Add +10 RE chance to Master Ship Wrights Master Box

Add +10 RE chance to Master Ship Wrights Master Box
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Please add +10 Reverse Engineering Chance to the SW master box.
Justification
Why should a master of their profession be delegated to doing what non-SWs have to do to as well to reverse engineer parts?
Motivation
SEAs/Arm/Pup just to get a bonus that in all accounts and measures should be actually imbedded into the game in the first place.
Add +10 Reverse Engineering Chance to the Shipwright master Box
 
Adding everything exotics are needed for to one or any profession doesn't quite sit right with me. Id be more inclined to nerf to costs of exotics for crafters sinse the money input is already such an investment but thats niether here nor there. Commenting to be able to downvote. I understand where youre coming from, but that isnt how the game currently works.
 
Adding everything exotics are needed for to one or any profession doesn't quite sit right with me. Id be more inclined to nerf to costs of exotics for crafters sinse the money input is already such an investment but thats niether here nor there. Commenting to be able to downvote. I understand where youre coming from, but that isnt how the game currently works.
Non-SWs can obtain the bonus and RE their own stuff. Its not like a non master armor smith can successfully craft armor. Thats the difference. & its only about REing. Its not making anything obsolete like you are suggesting it does. If I got SEAs, power ups, an arm of some sort, but i don't have the armorsmith profession, I shouldn't be able to do what armorsmiths do. Which I cant. Thats not the case with space REing.
 
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Correct me if im wrong, im open to change my vote if im simply ignorant.
SW RE requires -only- the +10 RE from the seas, arm, or pups in order to get 1% bonus on their RE. If they get a +10 like, for example, master armorsmith gets (albeit a hidden stat), wouldnt they no longer need the extra stats or pup? And if they just rose the cap needed to 20 wouldnt that just be unneeded dev work at that point?
 
I think this is a reasonable idea.

Shipwrights handle unique loot to mix for RE. If they miss having their pups up, they can absolutely mess up long term projects for clients, requiring excess CSR input to were to redo. Ground RE has no such risks associated with incorrect use. The RE Cybernetic is still useful for a shipwright as it's BIS for Opportune Chance on an arm.

Lets eliminate this hazard. Adding +10 RE really doesn't add depth to the gameplay. I've been a victim of this kind of error. It's pretty frustrating for the player, and rough on the shipwright. Shipwrights really don't make money off RE work.
 
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Non SW can not do space RE, only SW can.
On NGE servers the the bonus for RE is an expertize option. Resto does not have expertize, but has figured other ways to get players those bonuses. The whole purpose of ground RE and SEA making is to sell bonus items to other players. I'm not sure why the OP of this PV thinks SW should not have to buy +10 RE Chance? Sure I'd rather get it for free than have to pay, but I'd rather get all crafting SEAs for free too.
Downvoting.
 
A big issue with adding RE chance into MSW, is it would now become required as part of the ground RE profession build.

Another issue is this removes space REs need for any suit/buffs, which would make it an abnormality among crafters. Stats like this is what forces crafters to engage, albeit lightly, with the gearing ecosystem.

The argument that pups are dangerously missable is true… which is why there are SEAs, bakes, cyber arms, and jewelry. The stats for SW RE are just as missable as experimentation suits for other crafting, yet there’s no PV to bake those in obviously.

Downvote due to at least the two above reasons.