyk
    9. Ord Mantell
    Each system will have 3 waypoints that the player will have to navigate to, before hyperspacing to the next system, except for Dathomir - which has 5 waypoints.

    Note: The distance values will change, depending on the max speed your ship can reach.
    • These numbers were based off a speed of 1,730 (2,300 when boosting)
    Corellia:
    1. Set hyperspace navigation to Naboo, Royal Way once 1 km from the 1st waypoint
    Naboo:
    1. Set hyperspace navigation to Tatooine, Desert Sands once 3 km from the 1st waypoint
    Tatooine:
    1. Set hyperspace navigation to Smuggler's Run, Yavin once ~1km away from 2nd waypoint
    Yavin:
    1. Set hyperspace navigation to Endor, Area D-435 once ~3km away from 2nd waypoint
    Endor:
    1. Set hyperspace navigation to Endor, Empire's Justice 6km from the 2nd waypoint
    2. Set hyperspace navigation to Dathomir, Dathomir's Vitality as soon as you arrive
    Dathomir:
    1. Set hyperspace navigation to Dathomir, Dark Force when 6km from 4th waypoint
    2. Set hyperspace navigation to Dantooine, Asair's Ribbon as soon as you arrive
    Dantooine:
    1. Set hyperspace navigation to Dantooine, Dantooine's Wrath immediately
    2. Set hyperspace navigation to Dantooine, Dantooine's Wrath again once 6 km from the 2nd waypoint
    3. Set hyperspace navigation to Kashyyyk, Neutral Territories immediately
    Kashyyyk:
    1. Set hyperspace navigation to Kashyyyk, Rodian Territories immediately
    2. Set hyperspace navigation to Kashyyyk, Imperial Overseer's Base when 6km from 2nd waypoint
    3. Set hyperspace navigation to Nova Orion, Ord Mantell immediately
    Ord Mantell:
    1. Set hyperspace navigation to Nova Orion when 6km away from 1st waypoint
    2. Set hyperspace navigation to Nova Orion when 6km away from 2nd waypoint

    Trial 3 - Corvette Mission​


    These trial missions consist of having to destroy a Hidden Dagger's corvette in Deep Space in a provided amount of time. The corvette will be escorted by 2 Tier 5 Gunships and a handful of Tier 5 fighters.

    You only need to destroy the Hidden Dagger's corvette - you do not need to destroy a single ship in the convoy that is escorting the corvette.
    • You will need a Deep Space hyperspace chip in your flight computer/astromech for this mission - it takes too much time to get to Deep Space through traditional means
    Follow the standard recommended approach of fighting corvettes:
    1. Destroy Weapon 5
    2. Destroy Shield and Secondary Shield
    3. Destroy Engine
    4. Destroy Reactor
    5. Destroy Bridge
    You may destroy additional weapon systems on the corvette to increase survivability and mitigate damage taken, but remember, this is timed.

    Rewards​


    Completion of each tier will provide you with rewards. Be sure to speak with Myrna the Space Queen after completing the final mission of each tier.
    /way corellia 6923 -5606 Myrna the Space Queen;

    Tips​


    Some tips that might make these trials a little easier.

    Duty Mission Tips​

    Standard duty mission, can use what you most likely use when you do high tier duty missions.

    Common farming loadouts:
    • Rebels - Advanced X-Wing with 3 high-quality certification 8 weapons and a high quality certification 10 shield
    • Imperials - TIE Defender with 3 high-quality certification 8 weapons and a high quality certification 10 shield
    • Freelancers - Rihkxyrk/Krayt/Kimogila with 3 high-quality certification 8 weapons and a high quality certification 10 shield
    You don't have to use these loadouts, but will probably be easiest if you do.

    Circuit Mission Tips​

    Since this trial boils down to a "gear-check" on your ship and hyperspace timings, here are some tips that might make this trial a little easier.

    Chassis and Ship Component Selection​

    This trial, especially the Aurodium tier, is very dependent on the quality of the engine your ship has.

    First, it is highly recommend using a ship that has a 100% speed modifier. This will help get the most out the Engine Top Speed attribute of the engine ship component.
    • Rebels - A-Wing, T-Wing
    • Imperials - TIE Interceptor, TIE Advanced, Imperial Guard Tie Interceptor
    • Freelancers - Vaksai, N-1, Kihraxz
    Now that we have our chassis, it's time to select our ship components. I have included screenshots of ship components that were used to complete the Aurodium tier in each ship component section.

    Your ship should only have four components for this trial, in order to maximize the amount of mass you can allocate to the engine and booster. No shield, no armor, no weapons - build to be as fast as possible.
    1. Engine (with highest Engine Top Speed you have)
    2. Booster (with highest Booster Top Speed you have)
    3. Droid Interface (with Reactor Overload - Four and Engine Overload - Four chips)
    4. Reactor (with a Reactor Generation Rate high enough to handle the energy requirement)
    The most important component for this trial is the engine. Use the fastest engine you have - the higher the top speed, the better! Try to shoot for ~120+ on the Engine Top Speed attribute.
    • High-quality reverse engineered certification 10 engine
    • Crafted Nova Industries Mark V Engine (with experimentation in Engine Top Speed)
    1759505399739.png
    (Crafted Nova Industries Mark V Engine)

    You will also want to have booster with a high Top Booster Speed attribute.
    • High-quality reverse engineered booster​
    • Crafted collection booster (with experimentation in Top Booster Speed)​
    1759505850746.png
    (Crafted Mark IV collection Booster)

    While not as important as the other components, you will still need a droid interface that will have a high enough Droid Command Speed to complete your overloads as soon as possible.
    • High-quality droid interface (Mark IV was used in this guide)
    1759506568409.png
    (Crafted Mark IV Droid Interace)

    Finally, you will need a reactor to be able to satisfy the energy requirement when using an Engine Overload - Four chip. You shouldn't need anything crazy.
    1759506117585.png
    (Looted Reactor)

    Hyperspace Timings​

    In the hyperspace timings spoiler in the Circuit Mission section, there are certain hyperspace timings that need to be done "immediately" or "as soon as you arrive".

    I decided to create macros for these specific timings, to save 1-2 seconds from having to open the Hyperspace Map, selecting the planet, selecting the route, and selecting OK. These are most likely optional, but in my successful attempt - I used these. These are the 5 macros that I ended up using.

    Macro #1 - used when above Endor and the next step is "Set hyperspace navigation to Dathomir, Dathomir's Vitality as soon as you arrive"
    /say Dathomir, Dathomir's Vitality;
    /hyperspace space_dathomir_3;

    Macro #2 - used when above Dathomir and the next step is "Set hyperspace navigation to Dantooine, Asair's Ribbon as soon as you arrive"
    /say Dantooine, Asair's Ribbon;
    /hyperspace space_dantooine_1;

    Macro #3 - used when above Dantooine and the next step is "Set hyperspace navigation to Dantooine, Dantooine's Wrath immediately"
    /say Dantooine, Dantooine's Wrath;
    /hyperspace space_dantooine_0;

    Macro #4 - used when above Dantooine and the next step is "Set hyperspace navigation to Kashyyyk, Neutral Territories immediately"
    /say Kashyyyk, Neutral Territories;
    /hyperspace space_kashyyyk_0;

    Macro #5 - used when above Kashyyyk and the next step is "Set hyperspace navigation to Kashyyyk, Rodian Territories immediately"
    /say Kashyyyk, Rodian Territories;
    /hyperspace space_kashyyyk_3;

    I placed each macro on my toolbar, in order, and with a space between them so I didn't accidently click the wrong one. If you do click the wrong macro, your attempt will be blown.
    1759511153516.png
    • F1 - Macro #1
    • F3 - Macro #2
    • F5 - Macro #3
    • F7 - Macro #4
    • F9 - Macro #5

    Corvette Mission Tips​

    Standard Corellian Corvette fight. I recommend concentrating on only the Corvette and attacking in fly-bys.

    Common farming loadouts:
    • Rebels - Advanced X-Wing with 3 high-quality certification 8 weapons and a high quality certification 10 shield
    • Imperials - TIE Defender with 3 high-quality certification 8 weapons and a high quality certification 10 shield
    • Freelancers - Rihkxyrk/Krayt/Kimogila with 3 high-quality certification 8 weapons and a high quality certification 10 shield
    You don't have to use these loadouts, but will probably be easiest if you do.
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