- Proposal
- Add insurance, mission (factional too), vehicle repair, and banking terminal module options for camps.
- Justification
- We already have junk vendors, recruiters and cloning tubes. Would it be exceedingly difficult to add insurance, banking and mission terminals? A cloning tube is sort of not a great thing without an insurance terminal, especially when trying to take down factional bases in the middle of nowhere. Faction/mission terminals would be very useful indeed when trying to run missions of all types in wilderness zones. Being able to clone to a camp and get right back into the action insured would facilitate more pvp action.
- Motivation
- Faction/mission terminals would be very useful indeed when trying to run missions in wilderness zones. Insurance terminals would enable getting right back into the action without destrying your gear. I never clone to camps because of this. More reasons to get camps is more reasons to sink money into them :-D You could even increase insurance costs and lower mission payouts to compensate for the convenience. Vehicle repair terminals would be great for pvp. People would spend a lot of money on camps for them.
Additional camp module options would increase utility and require people to carry more types of camps to cover their needs as long as the number of available camp module slots does not change as well.